Search found 7 matches

by Orboscope
Thu Oct 07, 2010 3:24 pm
Forum: DXEditing
Topic: Errormessage!
Replies: 0
Views: 3753

Errormessage!

Im getting this errormessage after closing Ued after loading one of my maps. Anyone knows what this is? The only actuall probem I have with this map though that DX freezes when the player dies when a securitybot, that follows a path, is comming out the room its initially in to killyou in the room be...
by Orboscope
Tue Oct 05, 2010 6:49 pm
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 268984

Re: OpenGL Renderer

Thanks doc. It worked so far but now i've got the game-running-to-fast problem. Anyway, as I started to read trough this thread I saw that the new renderer probably won't make a difference if you have a modern grapiccard. Is that the conclusion so far? If thats so then im better off using the standa...
by Orboscope
Mon Oct 04, 2010 2:22 pm
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 268984

Re: OpenGL Renderer

Hi I downloaded the OpenGLrenderer for Deusex here http://www.cwdohnal.com/utglr/ and put the file in my systemfolder to replace the old one, is that it allready? Honestly im not shure if I see any difference and im using some 1024x1024 textures in one of my maps. I cant choose any new devices or an...
by Orboscope
Tue Sep 14, 2010 5:55 pm
Forum: DXEditing
Topic: Man in Black Mod...the return!
Replies: 15
Views: 11744

Re: Man in Black Mod...the return!

Hey Justin, are you still around? I would be ready to continue mapping for MIB if you want to. tried emailing you but this adress doesnt seem to work anymore.
by Orboscope
Thu Oct 05, 2006 5:57 am
Forum: HDTP Discussion
Topic: HDTP Release #1 Troubleshooting Thread
Replies: 143
Views: 102770

I have changed absolutely nothing other than the meshes used in the defaults of decorations etc, and done a bit of monkeying with the beam/laser trigger code to make them actually be the right colour for once. Triggers and dispatchers and stuff, for the most part, are in engine.u, anyway, so won't ...
by Orboscope
Wed Oct 04, 2006 4:59 pm
Forum: HDTP Discussion
Topic: HDTP Release #1 Troubleshooting Thread
Replies: 143
Views: 102770

hey folks

is it possible that hdtp messes with with stuff like triggers? thing is: it looks like dispatchers arent working anymore in ued. and despite deinstalling the new meshes and stuff still show up ingame.
by Orboscope
Sat Oct 29, 2005 1:37 pm
Forum: TNM Development Forum Archive
Topic: Art for the PDF
Replies: 3
Views: 4471

Art for the PDF

Hi everyone. Orboscope here. Im making the art for the manuall (PDF) that will come with TNM. Now since Jonas seems highly satisfied with what I done sofar, he suggested I should post my art here on the forum. This is quite allright with me since I'm allways happy with some feedback. (if there will ...