Search found 24 matches
- Wed Mar 14, 2012 4:46 am
- Forum: DXEditing
- Topic: UCC not creating a Deus Ex.U file
- Replies: 10
- Views: 8267
Re: UCC not creating a Deus Ex.U file
Just got to where I could check back. Briefly, DDL many thanks for all the great info and I'm sorry if I was coming across as an ass. I just have a tendency to poke back if I feel like I'm getting poked. After experimenting a bit and listening to you guys, I have gone back to a vanilla + New Vision ...
- Sun Mar 11, 2012 12:49 am
- Forum: General Discussion
- Topic: Good graphics and my individualized DeusEx.u file both?
- Replies: 8
- Views: 7410
Re: Good graphics and my individualized DeusEx.u file both?
Thanks G-Flex. I'm not intending to change much so your suggestion and some good advise from DDL and my just getting a little more familiar with all this may make this doable. I'm thinking I may not have quite understood some of the elements involved in adding the basic graphic improvement mods and ...
- Sun Mar 11, 2012 12:38 am
- Forum: DXEditing
- Topic: UCC not creating a Deus Ex.U file
- Replies: 10
- Views: 8267
Re: UCC not creating a Deus Ex.U file
DDL wrote: Also, people would actually play the game before arbitrarily deciding that the bullet damage of a particular gun in a game about nanotech superspies was 'unrealistic'. Why do you assume he hasn't played the game before? As I have mentioned earlier, I believe I may be the last person on t...
- Sat Mar 10, 2012 1:16 am
- Forum: General Discussion
- Topic: Good graphics and my individualized DeusEx.u file both?
- Replies: 8
- Views: 7410
Good graphics and my individualized DeusEx.u file both?
As I've mentioned, I don't much care for the properties of the weapons in DX; but that is no problem as I can go in and tweak them as I feel like in .uc files and then compile into a new DeusEx.u file. Except it seems, probably due to the nature of the DX code, that at least some of the improvement ...
- Sat Mar 10, 2012 1:03 am
- Forum: DXEditing
- Topic: UCC not creating a Deus Ex.U file
- Replies: 10
- Views: 8267
Re: UCC not creating a Deus Ex.U file
Just in case anyone wonders what the problem was, it seems to be HDTP. When HDTP is installed it creates several directories of its own, one of which is HDTP\System. In there is a DeusEx.u file dating back to 2006 that must not be interfered with. So if you delete the DeusEx.u file in DeusEx\System ...
- Sat Mar 10, 2012 12:51 am
- Forum: HDTP Discussion
- Topic: Does HDTP prevent .uc / DeusEx.u changes?
- Replies: 2
- Views: 4931
Does HDTP prevent .uc / DeusEx.u changes?
Very new to all of this, but some of the values in the default properties really irk me, so I'm experimenting with 'improving' some properties. However, it seems that HDTP will only run if it has its own version of Deus Ex.u tucked away in the HDTP\System directory in its untouched state. If I do an...
- Sat Mar 10, 2012 12:41 am
- Forum: DXEditing
- Topic: How to adjust the rounds fired in automatic?
- Replies: 4
- Views: 4005
Re: How to adjust the rounds fired in automatic?
Captain - I'll check. As I remember it, I had noticed there were quite a few properties that only turned up with maybe one or two weapons and I think that is what I used. Jonas - thx, will grab. So far getting DX set up the way I want it is taking more time than playing. I just now discovered that t...
- Fri Mar 09, 2012 8:51 pm
- Forum: DXEditing
- Topic: How to adjust the rounds fired in automatic?
- Replies: 4
- Views: 4005
How to adjust the rounds fired in automatic?
A while ago when looking at the default properties shown in the .uc files, I noticed a variable that didn't show up in most files that let you set how many rounds were fired on automatic. Using this I adjusted my AssaultGun to fire 3 rather than 5 rounds. Since then I've had to uninstall and reinsta...
- Mon Mar 05, 2012 5:08 am
- Forum: General Discussion
- Topic: Safe Place to store gear?
- Replies: 3
- Views: 3742
Re: Safe Place to store gear?
That isn't nice, but at least I know and wouldn't waste any more time on it.
- Sun Mar 04, 2012 10:01 pm
- Forum: General Discussion
- Topic: Do the troopers noises mean anything?
- Replies: 2
- Views: 3349
Do the troopers noises mean anything?
This is the noisiest bunch of troops I've ever met; always whistling, grunting, coughing etc. Does it mean anything, like come talk to me I have info for you?
- Sun Mar 04, 2012 9:59 pm
- Forum: General Discussion
- Topic: Safe Place to store gear?
- Replies: 3
- Views: 3742
Safe Place to store gear?
Is there a safe place to store gear you collect? I left some excess on the floor of my office, came back after a mission and half was gone and half was on a new bench with a note from the janitor. Next start, I took the GEP Gun at Liberty Island and then manage to drop it on top of my desk. Gone whe...
- Tue Feb 28, 2012 4:48 pm
- Forum: DXEditing
- Topic: How to decrease the time for a Tranq Dart to drop the Target
- Replies: 20
- Views: 11814
Re: How to decrease the time for a Tranq Dart to drop the Ta
DDL this is exactly what I was looking for - thx! Since both the Traq Dart and the Prod seem to 'stun' their target, not kill them; I was looking for something in the .uc files that would reflect a 'stun' rather than just hit points. Since the Prod has a stun value, I was thinking that the hit point...
- Sun Feb 26, 2012 6:46 pm
- Forum: DXEditing
- Topic: How to decrease the time for a Tranq Dart to drop the Target
- Replies: 20
- Views: 11814
Re: How to decrease the time for a Tranq Dart to drop the Ta
"I forget how the damage per tick is decided for tranqs (I don't THINK it's hardcoded), but if it's based on the projectile's base damage itself, just change the damage for dartpoison.uc" Hmm, interesting idea. I was looking for something like maybe stunTime. I would think increasing the damage for ...
- Tue Feb 21, 2012 3:00 am
- Forum: DXEditing
- Topic: UCC not creating a Deus Ex.U file
- Replies: 10
- Views: 8267
UCC not creating a Deus Ex.U file
Help I've done something that keeps ucc.exe from compiling my xxx.uc files. It works fine in my steam install, but not in my non-steam install. Ucc runs for just the first part, but stops prior to analyzing and compiling. Any idea would be great. I have installed Shifter, I think, and according to t...
- Tue Feb 21, 2012 2:10 am
- Forum: DXEditing
- Topic: How to decrease the time for a Tranq Dart to drop the Target
- Replies: 20
- Views: 11814
How to decrease the time for a Tranq Dart to drop the Target
Anyone know what xxx.uc files needs to be tweaked where for this time to be shortened?
I would be a lot more willing to tranq the guys if they would drop in less than about 15 seconds. As it is, I often see no way to avoid the old reliable and fast bullet to head solution.
I would be a lot more willing to tranq the guys if they would drop in less than about 15 seconds. As it is, I often see no way to avoid the old reliable and fast bullet to head solution.