Search found 27 matches

by RedDynasty
Tue Apr 09, 2013 1:32 pm
Forum: DXEditing
Topic: Help With new Sodacan model(milkshape)
Replies: 17
Views: 16743

Re: Help With new Sodacan model(milkshape)

yeah wotgreal has some problems with models. There is a program that is in Tack's lab( i forgot the name sorry) thats converts the model to make it usable in DX.
by RedDynasty
Thu Mar 28, 2013 1:16 pm
Forum: DXEditing
Topic: Somewhat big project
Replies: 9
Views: 9548

Re: Somewhat big project

Well doing all that crap for every single animation is indeed a ton of work, so forget that lets just put the hat in the head and call Destroy() when the pawn dies.
But like i said, i havent coded in ages, i wouldnt be able to do this crap.
by RedDynasty
Wed Mar 27, 2013 8:27 pm
Forum: DXEditing
Topic: Somewhat big project
Replies: 9
Views: 9548

Re: Somewhat big project

When i said head reference i meant that not all models have the same height, meaning that the hat needs to know what model the player has and once activated get the right coords to place on the head. I asked this because i cant code for shit anymore, i was hopeing that atleast 1 coder around here (t...
by RedDynasty
Mon Mar 25, 2013 2:08 am
Forum: DXEditing
Topic: Somewhat big project
Replies: 9
Views: 9548

Somewhat big project

I dont know how the DX community is busy around this part but i need some help for this project. Basicly its Team Fortress 2 hats (and possibly weapons) into DX. Dont believe me? http://www.gravity-world.com/download/file.php?id=2826 (http://wiki.teamfortress.com/wiki/Prince_Tavish's_Crown) And i al...
by RedDynasty
Thu Sep 13, 2012 10:48 am
Forum: TNM Spoiler Zone
Topic: DD's full interrogation recording?
Replies: 3
Views: 7636

Re: DD's full interrogation recording?

ah i kinda knew it had to be a joke :mrgreen:
anyways thx for answering
by RedDynasty
Wed Sep 12, 2012 8:09 pm
Forum: TNM Spoiler Zone
Topic: DD's full interrogation recording?
Replies: 3
Views: 7636

DD's full interrogation recording?

I was playing TNM today( for like the 100th time) and i noticed that in DD's room in the space station, the recording of his interrogation mentions, in the end, that the full version is in the Inner Circle archives. Ive looked everywhere in the station for it( hacked all computers,etc...) but i neve...
by RedDynasty
Thu Aug 30, 2012 4:45 pm
Forum: TNM Discussion
Topic: What's ur favourite TNM track(s)?
Replies: 69
Views: 89414

Re: What's ur favourite TNM track(s)?

Goat city combat, llama temple combat\death, radish adventure ambient, space station combat\convo, ABI underground ambient\combat\death, pdx combat\death and WC combat
by RedDynasty
Mon Jul 09, 2012 2:48 am
Forum: DXEditing
Topic: Custom stimuli\fear?
Replies: 5
Views: 5552

Re: Custom stimuli\fear?

no, aslong as kylie dies its ok >_>
maybe ill scare her with a skull :twisted:
by RedDynasty
Mon Jul 09, 2012 1:12 am
Forum: DXEditing
Topic: Custom stimuli\fear?
Replies: 5
Views: 5552

Re: Custom stimuli\fear?

when i said decos i meant deusexdecoration( vases,tnts,plants,phones,etc...) not deusexcarcass( this is in decoration, but not in DEUSEXdecoration which is what i want to be a new fear\stimuli)
by RedDynasty
Sun Jul 08, 2012 8:20 pm
Forum: DXEditing
Topic: Custom stimuli\fear?
Replies: 5
Views: 5552

Custom stimuli\fear?

Is it possible to have such thing? Im trying to make a new stimuli\fear of decorations( stupid and pointless at first but who knows maybe it will have uses in the future :o ) I looked into the scriptedpawn and the closest thing i could find is related to projectiles but it has an addition bool that ...
by RedDynasty
Mon Jul 02, 2012 3:08 am
Forum: Off Topic
Topic: So I'm not dead.
Replies: 5
Views: 5176

Re: So I'm not dead.

i never heard of u but welcome back :D
BTW u have my total respect for using a Max Payne quote :giggle:
by RedDynasty
Sat Jun 30, 2012 6:27 pm
Forum: TNM Discussion
Topic: How I play TNM
Replies: 18
Views: 29008

Re: How I play TNM

Skills: i allways go for trained heavy, rifles, medicine, computer and low-tech at the start, upgrading heavy, medicine, rifles, low tech,pistol and computer in this particular order later on the game. Heavy because i allways get a plasma rifle, alot of people underestimate this weapon but i find it...
by RedDynasty
Sat Jun 30, 2012 11:55 am
Forum: TNM Discussion
Topic: TNM Augs in DX
Replies: 15
Views: 25049

Re: TNM Augs in DX

well everyone to keep this topic alive, i would like to inform u all that i have sent poor the mod so he can add it on cagematch. You might ask: why did u do that? there are still bugs in the mod. I havent got help with this in like 2 months and poor said that he might be able to fix the bugs, lets ...
by RedDynasty
Sun Jun 24, 2012 2:46 pm
Forum: DXEditing
Topic: TNM Clothes mod
Replies: 7
Views: 6766

Re: TNM Clothes mod

*facepalm* its in the 1st post....
by RedDynasty
Sun Jun 24, 2012 2:18 am
Forum: DXEditing
Topic: TNM Clothes mod
Replies: 7
Views: 6766

Re: TNM Clothes mod

it isnt permently, it will go back to ur normal model if u change level.
Also this isnt a mutator