Search found 2 matches
- Wed Jan 06, 2016 5:04 pm
- Forum: DXEditing
- Topic: Professional Quality Animation Overhaul for GMDX
- Replies: 16
- Views: 16008
Re: Professional Quality Animation Overhaul for GMDX
The swag walk over banana peel was just a dirty mocap and first try of 3ds->maya->motionbuilder->maya->3ds pipeline. Not intended for game use :) Cool. Any reason why you're going through Maya twice? Mainly because Motionbuilder doesn't have a Snapshot feature that is required to transfer the anima...
- Wed Jan 06, 2016 2:38 pm
- Forum: DXEditing
- Topic: Professional Quality Animation Overhaul for GMDX
- Replies: 16
- Views: 16008
Re: Professional Quality Animation Overhaul for GMDX
@HA So why not export to *.3ds and run 3ds2de? but is it possible to use 3ds2de if we want to import (merge) those new animations into the old animset? In this case GM_Jumpsuit. For instance 3ds2de requires first frame of animation to be named XXX01 while WOTGreal exports T-Pose as XXX00. Correct me...