Search found 160 matches
- Wed Apr 17, 2013 7:36 pm
- Forum: DXEditing
- Topic: Terminus Machina - A DX Mod
- Replies: 278
- Views: 209571
Re: Terminus Machina - A DX Mod
The intro really mekes me want to play your mod. It looks great.
- Sat Jan 19, 2013 1:31 am
- Forum: DXEditing
- Topic: Save game rooms
- Replies: 24
- Views: 16897
Re: Save game rooms
This is intended for small mission. I don't think it's gonna work for the original game without doing an incredibe effort, like carefully adding The map entrances and connecting them correctly. Saving from a computer sounds great, it would need a lot of coding knowledge I guess. My ridiculous idea i...
- Fri Jan 18, 2013 6:42 pm
- Forum: DXEditing
- Topic: Save game rooms
- Replies: 24
- Views: 16897
Re: Save game rooms
Thanks for the help. This is really useful.
- Thu Jan 17, 2013 10:11 pm
- Forum: DXEditing
- Topic: Save game rooms
- Replies: 24
- Views: 16897
Save game rooms
Just asking how to disable save with mission script and use another map as a save room. This could make the gameplay really intense.
- Sun Nov 04, 2012 1:17 am
- Forum: DXEditing
- Topic: Need help with automatic weapons coding.
- Replies: 3
- Views: 5055
Re: Need help with automatic weapons coding.
The automatic mode is ok. cause the fire sound plays only one time while firing the two shotgun shells very fast.
Thank you.
Thank you.
- Sun Nov 04, 2012 1:03 am
- Forum: General Discussion
- Topic: Miguel's three weapons
- Replies: 5
- Views: 6006
Re: Miguel's three weapons
This video shows my progress. http://www.youtube.com/watch?v=-Q1R4vKlTQA&feature=youtu.be There are still many things unfinished like ammo classes, icons, sounds, pickup mesh, etc... NPCs need some improvements in the animations, and some sequences are not done yet. The carcasses are not there becau...
- Thu Nov 01, 2012 9:43 pm
- Forum: DXEditing
- Topic: Need help with automatic weapons coding.
- Replies: 3
- Views: 5055
Re: Need help with automatic weapons coding.
Problem solved! It was a combination of a short animation sequense for the mesh ( 2 frames ) at a fast rate, and a longer "shoot time" duration. For the double shotgun, I will set it in automatic to give the illusion of firing 2 shells at the same time. Another noob question: How can I show images i...
- Wed Oct 31, 2012 11:08 pm
- Forum: DXEditing
- Topic: Need help with automatic weapons coding.
- Replies: 3
- Views: 5055
Need help with automatic weapons coding.
Just want to have them work like in "2027". Anyone knows how is that made?
Another question:
Is posible to fire 2 shots at the same time? I'm working on a double-barreled shotgun.
Another question:
Is posible to fire 2 shots at the same time? I'm working on a double-barreled shotgun.
- Tue Oct 23, 2012 6:36 am
- Forum: Off Topic
- Topic: What are you playing?
- Replies: 8068
- Views: 2144626
Re: What are you playing?
I'm killing my brain with Contra games. It all started with Aliens: Infestation, a 2d, side scroler, plataformes, run n' gun, Metroid/Vania game for the Nintendo DS. I enjoyed it so much that I wanted to play more symilar games, so I picked up Contra 4 on DS. It's really fun and it has some nice cha...
- Tue Oct 23, 2012 6:31 am
- Forum: General Discussion
- Topic: Useless skills and augmentations in DX1
- Replies: 14
- Views: 11819
Re: Useless skills and augmentations in DX1
The microfibral muscle is very usefull. The player can lift barrels of explosives or gas and leave them in strategic places to eliminate various enemies without using much ammo. Also can block the path with heavy objects and use them as shields. What I don't like is that it doesn't improves the heav...
- Sat Oct 13, 2012 3:03 am
- Forum: General Discussion
- Topic: Miguel's three weapons
- Replies: 5
- Views: 6006
Re: Miguel's three weapons
The weapons will be the same but with new hands models. the npc were slow zombies and nobody seems to like them. They will be replaced with mutants.Thank you Miguel, can you make the same three weapons and npcs again? Please, at least the weapons which I want to try.
- Sat Oct 13, 2012 2:33 am
- Forum: General Discussion
- Topic: Miguel's three weapons
- Replies: 5
- Views: 6006
Re: Miguel's three weapons
That package was lost because of some problems I had with my hardware and then mega upload was closed.
But you can forget about that, I'm working on a new version with better textures and animations.
By the way. Can anyone recomed a free and safe place to upload my mods?
But you can forget about that, I'm working on a new version with better textures and animations.
By the way. Can anyone recomed a free and safe place to upload my mods?
- Sun Apr 08, 2012 1:04 am
- Forum: DXEditing
- Topic: player view offset values of the weapons
- Replies: 3
- Views: 4479
Re: player view offset values of the weapons
Sorry. that is exactly what I'm asking here.
The good thing is that the cars are not animated ( unles you want the weels to rotate) all you have to do is extract and conver some 4 times until you get the right direction.
You must Rotate it from the 3d editing software.
The good thing is that the cars are not animated ( unles you want the weels to rotate) all you have to do is extract and conver some 4 times until you get the right direction.
You must Rotate it from the 3d editing software.
- Sun Apr 01, 2012 5:23 am
- Forum: DXEditing
- Topic: player view offset values of the weapons
- Replies: 3
- Views: 4479
player view offset values of the weapons
Where is left,right,up,down,front,back? Making a weapon in the same position and similar size of a specific gun and puting it under the class of said weapon, works perfectly. But sometimes I have to make my weapons bigger, forsing me to place it in a different position to respect the boundaries of w...
- Sun Dec 25, 2011 4:45 am
- Forum: Off Topic
- Topic: Merry Christmas
- Replies: 24
- Views: 16147
Re: Merry Christmas
I wish you all a merry Christmas from Honduras.
Have yourself a merry little cristmas.
Have yourself a merry little cristmas.