Search found 52 matches
- Wed Dec 19, 2012 1:02 am
- Forum: New Vision Mod Discussion
- Topic: Vote for New Vision mod @ Moddb only 3 days left to vote!
- Replies: 13
- Views: 21114
Re: Vote for New Vision mod @ Moddb only 3 days left to vote
Voted. Hopefuly we will have, New Vision, Revision(With the new content coming in January) and some Update of HDTP for top 100 next year. I think this is possible.
- Tue Aug 07, 2012 3:29 pm
- Forum: General Discussion
- Topic: One small example....
- Replies: 82
- Views: 49092
Re: One small example....
Gameplay is not the aspect that makes DX better than HR or HR better than DX. Both games have good gameplay elements. But HR fails in pretty much everything else DX didn't. HR is another display of the developers abilities and talents. The game is constantly forcing you to see the what the developer...
- Tue Jul 31, 2012 3:22 pm
- Forum: DXEditing
- Topic: So, about the UDK
- Replies: 35
- Views: 19630
Re: So, about the UDK
Very interesting idea. Pretty much like Black Mesa project but for DX.
- Thu Jul 19, 2012 9:05 pm
- Forum: New Vision Mod Discussion
- Topic: One last push
- Replies: 61
- Views: 77253
Re: One last push
Not sure if I'd done them when I released, but those bricks are done now. Yes I'll take a look at the silhouette - at the moment I've just blurred the original so it looks a bit nicer (rather than the engine scaling up an already badly compressed texture) It looks ok but if you've got a decent new ...
- Thu Jul 19, 2012 5:07 pm
- Forum: DXEditing
- Topic: Deus Ex- Modern Combat
- Replies: 18
- Views: 24495
Re: Deus Ex- Modern Combat
I played the mod and I enjoy it pretty much, too bad that some heavy guns doesn't have models, but well since all the guns are used stuff from other mods I understand it well that some weapons have no proper model. The AI is better at some point, but some other times they just can't hear the guns. ...
- Thu Jul 19, 2012 5:00 pm
- Forum: New Vision Mod Discussion
- Topic: One last push
- Replies: 61
- Views: 77253
Re: One last push
Hey Dave. Glad to read you're making one final version of this mod. Therese are some things that I believe could be made in this final version: -The multiple brick columns at the beginning of the Osgood's map don't seem to have the new texture. I remember you saying that you were sure that the textu...
- Wed Jul 11, 2012 8:34 pm
- Forum: DXEditing
- Topic: Deus Ex- Modern Combat
- Replies: 18
- Views: 24495
Re: Deus Ex- Modern Combat
Nice mod CaptnDestro. The AI is so much better than vanilla.
- Sat Jun 23, 2012 10:06 pm
- Forum: DXEditing
- Topic: 2027 Deus Ex Port.
- Replies: 42
- Views: 49861
Re: 2027 Deus Ex Port.
Hey Destro! Do you have any plans to make your mod compatible with Revision?
- Fri Nov 04, 2011 12:57 am
- Forum: DXEditing
- Topic: 2027 Deus Ex Port.
- Replies: 42
- Views: 49861
Re: 2027 Deus Ex Port.
is there a way to keep the New Vision coronas with this mod? It seems the mod replaces those with the ones in 2027.
- Mon Oct 24, 2011 6:46 am
- Forum: DXEditing
- Topic: 2027 Deus Ex Port.
- Replies: 42
- Views: 49861
Re: 2027 Vanilla Deus Ex Port.
Awesome! Thank you Destro. A new excuse to play DX once again.
- Mon Oct 10, 2011 9:45 pm
- Forum: New Vision Mod Discussion
- Topic: Map Requests
- Replies: 249
- Views: 189407
Re: Map Requests
lol I Think is the same text as the original. I'm also trying to remake the bulletin board in Unatco but I would like to add some readable notes so If any of you who knows more about the story of the game please let me know. I was thinking about office rules/ethics etc.. along with some unatco clas...
- Wed Oct 05, 2011 1:51 am
- Forum: New Vision Mod Discussion
- Topic: Map Requests
- Replies: 249
- Views: 189407
Re: Map Requests
lol I Think is the same text as the original. I'm also trying to remake the bulletin board in Unatco but I would like to add some readable notes so If any of you who knows more about the story of the game please let me know. I was thinking about office rules/ethics etc.. along with some unatco class...
- Tue Oct 04, 2011 5:32 pm
- Forum: New Vision Mod Discussion
- Topic: Map Requests
- Replies: 249
- Views: 189407
Re: Map Requests
Hello Dave.
Here's another version of the House of pleasure billboard:
Original size: http://imm.io/9WhZ
I'll be making more textures soon. I've send you some already via pm. Hope you find them useful.
Here's another version of the House of pleasure billboard:
Original size: http://imm.io/9WhZ
I'll be making more textures soon. I've send you some already via pm. Hope you find them useful.
- Tue Oct 04, 2011 5:22 pm
- Forum: HDTP Discussion
- Topic: Hello. There's something I'd quite like to say.
- Replies: 59
- Views: 47859
Re: Hello. There's something I'd quite like to say.
Hi, Congratulations to the HDTP team on all your great and time consuming work. I didn't particularly want to start a new thread. Does this project plan on re-doing all the newspaper textures in the game, or is it going to be one texture for all the papers? I only ask as I have too much time on my ...
- Sat Oct 01, 2011 12:28 am
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382557
Re: Deus Ex: Human Renovation (fan patch/mod)
Understood. At least if the AI is able to hear a gun shot from a fair distance and through walls, that would be a huge improvement. I also find strange that when I hack the turrets and they shoot the AI immediately seems to get my exact location even if they're not looking at me.