Search found 13 matches

by Crowe
Tue Sep 13, 2011 10:43 pm
Forum: TNM Discussion
Topic: Basic Intro
Replies: 6
Views: 9771

Re: Basic Intro

Zackery17 wrote::'(
Image
by Crowe
Tue Sep 13, 2011 2:47 pm
Forum: TNM Discussion
Topic: Basic Intro
Replies: 6
Views: 9771

Re: Basic Intro

TNM (or, the "Nameless Mod" for short) is the story of a nano-augmented secret agent that inherits a body modification for which there is no name (hence "Nameless Mod"). The entire story revolves around this agent, named Jack McAwesome, and his violent quest for revenge while struggling with his own...
by Crowe
Fri Sep 09, 2011 4:26 am
Forum: General Discussion
Topic: Mods that you've had ideas for that failed
Replies: 64
Views: 35863

Re: Mods that you've had ideas for that failed

I sure do miss DXE. Hmmm....alright, I guess there's only one thing left to do, and that's become an expert with Unreal Editor. I can't just let this thing die. So let's consider the mod in "critical condition," on life support, so-to-speak. There is a difference between becoming an expert with Ued...
by Crowe
Fri Sep 09, 2011 1:15 am
Forum: General Discussion
Topic: Mods that you've had ideas for that failed
Replies: 64
Views: 35863

Re: Mods that you've had ideas for that failed

Oh believe me, in between the first failure of the team and the second failure, I told myself, "Well, if you want something done right, do it yourself ." The problem is the amount of time it will take me, a mapper with skills that could generously be described as "novice," to become an expert with ...
by Crowe
Thu Sep 08, 2011 7:17 pm
Forum: DXEditing
Topic: Water Zones...Possible or not?
Replies: 12
Views: 7006

Re: Water Zones...Possible or not?

ITT: How to add subliminal messages capable of transferring hallucinations to players; specifically hallucinations of a room filling with water after the player breaks open a tank Thought: Is the player intended to swim in the water? You say it just appears on the floor. What if you created a movabl...
by Crowe
Thu Sep 08, 2011 1:13 am
Forum: DXEditing
Topic: Water Zones...Possible or not?
Replies: 12
Views: 7006

Re: Water Zones...Possible or not?

Zones are absolute. When the level starts, there is either water on the floor or there is not. It is an appealing notion, but there is a reason that what you are describing has not appeared in DX or any of its mods over the course of ten years.
by Crowe
Sun Sep 04, 2011 10:22 pm
Forum: General Discussion
Topic: Would you have bought DX:HR if it wasn't Deus Ex?
Replies: 128
Views: 70601

Re: Would you have bought DX:HR if it wasn't Deus Ex?

I do not think so. Just by playing the game, I feel like the only reason "Deus Ex" is tacked onto the title is to appeal to the fans of the original. HR (to me) just feels like an overstylized, sensationalist video game meant to be hyped up and sold, but lacks the substance that made the original so...
by Crowe
Thu Sep 01, 2011 10:43 pm
Forum: DXEditing
Topic: FogZone
Replies: 1
Views: 2702

Re: FogZone

by Crowe
Thu Sep 01, 2011 2:10 pm
Forum: General Discussion
Topic: Which way should I play thought this time?
Replies: 15
Views: 13038

Re: Which way should I play thought this time?

Speed play

Whoever gets through Deus Ex the quickest gets a delicious Candy Bar with a tasty Orange Soda* for a prize.

*It might be lemon-lime.
by Crowe
Thu Sep 01, 2011 1:27 am
Forum: DXEditing
Topic: Conversation and NPC questions
Replies: 4
Views: 3940

Re: Conversation and NPC questions

Right...

If all the mission numbers are the same (i.e., 20_Street, 20_Building, 20_Rooftop, etc) then it is possible, but if it's something like 20_Street, 21_Building, 22_Rooftop then the files will be different and therefore unconnected.
by Crowe
Thu Sep 01, 2011 12:48 am
Forum: DXEditing
Topic: Conversation and NPC questions
Replies: 4
Views: 3940

Re: Conversation and NPC questions

IRT Pawns attacking pawns: It is possible using an AllianceTrigger. http://www.planetdeusex.com/tack/HowToAddAnNPCwithAlliances.html IRT convos: This would not be possible without some amount of coding. Each file in the ConversationEditor is tailored to a specific map--for example, the conversation...
by Crowe
Thu Sep 01, 2011 12:39 am
Forum: General Discussion
Topic: Funny/odd stuff in Deus Ex
Replies: 10
Views: 8423

Re: Funny/odd stuff in Deus Ex

Why are there no doors on the stalls in UNATCO? UNATCO is funded by FEMA. They can afford high-end assault rifles, top-of-the-line hackers like Alex Jacobson, state-of-the-art helicopters and highly-augmented agents like Gunther, Anna, and even the Denton brothers. It seems to me that they would be ...
by Crowe
Thu Sep 01, 2011 12:23 am
Forum: TNM Discussion
Topic: About TNM
Replies: 14
Views: 19562

About TNM

I would like to offer my (belated) congratulations on the success of TNM. It is evident that a great deal of time and effort went into the project, and this dedication is reflected throughout the entirety of the mod. In my opinion TNM is one of the best representations of Deus Ex, and the DX Modding...