Search found 160 matches

by miguel
Wed Apr 17, 2013 7:36 pm
Forum: DXEditing
Topic: Terminus Machina - A DX Mod
Replies: 278
Views: 203696

Re: Terminus Machina - A DX Mod

The intro really mekes me want to play your mod. It looks great.
by miguel
Sat Jan 19, 2013 1:31 am
Forum: DXEditing
Topic: Save game rooms
Replies: 24
Views: 16616

Re: Save game rooms

This is intended for small mission. I don't think it's gonna work for the original game without doing an incredibe effort, like carefully adding The map entrances and connecting them correctly. Saving from a computer sounds great, it would need a lot of coding knowledge I guess. My ridiculous idea i...
by miguel
Fri Jan 18, 2013 6:42 pm
Forum: DXEditing
Topic: Save game rooms
Replies: 24
Views: 16616

Re: Save game rooms

Thanks for the help. This is really useful.
by miguel
Thu Jan 17, 2013 10:11 pm
Forum: DXEditing
Topic: Save game rooms
Replies: 24
Views: 16616

Save game rooms

Just asking how to disable save with mission script and use another map as a save room. This could make the gameplay really intense.
by miguel
Sun Nov 04, 2012 1:17 am
Forum: DXEditing
Topic: Need help with automatic weapons coding.
Replies: 3
Views: 4991

Re: Need help with automatic weapons coding.

The automatic mode is ok. cause the fire sound plays only one time while firing the two shotgun shells very fast.
Thank you.
by miguel
Sun Nov 04, 2012 1:03 am
Forum: General Discussion
Topic: Miguel's three weapons
Replies: 5
Views: 5857

Re: Miguel's three weapons

This video shows my progress. http://www.youtube.com/watch?v=-Q1R4vKlTQA&feature=youtu.be There are still many things unfinished like ammo classes, icons, sounds, pickup mesh, etc... NPCs need some improvements in the animations, and some sequences are not done yet. The carcasses are not there becau...
by miguel
Thu Nov 01, 2012 9:43 pm
Forum: DXEditing
Topic: Need help with automatic weapons coding.
Replies: 3
Views: 4991

Re: Need help with automatic weapons coding.

Problem solved! It was a combination of a short animation sequense for the mesh ( 2 frames ) at a fast rate, and a longer "shoot time" duration. For the double shotgun, I will set it in automatic to give the illusion of firing 2 shells at the same time. Another noob question: How can I show images i...
by miguel
Wed Oct 31, 2012 11:08 pm
Forum: DXEditing
Topic: Need help with automatic weapons coding.
Replies: 3
Views: 4991

Need help with automatic weapons coding.

Just want to have them work like in "2027". Anyone knows how is that made?

Another question:
Is posible to fire 2 shots at the same time? I'm working on a double-barreled shotgun.
by miguel
Tue Oct 23, 2012 6:36 am
Forum: Off Topic
Topic: What are you playing?
Replies: 8064
Views: 2074869

Re: What are you playing?

I'm killing my brain with Contra games. It all started with Aliens: Infestation, a 2d, side scroler, plataformes, run n' gun, Metroid/Vania game for the Nintendo DS. I enjoyed it so much that I wanted to play more symilar games, so I picked up Contra 4 on DS. It's really fun and it has some nice cha...
by miguel
Tue Oct 23, 2012 6:31 am
Forum: General Discussion
Topic: Useless skills and augmentations in DX1
Replies: 14
Views: 10626

Re: Useless skills and augmentations in DX1

The microfibral muscle is very usefull. The player can lift barrels of explosives or gas and leave them in strategic places to eliminate various enemies without using much ammo. Also can block the path with heavy objects and use them as shields. What I don't like is that it doesn't improves the heav...
by miguel
Sat Oct 13, 2012 3:03 am
Forum: General Discussion
Topic: Miguel's three weapons
Replies: 5
Views: 5857

Re: Miguel's three weapons

Thank you Miguel, can you make the same three weapons and npcs again? Please, at least the weapons which I want to try.
The weapons will be the same but with new hands models. the npc were slow zombies and nobody seems to like them. They will be replaced with mutants.
by miguel
Sat Oct 13, 2012 2:33 am
Forum: General Discussion
Topic: Miguel's three weapons
Replies: 5
Views: 5857

Re: Miguel's three weapons

That package was lost because of some problems I had with my hardware and then mega upload was closed.
But you can forget about that, I'm working on a new version with better textures and animations.

By the way. Can anyone recomed a free and safe place to upload my mods?
by miguel
Sun Apr 08, 2012 1:04 am
Forum: DXEditing
Topic: player view offset values of the weapons
Replies: 3
Views: 4413

Re: player view offset values of the weapons

Sorry. that is exactly what I'm asking here.
The good thing is that the cars are not animated ( unles you want the weels to rotate) all you have to do is extract and conver some 4 times until you get the right direction. :mrgreen:
You must Rotate it from the 3d editing software.
by miguel
Sun Apr 01, 2012 5:23 am
Forum: DXEditing
Topic: player view offset values of the weapons
Replies: 3
Views: 4413

player view offset values of the weapons

Where is left,right,up,down,front,back? Making a weapon in the same position and similar size of a specific gun and puting it under the class of said weapon, works perfectly. But sometimes I have to make my weapons bigger, forsing me to place it in a different position to respect the boundaries of w...
by miguel
Sun Dec 25, 2011 4:45 am
Forum: Off Topic
Topic: Merry Christmas
Replies: 24
Views: 15913

Re: Merry Christmas

I wish you all a merry Christmas from Honduras.

Have yourself a merry little cristmas.