Search found 21 matches

by Fritz
Sat Nov 19, 2016 2:16 pm
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 58928

Re: Deus Ex map patch!!

G-Flex, you still work about this?
Is new map patch needed if we already have map patch?
by Fritz
Sat Nov 19, 2016 2:06 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 373648

Re: Deus Ex: Human Renovation (fan patch/mod)

[AugEMP] vanilla: Nanoscale EMP generators partially protect individual nanites and reduce bioelectrical drain by canceling incoming pulses. [AugEMP] HR: Description="Nanoscale EMP shielding partially protects individual nanites and reduces bioelectrical drain from incoming pulses. At higher levels,...
by Fritz
Sun Sep 06, 2015 3:37 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 373648

Re: Deus Ex: Human Renovation (fan patch/mod)

02_NYC_Street.dx map has two attack helicopters and theyr waypopint. But I cant seen this ingame. This feature isnt work as intended?
by Fritz
Fri Oct 10, 2014 9:45 am
Forum: DXEditing
Topic: [Native] Collection of Bugs in DeusExHeader files
Replies: 14
Views: 14258

Re: [Native] Collection of Bugs in DeusExHeader files

Is this useful to fix some stuff ingame?
by Fritz
Tue Jan 21, 2014 4:08 pm
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 58928

Re: Deus Ex map patch!!

G-Flex,
Do you know about hole in textures in canals, where you can see drowned secret canal with scientist corpse and aug canister?
Or you already fix that issue?
by Fritz
Fri Jan 17, 2014 4:45 pm
Forum: DXEditing
Topic: Deus Ex map patch!!
Replies: 49
Views: 58928

Re: Deus Ex map patch!!

Will be some improvements from PS2 version of DX1 transfered to PC in patch?
Like huge robot near VersaLife, metro station boards, other interesting things?
by Fritz
Sat Jun 01, 2013 12:13 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 373648

Re: Deus Ex: Human Renovation (fan patch/mod)

If JC knocked out Lebedev, that game set flag that Lebedev was killed.
So looks like problems is 2 mission and with Lebedev too.
by Fritz
Fri May 31, 2013 2:27 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 373648

Re: Deus Ex: Human Renovation (fan patch/mod)

So, in 1st mission its all OK but mission 2 is bugged and needed to fix script?
by Fritz
Fri May 31, 2013 10:58 am
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 373648

Re: Deus Ex: Human Renovation (fan patch/mod)

DX 1 engine doent differentiates thing that enemy knoked out by shocker or enemy was killed. Because of this, in 1st mission if you use shocker or something not letal weapon, Paul say that you are kill too many people. In script: if (count < 23) flags.SetBool('M01PlayerAggressive', True,, 6) In park...
by Fritz
Thu Apr 25, 2013 5:28 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 373648

Re: Deus Ex: Human Renovation (fan patch/mod)

dx-huren-1.30.zip has DeusEx.int file.
What fixed in this file? Some localization issues?
by Fritz
Fri Mar 01, 2013 3:18 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 373648

Re: Deus Ex: Human Renovation (fan patch/mod)

Looks like that new version of patch is coming soon?
by Fritz
Mon Nov 05, 2012 11:22 am
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 373648

Re: Deus Ex: Human Renovation (fan patch/mod)

Hi!
New version of Human Renovation in work now?
by Fritz
Sun Jun 17, 2012 8:12 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 373648

Re: Deus Ex: Human Renovation (fan patch/mod)

About green heli in NY. Look for CopterFlight event. Event CopterPath is for Black heli. Map 04_NYC_Street.dx I do not look that in game or editor because my videocard is dead now. Hmm. Looks like that CopterTrig2 and CopterTrig 1 thats you need. AttackHelicopter1-CopterTrig 1, AttackHelicopter2-Cop...
by Fritz
Mon Jun 11, 2012 8:30 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 373648

Re: Deus Ex: Human Renovation (fan patch/mod)

You may bravely open NavalBase_Music.umx from PC version in any umx player. This music also for naval base, graveyard, whitch indicated by devs in tag. You dont wont to fix that or something else?
by Fritz
Mon Jun 11, 2012 12:30 pm
Forum: DXEditing
Topic: UMDEXTRACT
Replies: 0
Views: 5153

UMDEXTRACT

I know that UMDEXTRACT can decode umd packages from DX PS2 version, for example. Where may i get this program? All links what i find is dead.