Search found 22 matches
- Tue Nov 20, 2012 3:12 am
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 467515
Re: HDTP beta
Yes those are the ones I mean. The ones you get to by hitting the 'Data Directories' button on the launcher. I'm not 100% sure what objects are supposed to have new models and textures and what objects are not. Is there somewhere I can check that? At any rate FYI the Medkit, BE Cell, Leather Sofa, ...
- Tue Nov 20, 2012 1:40 am
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 467515
Re: HDTP beta
Aha! I bet it's the DirectX 10 renderer causing a glitch. I've got OpenGL. Nope ... didn't fix it. I will try again from scratch ... triple checking everything is deleted and get back with you what happens! I had a few weird textures when I installed everything according to the readmes but forgot t...
- Tue Nov 20, 2012 1:18 am
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 467515
Re: HDTP beta
Nope ... didn't fix it.bobby 55 wrote:Aha! I bet it's the DirectX 10 renderer causing a glitch. I've got OpenGL.
I will try again from scratch ... triple checking everything is deleted and get back with you what happens!
- Tue Nov 20, 2012 12:43 am
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 467515
Re: HDTP beta
That square with the hand models? That was put up by DDL to show us which hands are available for the different races that are chosen. That doesn't occur in the game. Revel was posting a bug where the hand texture seems to have been displayed instead of the muzzle flash texture . That is exactly wh...
- Mon Nov 19, 2012 10:45 pm
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 467515
Re: HDTP beta
Is this the silent weapon or the hand issue people were talking about?
Or neither?
http://tinypic.com/r/25aj9zl/6
Or neither?
http://tinypic.com/r/25aj9zl/6
- Mon Nov 19, 2012 5:49 pm
- Forum: HDTP Discussion
- Topic: Mod gives me critical error
- Replies: 45
- Views: 61272
Re: Mod gives me critical error
I too am getting a critical error. Critical Error: D3D Driver: Encountered oversize texture without sufficient mipmaps Here is my INI, I am using Kenties. [URL] Protocol=deusex ProtocolDescription=Deus Ex Protocol Name=Player Map=Index.dx LocalMap=DX.dx Host= Portal= MapExt=dx SaveExt=dxs Port=7790 ...
- Wed Sep 07, 2011 5:32 pm
- Forum: General Discussion
- Topic: The Deus Ex Mod List
- Replies: 423
- Views: 503130
Re: The Deus Ex Mod List
That is definitley a fake mixing the look of Deus Ex and Deus Ex:HR
- Wed Sep 07, 2011 10:04 am
- Forum: General Discussion
- Topic: The Deus Ex Mod List
- Replies: 423
- Views: 503130
Re: The Deus Ex Mod List
Anyone in contact with Daemonjax who does the Deus Ex Enhanced? It has been awhile since his last update, but his 2.1 version screens look amazing!
- Thu Sep 01, 2011 12:41 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382764
Re: Deus Ex: Human Renovation (fan patch/mod)
Any error messages? Also, you can still get NV Textures with DX9. You just need to make sure SCT3=True. I think that's the line, but that's coming from memory and I have no way of checking it. Could you check for the line in the deusex.ini under the DX9 renderer settings? It'll be something similar...
- Wed Aug 31, 2011 9:33 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382764
Re: Deus Ex: Human Renovation (fan patch/mod)
I have the DX9 items set up and when the game loads I do get the ENB message on the top left, but it immediately crashes when I hit a button!
Also, I am guessing that I do not get New Visions updated textures since it is not using DX10?
Also, I am guessing that I do not get New Visions updated textures since it is not using DX10?
- Wed Aug 31, 2011 5:03 pm
- Forum: General Discussion
- Topic: Zero Punctuation Reviews Deus ex
- Replies: 18
- Views: 14261
- Wed Aug 31, 2011 4:41 pm
- Forum: HDTP Discussion
- Topic: DDL - read this
- Replies: 44
- Views: 31772
Re: DDL - read this
So, while we are at it... How about a wip screenshot of something (ingame) HDTP? :> Pretty much the main reason why everyone is nagging around so much is that there is no information flow. Not saying there should be walls of text every few days, but at least some information will make it clear to p...
- Sat Aug 27, 2011 1:58 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382764
Re: Deus Ex: Human Renovation (fan patch/mod)
For those of you are using the ENB Series, I just want to test it over the additions of DX10.
What Renderer are you using from Kentie's startup that will let me bring ENB up? I have tried it with Open GL, but Shift + F12 does nothing.
What Renderer are you using from Kentie's startup that will let me bring ENB up? I have tried it with Open GL, but Shift + F12 does nothing.
- Fri Aug 26, 2011 12:47 pm
- Forum: New Vision Mod Discussion
- Topic: Map Requests
- Replies: 249
- Views: 189641
Re: Map Requests
Couple of ideas then; http://img89.imageshack.us/img89/6821/streets1.png A tunnel under here? It's never opened up but maybe make it so you can see it from the warehouse district? I've got an idea for that but I don't know if it'd work yet. Also, It looks silly on top of that tall building so we'd ...
- Fri Aug 26, 2011 12:44 pm
- Forum: HDTP Discussion
- Topic: DDL - read this
- Replies: 44
- Views: 31772
Re: DDL - read this
Since this topic is addressed to DDL, I take the opportunity to ask him a few questions, hoping to not divert too much of his precious time from working on HDTP! :smile: Seriously, I don't know anything about Deus Ex modding but I am a rather curious person and I am sure your answers would be of in...