I was thinking something like the above would be simpler to implement too
Simply,
Distance from centre = (random number between 0 and radius)
Angle = random number between 0 and 360, both inclusive
x coordinate = (Distance from centre) * cos(angle)
y coordinate = (Distance from centre) * sin(angle)
Search found 4 matches
- Tue Sep 20, 2011 8:42 am
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 374008
- Mon Sep 19, 2011 4:48 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 374008
Re: Deus Ex: Human Renovation (fan patch/mod)
Have you released a bug fixing mod DDL? Or was that fix you mentioned something for HDTP since I think the textures are bound to the u file so I wouldnt be surprised if they put some bug fixes in it for well known problems.
- Mon Sep 19, 2011 4:40 pm
- Forum: TNM Spoiler Zone
- Topic: Things TNM did better then DX:HR
- Replies: 19
- Views: 21518
Re: Things TNM did better then DX:HR
Having the dx1 stealth system for one. Did they really replace stealth with cover based shooting what the hell? I hope someone can mod that out of the game and make stealth more like dx1
- Tue Sep 13, 2011 12:15 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 374008
Re: Deus Ex: Human Renovation (fan patch/mod)
Hello I was looking for a mod that fixes bugs without changing gameplay too much and I am happy to have found one. I am wondering though, is the laser always being in the crosshairs when you use the scope a bug? or are scopes supposed to give 100% accuracy? The crossbow seems to be an exception thou...