Zackery17 wrote::'(
Search found 13 matches
- Tue Sep 13, 2011 10:43 pm
- Forum: TNM Discussion
- Topic: Basic Intro
- Replies: 6
- Views: 9771
Re: Basic Intro
- Tue Sep 13, 2011 2:47 pm
- Forum: TNM Discussion
- Topic: Basic Intro
- Replies: 6
- Views: 9771
Re: Basic Intro
TNM (or, the "Nameless Mod" for short) is the story of a nano-augmented secret agent that inherits a body modification for which there is no name (hence "Nameless Mod"). The entire story revolves around this agent, named Jack McAwesome, and his violent quest for revenge while struggling with his own...
- Fri Sep 09, 2011 4:26 am
- Forum: General Discussion
- Topic: Mods that you've had ideas for that failed
- Replies: 64
- Views: 35863
Re: Mods that you've had ideas for that failed
I sure do miss DXE. Hmmm....alright, I guess there's only one thing left to do, and that's become an expert with Unreal Editor. I can't just let this thing die. So let's consider the mod in "critical condition," on life support, so-to-speak. There is a difference between becoming an expert with Ued...
- Fri Sep 09, 2011 1:15 am
- Forum: General Discussion
- Topic: Mods that you've had ideas for that failed
- Replies: 64
- Views: 35863
Re: Mods that you've had ideas for that failed
Oh believe me, in between the first failure of the team and the second failure, I told myself, "Well, if you want something done right, do it yourself ." The problem is the amount of time it will take me, a mapper with skills that could generously be described as "novice," to become an expert with ...
- Thu Sep 08, 2011 7:17 pm
- Forum: DXEditing
- Topic: Water Zones...Possible or not?
- Replies: 12
- Views: 7006
Re: Water Zones...Possible or not?
ITT: How to add subliminal messages capable of transferring hallucinations to players; specifically hallucinations of a room filling with water after the player breaks open a tank Thought: Is the player intended to swim in the water? You say it just appears on the floor. What if you created a movabl...
- Thu Sep 08, 2011 1:13 am
- Forum: DXEditing
- Topic: Water Zones...Possible or not?
- Replies: 12
- Views: 7006
Re: Water Zones...Possible or not?
Zones are absolute. When the level starts, there is either water on the floor or there is not. It is an appealing notion, but there is a reason that what you are describing has not appeared in DX or any of its mods over the course of ten years.
- Sun Sep 04, 2011 10:22 pm
- Forum: General Discussion
- Topic: Would you have bought DX:HR if it wasn't Deus Ex?
- Replies: 128
- Views: 70601
Re: Would you have bought DX:HR if it wasn't Deus Ex?
I do not think so. Just by playing the game, I feel like the only reason "Deus Ex" is tacked onto the title is to appeal to the fans of the original. HR (to me) just feels like an overstylized, sensationalist video game meant to be hyped up and sold, but lacks the substance that made the original so...
- Thu Sep 01, 2011 2:10 pm
- Forum: General Discussion
- Topic: Which way should I play thought this time?
- Replies: 15
- Views: 13038
Re: Which way should I play thought this time?
Speed play
Whoever gets through Deus Ex the quickest gets a delicious Candy Bar with a tasty Orange Soda* for a prize.
*It might be lemon-lime.
Whoever gets through Deus Ex the quickest gets a delicious Candy Bar with a tasty Orange Soda* for a prize.
*It might be lemon-lime.
- Thu Sep 01, 2011 1:27 am
- Forum: DXEditing
- Topic: Conversation and NPC questions
- Replies: 4
- Views: 3940
Re: Conversation and NPC questions
Right...
If all the mission numbers are the same (i.e., 20_Street, 20_Building, 20_Rooftop, etc) then it is possible, but if it's something like 20_Street, 21_Building, 22_Rooftop then the files will be different and therefore unconnected.
If all the mission numbers are the same (i.e., 20_Street, 20_Building, 20_Rooftop, etc) then it is possible, but if it's something like 20_Street, 21_Building, 22_Rooftop then the files will be different and therefore unconnected.
- Thu Sep 01, 2011 12:48 am
- Forum: DXEditing
- Topic: Conversation and NPC questions
- Replies: 4
- Views: 3940
Re: Conversation and NPC questions
IRT Pawns attacking pawns: It is possible using an AllianceTrigger. http://www.planetdeusex.com/tack/HowToAddAnNPCwithAlliances.html IRT convos: This would not be possible without some amount of coding. Each file in the ConversationEditor is tailored to a specific map--for example, the conversation...
- Thu Sep 01, 2011 12:39 am
- Forum: General Discussion
- Topic: Funny/odd stuff in Deus Ex
- Replies: 10
- Views: 8423
Re: Funny/odd stuff in Deus Ex
Why are there no doors on the stalls in UNATCO? UNATCO is funded by FEMA. They can afford high-end assault rifles, top-of-the-line hackers like Alex Jacobson, state-of-the-art helicopters and highly-augmented agents like Gunther, Anna, and even the Denton brothers. It seems to me that they would be ...
- Thu Sep 01, 2011 12:23 am
- Forum: TNM Discussion
- Topic: About TNM
- Replies: 14
- Views: 19562
About TNM
I would like to offer my (belated) congratulations on the success of TNM. It is evident that a great deal of time and effort went into the project, and this dedication is reflected throughout the entirety of the mod. In my opinion TNM is one of the best representations of Deus Ex, and the DX Modding...