Is the mod being featured or previewed anywhere? Like on moddb or something?x51 wrote:we shall finish this mod for the Mod anyway, and no one political pig bothers us to do it , it is just take some more time.
Search found 14 matches
- Mon Feb 02, 2015 9:06 pm
- Forum: TNM Spoiler Zone
- Topic: What is Kylie Griffin's Problem?
- Replies: 20
- Views: 31153
Re: What is Kylie Griffin's Problem?
- Mon Feb 02, 2015 9:00 pm
- Forum: HDTP Discussion
- Topic: Deus Ex Advancement Mod v7 Release
- Replies: 273
- Views: 208806
Re: GMDX Advancement Mod v6.2 Release
Sorry for being so late with posting feedback Cyber. It's great actually. Really enjoyed the mod. The changes and additions, though small in essence, are so many that it really improves overall gamepla experience by a ton. Keep it up. I look forward to future releases. I'd ask if you would ever cons...
- Mon Aug 18, 2014 6:28 am
- Forum: DXEditing
- Topic: Dragon Tooth Sword: Less space
- Replies: 11
- Views: 11301
Re: Dragon Tooth Sword: Less space
You meant like this, right? I helped a guy work on that a few years ago........the whole point of it was just to see if it were possible to do. :/ http://i718.photobucket.com/albums/ww189/SignasWalker/Deus%20Ex%20-%20Shifter%20Delta/dth-daifow.jpg Yes actually! That is exactly what I was talking ab...
- Sat Aug 09, 2014 7:02 pm
- Forum: DXEditing
- Topic: Dragon Tooth Sword: Less space
- Replies: 11
- Views: 11301
Re: Dragon Tooth Sword: Less space
Gameplay>Simulation in this instance of course. It was done for balancing. It's ridiculous enough that it already dealt 100 damage without any investment in combat strength or Low-tech. I understood the reasoning behind it just fine. I just would like to change it. I mean I beat the game a dozen ti...
- Sat Aug 09, 2014 5:19 pm
- Forum: DXEditing
- Topic: Dragon Tooth Sword: Less space
- Replies: 11
- Views: 11301
Re: Dragon Tooth Sword: Less space
Gameplay>Simulation in this instance of course. It was done for balancing. It's ridiculous enough that it already dealt 100 damage without any investment in combat strength or Low-tech. I understood the reasoning behind it just fine. I just would like to change it. I mean I beat the game a dozen ti...
- Sat Aug 09, 2014 2:28 pm
- Forum: DXEditing
- Topic: Dragon Tooth Sword: Less space
- Replies: 11
- Views: 11301
Dragon Tooth Sword: Less space
Is there anyway to edit a weapon so that it takes up less room in the inventory? The DT Sword for example never really made much sense in the amount of space it took up in the inventory. It was supposed to be similar to that of a Lightsaber in activation. It was just supposed to be a hilt while inac...
- Sat Jul 19, 2014 12:25 am
- Forum: DXEditing
- Topic: Transfering Player models
- Replies: 12
- Views: 11995
Re: Transfering Player models
You are a saint and a scholar! Thank you very much man I appreciate it!~DJ~ wrote:well, I was thinking to get all the skins but got lazy, so apologies..
Here's the mod, attached below.
The file also contains a Read-Me which explains errything.
- Thu Jul 17, 2014 2:07 pm
- Forum: DXEditing
- Topic: Transfering Player models
- Replies: 12
- Views: 11995
Re: Transfering Player models
Um okay, yeah, nevermind that. The method I was saying would force you to copy-paste alot of files. Just tell me which appearance you like from the 'New Game Menu' of 2027, and I'll export the textures and stuff for you. :oops: Dude that is awesome. Thank you so much for that. I'll give you a coupl...
- Tue Jul 15, 2014 7:23 am
- Forum: DXEditing
- Topic: Transfering Player models
- Replies: 12
- Views: 11995
Re: Transfering Player models
Is it a playable character in 2027? You might not have to do the above mentioned stuff.. if it is a playable character; please do this: First, go half-screen by pressing ALT+ENTER, then.. type this command ingame: EditActor class human then tell me what the title of the Window that has opened state...
- Sat Jul 12, 2014 7:46 pm
- Forum: DXEditing
- Topic: Transfering Player models
- Replies: 12
- Views: 11995
Re: Transfering Player models
Thank you. I appreciate your help .
- Sat Jul 12, 2014 6:02 pm
- Forum: DXEditing
- Topic: Transfering Player models
- Replies: 12
- Views: 11995
Re: Transfering Player models
Well thank you anyway.
Would anyone else mind giving me a hand please?
Would anyone else mind giving me a hand please?
- Sat Jul 12, 2014 2:47 pm
- Forum: DXEditing
- Topic: Transfering Player models
- Replies: 12
- Views: 11995
Re: Transfering Player models
Haven't played 2027 yet so not sure how that works. If it's a regular DX mesh and not a custom one you'll need to extract the textures from 2027 (can be done with WOTGreal Exporter for instance), then you need to import the textures, code up your own player class that inherits from JCDentonMale and...
- Sat Jul 12, 2014 3:51 am
- Forum: DXEditing
- Topic: 2027 Deus Ex Port.
- Replies: 42
- Views: 49063
Re: 2027 Deus Ex Port.
Sadly the file is no longer hosted rapidshare. Any chance it can be re-uploaded?
- Sat Jul 12, 2014 3:50 am
- Forum: DXEditing
- Topic: Transfering Player models
- Replies: 12
- Views: 11995
Transfering Player models
There is a player model that you can choose in the "2027" mod for Deus Ex that I would like to play in both the Vanilla game and in TNM. Is there anyway to transfer player character models from that mod to the vanilla game and into TNM? By Player models I am speaking of the appearance that you can s...