Search found 20 matches

by jmrg2992
Fri Dec 02, 2011 11:17 pm
Forum: DXEditing
Topic: MP Game, How to change the ScoreBoard and Add a Punch wep
Replies: 0
Views: 4015

MP Game, How to change the ScoreBoard and Add a Punch wep

hey there, well i been working on a basketball dxmp map and i played it with some players and seems they liked it, so i want to make it better, i want some things like,add some kind of weapon that takes out the basketball item from other players but not a weapon, i saw something like that on TNM whe...
by jmrg2992
Mon Oct 17, 2011 12:39 am
Forum: DXEditing
Topic: Pawn Generators in DX ?
Replies: 1
Views: 2989

Pawn Generators in DX ?

Hi its me again, well i check out theres its a pawn generator on deus ex classes, i don't know how it works, the idea is that i need somekind of generator to create some custom actors like other Pawns i made , its a basic on the game that should be good, but the problem is that i don't know how to u...
by jmrg2992
Tue Sep 13, 2011 8:25 pm
Forum: DXEditing
Topic: Adding Custom Effects.
Replies: 5
Views: 4153

Re: Adding Custom Effects.

Well never mind a friend of mine gave me one idea, to pick up a vehicle like chopper, and put the mesh of the laser and put it into that vehicle,anything else were just coding stuff on the mission script and i i'll leave the code here if anyone need it . Function Timer() { local ScriptedPawn pawn; l...
by jmrg2992
Thu Sep 08, 2011 12:10 am
Forum: DXEditing
Topic: Adding Custom Effects.
Replies: 5
Views: 4153

Re: Adding Custom Effects.

Hmmmmm i just found that Bhidden, now how i activate it via mission script ?
by jmrg2992
Wed Sep 07, 2011 6:16 pm
Forum: DXEditing
Topic: Adding Custom Effects.
Replies: 5
Views: 4153

Re: Adding Custom Effects.

well more details, lets see i created a class from the LaserProxy from Orinignal DX, i want to find a way to know how to show it on game, some friend told me to do it on mission script like this script i made out Class Mission30 expands MainMissionScript; Function EffectCall() { if (flags.GetBool('L...
by jmrg2992
Wed Sep 07, 2011 3:04 am
Forum: DXEditing
Topic: Adding Custom Effects.
Replies: 5
Views: 4153

Adding Custom Effects.

Well here's the thing, i got a custom effect, rigth, and i want to show it after a certain flag, and then after another flag take it off, electricyemmiter seems like a good way but i can't edit the effect that's inside him ( electric charges), and i can't use the mission script cuz my effect doesn't...
by jmrg2992
Sun Nov 14, 2010 6:28 pm
Forum: DXEditing
Topic: How to start with Custom Augmentations[Fixed]
Replies: 1
Views: 2596

Re: How to start with Custom Augmentations[Fixed]

Well i think i was rigth on this. to get some Default Augs at the beggining of the game you just need to set it on the DefaultAugs On properties here's the code for you guyz, based from the Cassandra AugmentationManager.uc class NewAugmentationManager expands AugmentationManager; // added so we can ...
by jmrg2992
Sat Nov 13, 2010 9:06 pm
Forum: DXEditing
Topic: How to start with Custom Augmentations[Fixed]
Replies: 1
Views: 2596

How to start with Custom Augmentations[Fixed]

Alrite ppl im back again with more questions. I got my cool player class JMPlayer and i already set it to start into a specific map, also with custom Skillspoints. but now i got this prob, how i make to start it but with custom augs. I made these 3 Custom augs just for testing. SuperAugBallistic,Sup...
by jmrg2992
Sat Nov 13, 2010 8:59 pm
Forum: General Discussion
Topic: DXCoop
Replies: 12
Views: 9681

Re: DXCoop

check edh clan forums on guides. i posted ther how to use the DXMP Coop mode, isn't perfect but well its better than nothing http://www.edhclan.com/forums/viewtopic.php?f=36&t=154 Also, if you open the link inside of my repply plz wait a little its a big page because its a tutorial of how to install...
by jmrg2992
Sat Nov 13, 2010 3:43 pm
Forum: DXEditing
Topic: Intro Map. Conversation Audio Files. TROUBLES.
Replies: 6
Views: 4573

Re: Intro Map. Conversation Audio Files. TROUBLES.

thanks man you were rigth all the time.
by jmrg2992
Sun Nov 07, 2010 1:00 am
Forum: DXEditing
Topic: Dual Pistol mod HELP, ERROR CODING
Replies: 5
Views: 4648

Re: Dual Pistol mod HELP, ERROR CODING

alrite im gonna try it i guess your rigth
by jmrg2992
Fri Nov 05, 2010 7:54 pm
Forum: DXEditing
Topic: Dual Pistol mod HELP, ERROR CODING
Replies: 5
Views: 4648

Re: Dual Pistol mod HELP, ERROR CODING

Did it didn't work at all. hmmm.... any other ideas.?
by jmrg2992
Tue Nov 02, 2010 7:01 pm
Forum: DXEditing
Topic: Dual Pistol mod HELP, ERROR CODING
Replies: 5
Views: 4648

Dual Pistol mod HELP, ERROR CODING

hello again , this time i got another problem. i get a code from one of the Hehjikua or watever his name, anyway that dual pistol mod. he has on harcore. so i just extracted to my package but when i compile it says some errors on the UCC so i will post the code here and put some images of the error ...
by jmrg2992
Mon Nov 01, 2010 10:54 pm
Forum: DXEditing
Topic: Intro Map. Conversation Audio Files. TROUBLES.
Replies: 6
Views: 4573

Re: Intro Map. Conversation Audio Files. TROUBLES.

You were rigth hassad Hunter the mp3 files were ''taggeds'' but i found something else if you untag all the songs the conversations will go normally . but now the underlines Subtittles go down i mean don't show more than the first speech on it. i should display an option called continue on the coned...
by jmrg2992
Sun Jul 11, 2010 11:01 pm
Forum: DXEditing
Topic: Deus Ex Editing PACK 2.2 [RELEASE]
Replies: 84
Views: 106857

Re: Deus Ex Editing PACK 2.2 [RELEASE]

You are AWESOME