Search found 621 matches
- Thu Sep 05, 2013 3:55 am
- Forum: HDTP Discussion
- Topic: GMDX: v4. (HDTP Compatible)
- Replies: 142
- Views: 135856
Re: GMDX: Gameplay Mod. Final Version Released (HDTP Compati
If debugging hardcore mode is required then we'll see to it. No hardcore bugs have been reported since the final release 3 months ago and it had adequate testing beforehand. It's clean. Sure, bugs can require a certain sequence before being triggered, but then that bug is a rare anomaly and we prob...
- Wed Sep 04, 2013 11:20 pm
- Forum: HDTP Discussion
- Topic: GMDX: v4. (HDTP Compatible)
- Replies: 142
- Views: 135856
Re: GMDX: Gameplay Mod. Final Version Released (HDTP Compati
FPS display, sshot? there are various other methods for accomplishing these things. Testing? Play on any other difficulty. There are not other methods for the kinds of features that things like "stat fps" do. There just aren't. At least certainly nothing particularly good, at all. Also: "play on an...
- Wed Sep 04, 2013 4:53 am
- Forum: DXEditing
- Topic: Some old DXEditing code I found
- Replies: 8
- Views: 10349
Re: Some old DXEditing code I found
I think the only real problems I noticed with using LE_Spotlight are the aforementioned problem with the AI treating it as a normal 360-degree light, and also a potential problem where actors were getting lit without respect to the spotlight's direction. It's really unfortunate, because aside from t...
- Wed Sep 04, 2013 3:48 am
- Forum: HDTP Discussion
- Topic: GMDX: v4. (HDTP Compatible)
- Replies: 142
- Views: 135856
Re: GMDX: Gameplay Mod. Final Version Released (HDTP Compati
If people are not prepared to sacrifice those things, edit via .ini files or take a screenshot using other methods then they should play any of the other difficulty modes. It's part of the optional hardcore deal and there are plenty of games out there that do not allow console commands. Besides, al...
- Tue Sep 03, 2013 11:37 am
- Forum: HDTP Discussion
- Topic: GMDX: v4. (HDTP Compatible)
- Replies: 142
- Views: 135856
Re: GMDX: Gameplay Mod. Final Version Released (HDTP Compati
Is there a possibility that i could get the command line working with GMDX? I want to change some settings and so on, but i cannot activate it. Nope. That's part of the hardcore deal. No challenge destroying cheats, no immersion breaking commands. Developer's tool, not players ;) it's one thing I b...
- Tue Sep 03, 2013 11:29 am
- Forum: DXEditing
- Topic: Some old DXEditing code I found
- Replies: 8
- Views: 10349
Re: Some old DXEditing code I found
It's also worth noting that the LE_Spotlight light effect applied to the weapon-flashlight does not work the way you'd probably think it does. According to my limited experimentation, light effects only affect the way the light is rendered . AI, for example, will still treat a spotlight as a totally...
- Wed Aug 28, 2013 4:00 am
- Forum: DXEditing
- Topic: Some old DXEditing code I found
- Replies: 8
- Views: 10349
Re: Some old DXEditing code I found
There's no way I'm reading all of that right now, but right off the bat I'm noticing something really wrong. randomiser = frand(); randomiser = fclamp(randomiser, 0.2, 0.7); //gets a random value between 0.2 and 0.7 This totally screws up the random distribution of values. Instead of getting a rando...
- Wed Aug 28, 2013 3:04 am
- Forum: DXEditing
- Topic: Deus Ex Physics
- Replies: 16
- Views: 17506
Re: Deus Ex Physics
Can't help exactly, but I wondered (have not coded in so long, so not sure) if physics could be scripted, i.e. when you throw an object (or hit it in your case) you could script the object to rotate the way you wanted it to by adjusting its pitch, roll, yaw etc...it wouldn't be realistic but it cou...
Re: Sky Tug
Website works for me, although there are at least two typos in the logo image at the top.~DJ~ wrote:sounds interesting!
..that and your website isn't working? :-s
I'll try the 'demo', thanks! :giggle:
- Mon Aug 26, 2013 12:02 am
- Forum: General Discussion
- Topic: Death of a Duclare (movie pre-production)
- Replies: 9
- Views: 12345
Re: Death of a Duclare (movie pre-production)
What he said. None of what you have now matters if you don't have a solid script to begin with.
- Sat Aug 17, 2013 3:11 pm
- Forum: General Discussion
- Topic: Still Think Jock Is a Madman After the Chat at NY Bar...
- Replies: 19
- Views: 19889
Re: Still Think Jock Is a Madman After the Chat at NY Bar...
So... what, you think that Area 51 and stealth airplanes, and conspiracies surrounding them, are new or something? I don't get it.
- Tue Aug 13, 2013 2:13 am
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 466503
Re: HDTP beta
Oh, that. I think I ignored that because the laser sight (as implemented in vanilla DX) is such a piss-poor design choice that I've never actually used it.
- Sun Aug 11, 2013 8:33 am
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 466503
Re: HDTP beta
Which bug is that, again?blueraga wrote:So I've had to uninstall Shifter to enjoy all the new models of HDTP + New Vision. One thing I'm wondering--the scope + laser bug. I recall reading about it being fixed by HDTP, is this true?
- Thu Aug 08, 2013 6:58 am
- Forum: DXEditing
- Topic: [RELEASE] MoreTriggers compiled
- Replies: 11
- Views: 25051
Re: MoreTriggers compiled [RELEASE]
Yeah, my SightTrigger only extends Trigger, not MoreTriggers.
Apparently I also added functionality so you can have it trigger when something can no longer be seen, which I guess would be useful if you want to track when something is in view and when it isn't.
Apparently I also added functionality so you can have it trigger when something can no longer be seen, which I guess would be useful if you want to track when something is in view and when it isn't.
- Wed Aug 07, 2013 11:42 pm
- Forum: DXEditing
- Topic: [RELEASE] MoreTriggers compiled
- Replies: 11
- Views: 25051
Re: MoreTriggers compiled [RELEASE]
I was working on a trigger that gets triggered when the player (or a pawn of a given class or with a given tag, or whatever) can "see" it, with various options defining "see" (direct LOS without world geometry blocking, or AI sight routines, or in the player's case, including the spy drone or securi...