Search found 27 matches
- Tue Apr 09, 2013 1:32 pm
- Forum: DXEditing
- Topic: Help With new Sodacan model(milkshape)
- Replies: 17
- Views: 16747
Re: Help With new Sodacan model(milkshape)
yeah wotgreal has some problems with models. There is a program that is in Tack's lab( i forgot the name sorry) thats converts the model to make it usable in DX.
- Thu Mar 28, 2013 1:16 pm
- Forum: DXEditing
- Topic: Somewhat big project
- Replies: 9
- Views: 9562
Re: Somewhat big project
Well doing all that crap for every single animation is indeed a ton of work, so forget that lets just put the hat in the head and call Destroy() when the pawn dies.
But like i said, i havent coded in ages, i wouldnt be able to do this crap.
But like i said, i havent coded in ages, i wouldnt be able to do this crap.
- Wed Mar 27, 2013 8:27 pm
- Forum: DXEditing
- Topic: Somewhat big project
- Replies: 9
- Views: 9562
Re: Somewhat big project
When i said head reference i meant that not all models have the same height, meaning that the hat needs to know what model the player has and once activated get the right coords to place on the head. I asked this because i cant code for shit anymore, i was hopeing that atleast 1 coder around here (t...
- Mon Mar 25, 2013 2:08 am
- Forum: DXEditing
- Topic: Somewhat big project
- Replies: 9
- Views: 9562
Somewhat big project
I dont know how the DX community is busy around this part but i need some help for this project. Basicly its Team Fortress 2 hats (and possibly weapons) into DX. Dont believe me? http://www.gravity-world.com/download/file.php?id=2826 (http://wiki.teamfortress.com/wiki/Prince_Tavish's_Crown) And i al...
- Thu Sep 13, 2012 10:48 am
- Forum: TNM Spoiler Zone
- Topic: DD's full interrogation recording?
- Replies: 3
- Views: 7657
Re: DD's full interrogation recording?
ah i kinda knew it had to be a joke
anyways thx for answering
anyways thx for answering
- Wed Sep 12, 2012 8:09 pm
- Forum: TNM Spoiler Zone
- Topic: DD's full interrogation recording?
- Replies: 3
- Views: 7657
DD's full interrogation recording?
I was playing TNM today( for like the 100th time) and i noticed that in DD's room in the space station, the recording of his interrogation mentions, in the end, that the full version is in the Inner Circle archives. Ive looked everywhere in the station for it( hacked all computers,etc...) but i neve...
- Thu Aug 30, 2012 4:45 pm
- Forum: TNM Discussion
- Topic: What's ur favourite TNM track(s)?
- Replies: 69
- Views: 89708
Re: What's ur favourite TNM track(s)?
Goat city combat, llama temple combat\death, radish adventure ambient, space station combat\convo, ABI underground ambient\combat\death, pdx combat\death and WC combat
- Mon Jul 09, 2012 2:48 am
- Forum: DXEditing
- Topic: Custom stimuli\fear?
- Replies: 5
- Views: 5552
Re: Custom stimuli\fear?
no, aslong as kylie dies its ok >_>
maybe ill scare her with a skull
maybe ill scare her with a skull
- Mon Jul 09, 2012 1:12 am
- Forum: DXEditing
- Topic: Custom stimuli\fear?
- Replies: 5
- Views: 5552
Re: Custom stimuli\fear?
when i said decos i meant deusexdecoration( vases,tnts,plants,phones,etc...) not deusexcarcass( this is in decoration, but not in DEUSEXdecoration which is what i want to be a new fear\stimuli)
- Sun Jul 08, 2012 8:20 pm
- Forum: DXEditing
- Topic: Custom stimuli\fear?
- Replies: 5
- Views: 5552
Custom stimuli\fear?
Is it possible to have such thing? Im trying to make a new stimuli\fear of decorations( stupid and pointless at first but who knows maybe it will have uses in the future :o ) I looked into the scriptedpawn and the closest thing i could find is related to projectiles but it has an addition bool that ...
- Mon Jul 02, 2012 3:08 am
- Forum: Off Topic
- Topic: So I'm not dead.
- Replies: 5
- Views: 5176
Re: So I'm not dead.
i never heard of u but welcome back
BTW u have my total respect for using a Max Payne quote
BTW u have my total respect for using a Max Payne quote
- Sat Jun 30, 2012 6:27 pm
- Forum: TNM Discussion
- Topic: How I play TNM
- Replies: 18
- Views: 29093
Re: How I play TNM
Skills: i allways go for trained heavy, rifles, medicine, computer and low-tech at the start, upgrading heavy, medicine, rifles, low tech,pistol and computer in this particular order later on the game. Heavy because i allways get a plasma rifle, alot of people underestimate this weapon but i find it...
- Sat Jun 30, 2012 11:55 am
- Forum: TNM Discussion
- Topic: TNM Augs in DX
- Replies: 15
- Views: 25115
Re: TNM Augs in DX
well everyone to keep this topic alive, i would like to inform u all that i have sent poor the mod so he can add it on cagematch. You might ask: why did u do that? there are still bugs in the mod. I havent got help with this in like 2 months and poor said that he might be able to fix the bugs, lets ...
- Sun Jun 24, 2012 2:46 pm
- Forum: DXEditing
- Topic: TNM Clothes mod
- Replies: 7
- Views: 6772
Re: TNM Clothes mod
*facepalm* its in the 1st post....
- Sun Jun 24, 2012 2:18 am
- Forum: DXEditing
- Topic: TNM Clothes mod
- Replies: 7
- Views: 6772
Re: TNM Clothes mod
it isnt permently, it will go back to ur normal model if u change level.
Also this isnt a mutator
Also this isnt a mutator