Search found 160 matches
- Tue May 24, 2011 6:41 am
- Forum: DXEditing
- Topic: Enviromapped mesh
- Replies: 6
- Views: 4279
Enviromapped mesh
I'm having an issue with my revolver mesh. The effect works but It only show some parts and and the others can only be seen in specific angles and light conditions. Tested with Evironmap option of UnrealFX once and with Environmap + 2 Sided. They ended the same. The model has some 3,000 faces counti...
- Fri May 20, 2011 6:22 am
- Forum: DXEditing
- Topic: Shell Casing
- Replies: 2
- Views: 2561
Shell Casing
I'm making a S&W 500 cal .50 Revolver and Mateba 6 Unica.
What is the code that makes the guns not dropping shell casing?
Thanks.
What is the code that makes the guns not dropping shell casing?
Thanks.
- Tue May 17, 2011 2:36 am
- Forum: New Vision Mod Discussion
- Topic: Map Requests
- Replies: 249
- Views: 189975
Re: Map Requests
A while a go, I super imposed the bar and the hotel whit the street and i had to stretch the street to about 3 times the size of the original, for all that to fit in. This won't work, too much effort, too much walking and it will be boring. For what i've seen in the Revision mod, it looks like a nic...
- Tue May 17, 2011 12:09 am
- Forum: New Vision Mod Discussion
- Topic: Map Requests
- Replies: 249
- Views: 189975
Re: Map Requests
Using small maps inside the main map would require to mess around with the mission script, example: When you meet Sandra at the street a triger will unhide her in the bar. That will require a triger that tells the character to walk to the bar area. I think it's better to leave the map separated and ...
- Mon May 16, 2011 6:49 pm
- Forum: New Vision Mod Discussion
- Topic: Map Requests
- Replies: 249
- Views: 189975
Re: Map Requests
The cars and statues are not made of BSP, and if someone dares to make them BSP, is going to have a nice time aligning all the surfaces textures.
Unless someone know other method, it seems to be imposible.
Unless someone know other method, it seems to be imposible.
- Sat May 14, 2011 2:25 am
- Forum: DXEditing
- Topic: Curved hallways
- Replies: 2
- Views: 2945
Re: Curved hallways
There is a 2d shape editor, what you do with that is add vertices on a 2d triangle, the vertices are snapped to a grid until your shape is finished then you can Revove the shape, this thing is very complicated and can crash the editor if you do something wrong, you better save your progress before y...
- Sat May 14, 2011 12:43 am
- Forum: General Discussion
- Topic: Deus Ex 3 - I'll just leave this here
- Replies: 1130
- Views: 385142
Re: Deus Ex 3 - I'll just leave this here
It's said that Crysis 1 still the best looking game because Crysis 2 was limited so it can work in consoles, but i don't know much about that.
- Fri May 06, 2011 5:56 pm
- Forum: HDTP Discussion
- Topic: Are the new character models not included? I don't see em.
- Replies: 19
- Views: 16484
Re: Are the new character models not included? I don't see e
There is one major NPC in the demo and it looks very detailed, the animation is just a test but is complete and it does it's job.
- Fri May 06, 2011 5:43 pm
- Forum: Off Topic
- Topic: What are you playing?
- Replies: 8068
- Views: 2200748
Re: What are you playing?
Excuse my ignorance, i wasn't sure about Rogue like RPG, and it seems that they are very diffrent from the RPG games i've played.
- Thu May 05, 2011 4:53 am
- Forum: New Vision Mod Discussion
- Topic: Mapper Needed
- Replies: 30
- Views: 38819
Re: Mapper Needed
The problem is the original maps were very undetailed and relied on huge, repeating textures The engine is very limited and don't think it's going to be easy, it might take some zone separations that can affect the events in the maps or some bsp holes will apear, and i think that all the textures m...
- Thu May 05, 2011 4:37 am
- Forum: New Vision Mod Discussion
- Topic: 4096x4096 textures. not a good idea
- Replies: 6
- Views: 12941
Re: 4096x4096 textures. not a good idea
That would be cool.
- Thu May 05, 2011 4:30 am
- Forum: DXEditing
- Topic: enb series
- Replies: 4
- Views: 4270
Re: enb series
What i do wiht ENB is hold "PageDown" and "4" until i see some detail textures from a texture i know it has them, it still lags but looks fine.
You can control brightness with 7 & 8 i guess.
You can control brightness with 7 & 8 i guess.
- Thu May 05, 2011 4:22 am
- Forum: Off Topic
- Topic: What are you playing?
- Replies: 8068
- Views: 2200748
Re: What are you playing?
ZHP: Darkdeath Evilman vs Unlosing Ranger, a PSP roguelike. It's pretty super great. Is that a tactics game? The only one i've played was Final Fantasy Tactics on psx. BTW. I've beaten all of the the FF games from 1 to 10 and some other RPG masterpieces of shit from the SNES and PSX era, what a was...
- Mon Apr 25, 2011 4:55 am
- Forum: Off Topic
- Topic: Space Music
- Replies: 15
- Views: 8855
Re: Space Music
I laugh at any fools who feel old at 25. I'm 25 and I feel young and awesome. Spend less time feeling old and more time feeling young and awesome! You can feel old when you are old, assholes :mrgreen: You probably don't know one of those guys that are younger than you and wiht their brute force (ta...
- Sun Apr 24, 2011 11:03 pm
- Forum: DXEditing
- Topic: If So, Why?
- Replies: 29
- Views: 15609
Re: If So, Why?
I don't think it's gonna work cause i don't speak english at all but i will tell you when something is done.Do you have skype? Add me on skype. My name is "Neveov".
Do you wan't the Omar to look like the original?