Search found 12 matches
- Tue Jun 14, 2016 5:36 pm
- Forum: DXEditing
- Topic: DXOgg .dll Errors?
- Replies: 7
- Views: 10264
Re: DXOgg .dll Errors?
What editor are you using and having issues with? UED 1 or 2? I've been trying it with the Deus Ex Editing Pack - that's UED2, but I also tried it with the original Editor that came with the SDK... I mean I find many different dll and u files of DXOgg on the net, maybe I accidently mixed those up.....
- Thu Mar 17, 2016 6:46 pm
- Forum: DXEditing
- Topic: Links to Tack's & UC Constuctor
- Replies: 13
- Views: 21649
Re: Links to Tack's & UC Constuctor
Thank you very much for sharing these links!
Tack's Deus Ex Lab is pretty much flawless, but there are many tutorials missing in UC... A lot of them work, but many of them show 404 Errors when clicking...
That'll work for now, but still, CHMs from these websites would be awesome!
Tack's Deus Ex Lab is pretty much flawless, but there are many tutorials missing in UC... A lot of them work, but many of them show 404 Errors when clicking...
That'll work for now, but still, CHMs from these websites would be awesome!
- Thu Mar 17, 2016 6:41 pm
- Forum: DXEditing
- Topic: DXOgg .dll Errors?
- Replies: 7
- Views: 10264
DXOgg .dll Errors?
Hello! I recently wanted to start mapping again. I've written a few lines, mapped a basic environment, but now I'd love to add custom music to Deus Ex. In every Mod DXOgg is used, but I can't find a decent download for that one :( I read things like "try this dxogg", "take the dxogg from TMN", "do t...
- Thu Mar 17, 2016 5:57 pm
- Forum: DXEditing
- Topic: Links to Tack's & UC Constuctor
- Replies: 13
- Views: 21649
Re: Links to Tack's & UC Constuctor
Is it just me, or are the links dead? I just get linked to the homepage of dx-revision.com
If somebody has these offline .chm files of both Tacks Lab and Universal Constructor, I'd be very happy if somebody uploaded it
If somebody has these offline .chm files of both Tacks Lab and Universal Constructor, I'd be very happy if somebody uploaded it
- Fri Aug 17, 2012 9:01 pm
- Forum: DXEditing
- Topic: So, about the UDK
- Replies: 35
- Views: 19628
Re: So, about the UDK
@Suvlaco Well, I built a very, very huge brush and added it into the world. Then I imported the brush and I was able to subtract the map with no problems. :) The rebuilding of the maps could take some time, but actually you don't need to rebuild that often, because you don't change anything on the g...
- Mon Jul 30, 2012 10:08 pm
- Forum: DXEditing
- Topic: So, about the UDK
- Replies: 35
- Views: 19628
Re: So, about the UDK
@DaveW
Okay I'll show you some levels of the HongKong Chapter soon. But I had to format my computer a while ago, and havn't saved that files...
BUT!
I'll create them all again! Just give me some time, I'll show you soon. I promise
-Crim
Okay I'll show you some levels of the HongKong Chapter soon. But I had to format my computer a while ago, and havn't saved that files...
BUT!
I'll create them all again! Just give me some time, I'll show you soon. I promise
-Crim
- Wed Jul 25, 2012 9:36 pm
- Forum: DXEditing
- Topic: HD Item Textures - Need help implementing them!
- Replies: 1
- Views: 2736
HD Item Textures - Need help implementing them!
Hello! I'm creating some HD Textures for some items. Right now I'm just updating the ammo-pickups. I made some screenshots: http://www.abload.de/thumb/shot018uxxk.jpg http://www.abload.de/thumb/shot0254ln9.jpg http://www.abload.de/thumb/shot031haoc.jpg But as the title says - I need some help implem...
- Mon Jul 23, 2012 7:35 pm
- Forum: DXEditing
- Topic: So, about the UDK
- Replies: 35
- Views: 19628
Re: So, about the UDK
Hey Guys! Once I did similar stuff... I was able to export Deus Ex' Maps without any problems. Just use in the UnrealEd the Builder-Brush and then intersect it, to get the shape of the map. Then you can export it using the Brush --> Export option. The UDK also offers the option to export / import br...
- Fri Oct 21, 2011 11:58 am
- Forum: DXEditing
- Topic: InfoLink with sound - Conversation doesn't end!
- Replies: 0
- Views: 4190
InfoLink with sound - Conversation doesn't end!
Hey guys! I'm trying to create some conversations with sound. It works pretty good, I can hear it, but if the text AND the voice reaches the end of the conversation, the Infolink-Message-sign is still there. So what can I do? I want the conversation or the InfoLink-sign to disappear with this "End o...
- Sat Aug 13, 2011 6:04 pm
- Forum: DXEditing
- Topic: Teleport NPCs
- Replies: 8
- Views: 7204
Re: Teleport NPCs
Hello, I'm sure these triggers are very good... But I've got a problem: I would like to use the all these triggers. But I don't know how to install it correctly. Of course, these are .uc files, so I think I have to put them into my package. But when I try to compile it using UCC, I get an error: Ana...
- Fri Jan 21, 2011 1:03 pm
- Forum: DXEditing
- Topic: Deus Ex Custom Weapon Animation Problem
- Replies: 2
- Views: 3295
Re: Deus Ex Custom Weapon Animation Problem
Thanks for your answer. I try to find an 3ds2u converter but I think I have to use milkshape, but I don't know how to animate. But thats my problem and I think I'll find out somehow. Thanks again ;) -Venom Edit. I found an 3ds2unr converter and then I would like to use the unr2de converter but I don...
- Wed Jan 19, 2011 6:43 pm
- Forum: DXEditing
- Topic: Deus Ex Custom Weapon Animation Problem
- Replies: 2
- Views: 3295
Deus Ex Custom Weapon Animation Problem
Hello guys, I created a weapon with animation. I only created a sphere with a small box (in 3ds max) and animated it. I used Tack's Deus Ex Converter (don't remember the exact name) to convert it to Deus Ex. It looks like this: http://www.abload.de/thumb/weapon_editor2lm8.png I know the weapon doesn...