Search found 29 matches
- Mon Jun 29, 2015 11:16 pm
- Forum: DXEditing
- Topic: Tracking kills in Single Player
- Replies: 4
- Views: 5884
Re: Tracking kills in Single Player
I'm afraid my scripting skills are limited to copying scripts and hoping I put them in the right place :oops: So that Counter thing sounds like what I need to be using. I assume that's in the actors menu *Triggers > *Counter Next dumb question, how do I actually use the counter? My team of enemies w...
- Sun Jun 28, 2015 11:50 pm
- Forum: DXEditing
- Topic: Tracking kills in Single Player
- Replies: 4
- Views: 5884
Tracking kills in Single Player
Yo, I'm currently working on a Single Player mod and while most of what I need is covered in tutorials or I've been able to glean from looking at DXSP maps in UnrealEd, there is one thing I can't find anywhere and need advice on urgently. I am hoping that some of the original TNM team are still here...
- Sat Sep 05, 2009 1:00 am
- Forum: TNM Spoiler Zone
- Topic: OK I'm playing with alternate endings now I want Narcissus
- Replies: 62
- Views: 46215
Re: OK I'm playing with alternate endings now I want Narcissus
Does that mean one has to find all those things, then talk to Narcissus on Gamespy all in the same gaming session?Hassat Hunter wrote:Also; no... Narcissus flags are not persistant throughout saves.
- Wed Aug 12, 2009 2:34 am
- Forum: TNM Help & Support
- Topic: Patch 1.0.2
- Replies: 459
- Views: 463608
Re: Patch 1.0.2
I had a similar problem in DXI, I tried to knock out Zero with a gas grenade and tranq darts, the darts knocked him out but in the gas field he dies in a couple of seconds afterwards.
- Tue Jul 21, 2009 9:52 am
- Forum: TNM Help & Support
- Topic: Accidentally angered NPC *PHAT-rifle location spoilers*
- Replies: 13
- Views: 8523
Re: Accidentally angered NPC *PHAT-rifle location spoilers*
Now that I think of it, the 4 "Eddie Way" Chinese police were very easy to get mad after the Commando raid - even if you never drew a weapon during the fight!
- Sat Jul 18, 2009 5:56 pm
- Forum: TNM Help & Support
- Topic: Accidentally angered NPC *PHAT-rifle location spoilers*
- Replies: 13
- Views: 8523
Re: Accidentally angered NPC *PHAT-rifle location spoilers*
But yeah, DX characters used to forgive when JC was out of sight and quiet while on the same map for a long time. Yeah, but there were very few such flaws where this issue arose in Deus Ex. There were many times when you had to deal with allies where there were dead enemies that didn't cause them t...
- Sat Jul 18, 2009 5:43 pm
- Forum: TNM Discussion
- Topic: Selling Items?
- Replies: 61
- Views: 33658
Re: Selling Items?
Huh?m3rc1l3ss wrote:Pretend you cant swim, dump the desired weapon into the waterway, and cheat to get the equivalent of 80% original cost
- Mon Jun 15, 2009 2:07 pm
- Forum: TNM Spoiler Zone
- Topic: Athena. NICE!
- Replies: 46
- Views: 24807
Re: Athena. NICE!
gas grenades FTW!
- Sat Jun 13, 2009 1:54 am
- Forum: TNM Help & Support
- Topic: Patch 1.0.2
- Replies: 459
- Views: 463608
Re: Patch 1.0.2
My mistake, I just went through that again and the issue did not reoccur.Jonas wrote:That ZP one was fixed in 1.0.2, what version are you playing with?
- Fri Jun 12, 2009 9:17 pm
- Forum: TNM Help & Support
- Topic: Patch 1.0.2
- Replies: 459
- Views: 463608
Re: Patch 1.0.2
A couple of bugs from the WC sublevel. (Spoiler alert) PDX storyline If anything goes even the slightest bit astray with Slicer in the prison, like he sets off the beams and the gas starts pouring in, he turns hostile to you for no reason. Irreversibly (which is uncharacteristic of DX whereby even "...
- Fri Jun 12, 2009 9:11 pm
- Forum: TNM Spoiler Zone
- Topic: the *spoiler* WC project?
- Replies: 5
- Views: 4576
Re: the *spoiler* WC project?
Most likely yes.Jaedar wrote:isn't it thegiant space lazer ?
- Fri Jun 12, 2009 9:07 pm
- Forum: TNM Spoiler Zone
- Topic: Goat Temple Secret...
- Replies: 79
- Views: 47083
Re: Goat Temple Secret...
thanks guys i never would have untangled it all without this thread.
I always thought that Large Tome in Yardbombs shop was just another load of irrelevant weirdness, like the eyeballs and monkey skulls in the shop and the two 'dead' guys.
I always thought that Large Tome in Yardbombs shop was just another load of irrelevant weirdness, like the eyeballs and monkey skulls in the shop and the two 'dead' guys.
- Fri Jun 12, 2009 7:31 pm
- Forum: TNM Spoiler Zone
- Topic: Help with WC Storyline, Space Station Level 4.
- Replies: 14
- Views: 10191
Re: Help with WC Storyline, Space Station Level 4.
Guys, don't know if I am mental or not, but I'm playing through on 1.02 from scratch as a good guy and am in the artillery room ... pressed all 5 generators, go back into the control room .... and there is nothing to press ....... no keyboards .... just some flashing screens ... and obviously the s...
- Fri Jun 12, 2009 4:14 pm
- Forum: TNM Discussion
- Topic: How many times have you finished TNM?
- Replies: 33
- Views: 24553
Re: How much times you finished TNM?
I've played through about 5 times. TNM has as much replay value as the original DX. Maximum props to the creators, for this is one awesome mod. =D> [-o< Secret endings? I've only found 4 endings: PDX, Ryan, WorldCorp, WorldCorp but betraying Scara and taking Forumplanet for yourself . Since I've exp...
- Fri Jun 12, 2009 3:21 am
- Forum: TNM Spoiler Zone
- Topic: Can I save Gary Monroe (either storyline?)
- Replies: 15
- Views: 8628
Re: Can I save Gary Monroe (either storyline?)
Dude. You must have a lot of free time ...Hassat Hunter wrote:
And he will still appear dead on the ship then, I am sure .
I remember dragging Treskton all the way to the spacestation, because I wanted his body to be incinerated there .