Search found 10 matches
- Tue Nov 08, 2011 5:42 pm
- Forum: DXEditing
- Topic: 2027 Deus Ex Port.
- Replies: 42
- Views: 48807
Re: 2027 Deus Ex Port.
well for you that think that realistic is too hard,unplayable,no fun there is dificult levels easy normal hard realistic lol , i know dificult levels were not well implemented on dx . and i know that a total realistic behavior is impossible/undesireable but get closer as possible in the hardest leve...
- Sun Nov 06, 2011 3:54 pm
- Forum: DXEditing
- Topic: 2027 Deus Ex Port.
- Replies: 42
- Views: 48807
Re: 2027 Deus Ex Port.
well the sniper rifle is almost like a real one..except that the silencer is too eficient and for work would requery unique heavy subsonic ammo(less AP). he could do some noise for not be used for closed killing of packs. im not trying to start a flame war , i just like more simulation then arcade e...
- Sun Nov 06, 2011 6:40 am
- Forum: DXEditing
- Topic: 2027 Deus Ex Port.
- Replies: 42
- Views: 48807
Re: 2027 Deus Ex Port.
ok , its a feature ,but is a very exploitable feature...
- Fri Nov 04, 2011 3:34 pm
- Forum: DXEditing
- Topic: 2027 Deus Ex Port.
- Replies: 42
- Views: 48807
Re: 2027 Deus Ex Port.
sorry... well ,if theres no workaround like creating other triggers is a shame.
theres no way to make the npc just look to where the sound came for some seconds but keep him able to "hear" ?
theres no way to make the npc just look to where the sound came for some seconds but keep him able to "hear" ?
- Fri Nov 04, 2011 3:04 pm
- Forum: DXEditing
- Topic: 2027 Deus Ex Port.
- Replies: 42
- Views: 48807
Re: 2027 Deus Ex Port.
i found
http://www.youtube.com/watch?v=72emYR6O4GA
well ok the npc get distracted by the sound of the knive on floor but not hear you running on him is a awful glitch...
http://www.youtube.com/watch?v=72emYR6O4GA
well ok the npc get distracted by the sound of the knive on floor but not hear you running on him is a awful glitch...
- Fri Nov 04, 2011 11:21 am
- Forum: DXEditing
- Topic: 2027 Deus Ex Port.
- Replies: 42
- Views: 48807
Re: 2027 Deus Ex Port.
ok i only have complains about the reaction when you throw something on the npc ,then he ignore other sounds like you running to crowbar him...
i will find in youtube or do it and post
i will find in youtube or do it and post
- Fri Nov 04, 2011 2:40 am
- Forum: DXEditing
- Topic: 2027 Deus Ex Port.
- Replies: 42
- Views: 48807
Re: 2027 Deus Ex Port.
(based on whether it's a friendly noise or not, so allies don't make them go OMG WUT) omg lol. Btw, you found a good job? What do you do? On the subject of DeusEx AI, I love the concept of "SurprisePeriod". Anyone who goes into weapons training for a concealed weapons license knows that in realisti...
- Thu Nov 03, 2011 12:45 am
- Forum: DXEditing
- Topic: 2027 Deus Ex Port.
- Replies: 42
- Views: 48807
Re: 2027 Vanilla Deus Ex Port.
damn you right , but would much more fun if you could be detect even invisible if are too near a npc. like crysis
if i remember correcly in the graveyard some mj12 have heat vision that take you if you are invisible
but about the throwing knive im sure that is a glitch
if i remember correcly in the graveyard some mj12 have heat vision that take you if you are invisible
but about the throwing knive im sure that is a glitch
- Wed Nov 02, 2011 11:40 pm
- Forum: DXEditing
- Topic: 2027 Deus Ex Port.
- Replies: 42
- Views: 48807
Re: 2027 Vanilla Deus Ex Port.
the ai of 2027 solve
thing like this :
http://www.youtube.com/watch?v=LphOH3y1Bcw
and that glitch that you throw a knive on a npc then he says i heard somethig and ignore the sound of jc runnig on him
thing like this :
http://www.youtube.com/watch?v=LphOH3y1Bcw
and that glitch that you throw a knive on a npc then he says i heard somethig and ignore the sound of jc runnig on him
- Tue Nov 01, 2011 8:40 pm
- Forum: DXEditing
- Topic: Working on a Mod (Based off of shifter, if it helps)
- Replies: 27
- Views: 20111
Re: Working on a Mod (Based off of shifter, if it helps)
good ideias i thinked that were impossible touch in the AI ,but if is possible on realistic mode would be fine have the npc's with wider vision angle and range less forgving about seeing you longer alarm time when they see you they should run to the alarm only if you hide as is now they give shoulde...