Sounds awesome.
Can't wait.
Search found 4 matches
- Wed Aug 03, 2011 11:20 pm
- Forum: New Vision Mod Discussion
- Topic: July 30
- Replies: 39
- Views: 47129
- Sun May 01, 2011 7:41 pm
- Forum: New Vision Mod Discussion
- Topic: Height & Normal Maps
- Replies: 4
- Views: 8596
Height & Normal Maps
The D3D 10 renderer supports height/normal maps. I decided to try and make a few simple height makes to see how it looked (normal maps are beyond my skill set). I'm no texture artist, so my stuff doesn't look great, but I haven't seen anyone post about this, so it seemed worth bringing up. Height ma...
- Sat May 02, 2009 7:18 pm
- Forum: New Vision Mod Discussion
- Topic: New Vision Beta - Bug Reports
- Replies: 81
- Views: 86413
Re: New Vision Beta - Bug Reports
All of those are more likely the mappers fault. The light peeking from the bottom could be the texture, but I am sure Dave came as close as he could to where the light is at on the texture. Also, it's common sense that textures do not affect paul. That's just normal bugged DX. I wasn't sure about t...
- Fri May 01, 2009 10:18 pm
- Forum: New Vision Mod Discussion
- Topic: New Vision Beta - Bug Reports
- Replies: 81
- Views: 86413
Re: New Vision Beta - Bug Reports
It looks fantastic, I must say. A couple things to point out, though. In Tracer Tong's lab, some of the monitors seem to have backwards text. http://img383.imageshack.us/img383/114/picture2f.th.jpg In the Canal Road Tunnel, the lights seem to be trying to tile vertically, which has the effect of the...