Search found 21 matches

by machina
Sat May 28, 2016 10:22 am
Forum: General Discussion
Topic: The Mechanical Apartheid: Deus X-Men?
Replies: 2
Views: 9361

The Mechanical Apartheid: Deus X-Men?

Wow it's like they just lazily ripped off the entire "mutants vs normal people" concept from X-Men. https://www.youtube.com/watch?v=D7XCAgj0TtI There's also some controversy because they turned Alex Jones into an augmented terrorist. They seem to want to draw paral lels between current events (right...
by machina
Thu Jun 25, 2015 3:05 am
Forum: DXEditing
Topic: First Person Conversations
Replies: 3
Views: 5164

Re: First Person Conversations

What about infolinks with conversation options? If you make it an infolink (text on top of screen instead of bottom) you could make the player and NPCs walk around or be in a firefight during the convo or do anything. You'd just have to add something that automatically ends the conversation if the p...
by machina
Sat Feb 21, 2015 6:25 am
Forum: DXEditing
Topic: Disobedient Corona
Replies: 7
Views: 7873

Re: Disobedient Corona

It happens when a trigger (including teleporters) is blocking the view. Place triggers low for that reason.
by machina
Thu Jan 15, 2015 11:39 pm
Forum: DXEditing
Topic: DXMP soccer mod
Replies: 3
Views: 5955

Re: Need help coding physics of a soccerball

Well, this thing has been released by now. For those wondering what it turned out like:
http://www.moddb.com/mods/soccer-mod
by machina
Thu Sep 18, 2014 2:27 am
Forum: DXEditing
Topic: Deus Ex-based skeleton with NPC animations?
Replies: 12
Views: 12463

Re: Deus Ex-based skeleton with NPC animations?

Cybernetic pig wrote:HDTP improves a number of animations, though unfortunately too few. 2027 had some great ones too, though it's a TC.
But... but... where are the ragdoll physics? (just kidding of course, I know that would be hella work)
by machina
Tue Sep 16, 2014 1:33 am
Forum: DXEditing
Topic: Deus Ex-based skeleton with NPC animations?
Replies: 12
Views: 12463

Re: Deus Ex-based skeleton with NPC animations?

If you will be the one to make the first "DX with animations" mod I will paypal you ten Heinekens.
by machina
Wed Jun 04, 2014 7:45 am
Forum: DXEditing
Topic: DXMP soccer mod
Replies: 3
Views: 5955

Re: Need help coding physics of a soccerball

Hey, thanks for the help! We've used some of your suggestions in the new code, unfortunately we've run into new problems now. WCCC is looking into it atm, if he can't figure it out I'll post again. For now we're only testing in SP btw, it's not a MP issue.
by machina
Sat May 31, 2014 4:10 am
Forum: DXEditing
Topic: DXMP soccer mod
Replies: 3
Views: 5955

DXMP soccer mod

EDIT: The soccer mod has been released. For those wondering what it turned out like: http://www.moddb.com/mods/soccer-mod Old post: Me and WCCC are working on a soccer mod for DXMP. We're having a problem with the soccerball code. When the ball is about to stop bouncing it starts shaking like mad fo...
by machina
Tue Sep 03, 2013 10:15 am
Forum: DXEditing
Topic: Deranged still looking for a coder
Replies: 11
Views: 11484

Re: Deranged still looking for a coder

Currently we have about 17 new weapon models that need to get animations and be imported. Some are high poly (around 1500). We're looking for somebody who can reduce the number of polys and who can make the new animations and import it all successfully. We are looking for people who want to make ski...
by machina
Mon Jul 29, 2013 6:45 pm
Forum: DXEditing
Topic: Deranged still looking for a coder
Replies: 11
Views: 11484

Re: Deranged still looking for a coder

Making a custom exe in a nutshell: right click deusex.exe, copy rename copy to mymod.exe copy deusex.ini and user.ini rename them to mymod.ini and mymoduser.ini make changes to mymod.ini to load your packages and gameinfo, console and paths make changes to mymoduser.ini to use your playerclass and ...
by machina
Mon Jul 29, 2013 11:55 am
Forum: DXEditing
Topic: Deranged still looking for a coder
Replies: 11
Views: 11484

Re: Deranged still looking for a coder

You don't build a new .exe when creating a mod. Just copy one of the enhanced .exe's out there and rename it to whatever you'd like. Then make sure to create .int files (with another file extension), so your mod contains all the appropriate strings. You'll need one that is called DeusEx.whatever an...
by machina
Fri Jul 26, 2013 9:31 pm
Forum: DXEditing
Topic: Deranged still looking for a coder
Replies: 11
Views: 11484

Re: Deranged still looking for a coder

Because I'm the mapbuilder and storywriter and the scripts we need are just for spawning NPC's and other stuff. There have been (and are still) several others involved in this project. For some things we've got small missionscripts already but we're all still in the learning process so we could real...
by machina
Fri Jul 26, 2013 4:07 pm
Forum: DXEditing
Topic: Deranged still looking for a coder
Replies: 11
Views: 11484

Deranged still looking for a coder

Hi, can you code? Get in touch! We received various offers for tasks and I'd like to thank everybody who sent us emails and supported us. But despite having made a lot of progress unfortunately we still don't have a coder. We need someone who's advanced at coding and missionscript. There's various t...
by machina
Tue Feb 16, 2010 6:53 am
Forum: General Discussion
Topic: Deranged Demo v1.0 released (new DX mod!)
Replies: 16
Views: 11611

Re: Deranged Demo v1.0 released (new DX mod!)

@ Jonas yeah but they're ordered to run a certain path now. So if I changed it to an attack order they'd only run so far, I'd have to add different triggers again to make them run properly and it would all become very complicated. I'd like to be able to make the AI respond quicker in general, using ...
by machina
Mon Feb 15, 2010 5:45 pm
Forum: General Discussion
Topic: Deranged Demo v1.0 released (new DX mod!)
Replies: 16
Views: 11611

Re: Deranged Demo v1.0 released (new DX mod!)

@ Hassat Hunter I mean DX in general. When enemies spot someone (including the player) they always pause for a second before engaging in action. I think this is coded but if there's a property to make them respond quicker I'd like to know it. @ DDL I set bTickVisibleOnly to false and this seemed to ...