Search found 12 matches

by Venom3
Tue Jun 14, 2016 5:36 pm
Forum: DXEditing
Topic: DXOgg .dll Errors?
Replies: 7
Views: 10086

Re: DXOgg .dll Errors?

What editor are you using and having issues with? UED 1 or 2? I've been trying it with the Deus Ex Editing Pack - that's UED2, but I also tried it with the original Editor that came with the SDK... I mean I find many different dll and u files of DXOgg on the net, maybe I accidently mixed those up.....
by Venom3
Thu Mar 17, 2016 6:46 pm
Forum: DXEditing
Topic: Links to Tack's & UC Constuctor
Replies: 13
Views: 20004

Re: Links to Tack's & UC Constuctor

Thank you very much for sharing these links!
Tack's Deus Ex Lab is pretty much flawless, but there are many tutorials missing in UC... A lot of them work, but many of them show 404 Errors when clicking... :/

That'll work for now, but still, CHMs from these websites would be awesome! :)
by Venom3
Thu Mar 17, 2016 6:41 pm
Forum: DXEditing
Topic: DXOgg .dll Errors?
Replies: 7
Views: 10086

DXOgg .dll Errors?

Hello! I recently wanted to start mapping again. I've written a few lines, mapped a basic environment, but now I'd love to add custom music to Deus Ex. In every Mod DXOgg is used, but I can't find a decent download for that one :( I read things like "try this dxogg", "take the dxogg from TMN", "do t...
by Venom3
Thu Mar 17, 2016 5:57 pm
Forum: DXEditing
Topic: Links to Tack's & UC Constuctor
Replies: 13
Views: 20004

Re: Links to Tack's & UC Constuctor

Is it just me, or are the links dead? I just get linked to the homepage of dx-revision.com :o
If somebody has these offline .chm files of both Tacks Lab and Universal Constructor, I'd be very happy if somebody uploaded it :)
by Venom3
Fri Aug 17, 2012 9:01 pm
Forum: DXEditing
Topic: So, about the UDK
Replies: 35
Views: 18978

Re: So, about the UDK

@Suvlaco Well, I built a very, very huge brush and added it into the world. Then I imported the brush and I was able to subtract the map with no problems. :) The rebuilding of the maps could take some time, but actually you don't need to rebuild that often, because you don't change anything on the g...
by Venom3
Mon Jul 30, 2012 10:08 pm
Forum: DXEditing
Topic: So, about the UDK
Replies: 35
Views: 18978

Re: So, about the UDK

@DaveW

Okay I'll show you some levels of the HongKong Chapter soon. But I had to format my computer a while ago, and havn't saved that files...

BUT!

I'll create them all again! Just give me some time, I'll show you soon. I promise ;)

-Crim
by Venom3
Wed Jul 25, 2012 9:36 pm
Forum: DXEditing
Topic: HD Item Textures - Need help implementing them!
Replies: 1
Views: 2679

HD Item Textures - Need help implementing them!

Hello! I'm creating some HD Textures for some items. Right now I'm just updating the ammo-pickups. I made some screenshots: http://www.abload.de/thumb/shot018uxxk.jpg http://www.abload.de/thumb/shot0254ln9.jpg http://www.abload.de/thumb/shot031haoc.jpg But as the title says - I need some help implem...
by Venom3
Mon Jul 23, 2012 7:35 pm
Forum: DXEditing
Topic: So, about the UDK
Replies: 35
Views: 18978

Re: So, about the UDK

Hey Guys! Once I did similar stuff... I was able to export Deus Ex' Maps without any problems. Just use in the UnrealEd the Builder-Brush and then intersect it, to get the shape of the map. Then you can export it using the Brush --> Export option. The UDK also offers the option to export / import br...
by Venom3
Fri Oct 21, 2011 11:58 am
Forum: DXEditing
Topic: InfoLink with sound - Conversation doesn't end!
Replies: 0
Views: 4150

InfoLink with sound - Conversation doesn't end!

Hey guys! I'm trying to create some conversations with sound. It works pretty good, I can hear it, but if the text AND the voice reaches the end of the conversation, the Infolink-Message-sign is still there. So what can I do? I want the conversation or the InfoLink-sign to disappear with this "End o...
by Venom3
Sat Aug 13, 2011 6:04 pm
Forum: DXEditing
Topic: Teleport NPCs
Replies: 8
Views: 7038

Re: Teleport NPCs

Hello, I'm sure these triggers are very good... But I've got a problem: I would like to use the all these triggers. But I don't know how to install it correctly. Of course, these are .uc files, so I think I have to put them into my package. But when I try to compile it using UCC, I get an error: Ana...
by Venom3
Fri Jan 21, 2011 1:03 pm
Forum: DXEditing
Topic: Deus Ex Custom Weapon Animation Problem
Replies: 2
Views: 3212

Re: Deus Ex Custom Weapon Animation Problem

Thanks for your answer. I try to find an 3ds2u converter but I think I have to use milkshape, but I don't know how to animate. But thats my problem and I think I'll find out somehow. Thanks again ;) -Venom Edit. I found an 3ds2unr converter and then I would like to use the unr2de converter but I don...
by Venom3
Wed Jan 19, 2011 6:43 pm
Forum: DXEditing
Topic: Deus Ex Custom Weapon Animation Problem
Replies: 2
Views: 3212

Deus Ex Custom Weapon Animation Problem

Hello guys, I created a weapon with animation. I only created a sphere with a small box (in 3ds max) and animated it. I used Tack's Deus Ex Converter (don't remember the exact name) to convert it to Deus Ex. It looks like this: http://www.abload.de/thumb/weapon_editor2lm8.png I know the weapon doesn...