Search found 118 matches
- Wed Jan 11, 2017 12:10 pm
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: Mortecha's Weapon Mod Discussion
OK, I have an idea. Why not make Option One's functionality optional, separate from both the my weapons and GMDX. For obvious reasons, Option One can only be selected if my weapons are going to be used. This will produce three possibilities. 1. MWM and Extended Scope functionaliy unselected. HDTP we...
- Wed Jan 11, 2017 10:50 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: Mortecha's Weapon Mod Discussion
Personally, I like Mortecha's and MadeInChina's idea of having one scope mod that works differently when installed on different guns. I know it is not realistic but since CP has always maintained that gameplay must be privileged, I think this could still be implemented. My idea changed, that was my...
- Wed Jan 11, 2017 10:05 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: Mortecha's Weapon Mod Discussion
The way I intend to implement it (if concept 1 is chosen) is iron sights are damn near unusable at untrained, just as scopes are, because there's so much sway. It should be entirely optional and have minimal to no impact on game balance, if possible. The sway formula would be a copy-paste of the sc...
- Wed Jan 11, 2017 3:04 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: Mortecha's Weapon Mod Discussion
I still argue in favor of my idea - have only 1 scope mod, that works differently for different guns. It'll always be an improvement, and while it won't be consistent across all guns (unless they all use generic parts), it'll always reinforce the playstyle the player chooses. So while you won't be ...
- Wed Jan 11, 2017 2:06 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: Mortecha's Weapon Mod Discussion
The way I intend to implement it (if concept 1 is chosen) is iron sights are damn near unusable at untrained, just as scopes are, because there's so much sway. It should be entirely optional and have minimal to no impact on game balance, if possible. The sway formula would be a copy-paste of the sc...
- Tue Jan 10, 2017 9:45 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: Mortecha's Weapon Mod
I like Option One as it currently is, with the exception that instead of the Assault Rifle receiving the custom scope, it is instead the Sniper Rifle. This is because a Sniper Rifles scope is far more specialised than scopes you would use on Assault Rifles, Shotguns and Pistols. And would need to l...
- Tue Jan 10, 2017 7:19 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: Mortecha's Weapon Mod
I like the amalgamation of all of the different views, it makes everything clear and succinct. Initially, I was only thinking about just using scopes instead of holosights as I knew that holosights would need to have ironsight functionality implemented which had not been discussed at all. Also the i...
- Tue Jan 10, 2017 3:26 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: Mortecha's Weapon Mod
After much though on the matter, I realise that alot more can be gained from this cooperation than could be gained by going our separate ways. I have also apologised to Cypernetic Pig about my outburst, and somewhat self destructive bridge burning sentiments with the hope of continuing our fine work...
- Mon Jan 09, 2017 12:04 pm
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: The Supplementary GMDX Weapon Topic
You asking was fine, but you assuming that you have the right to change the prospective mod during integration into GMDX for things you perceive to be better is not.Cybernetic pig wrote:Forget I asked.
- Mon Jan 09, 2017 11:01 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: The Supplementary GMDX Weapon Topic
Well if you do change something on it then there's no way I would allow an integration to occur because it is disrespectful of my work, and will give people the wrong idea about it. Besides, you don't even have the right to make changes to it, so it's funny how you think you can. I'm also questionin...
- Mon Jan 09, 2017 8:19 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: The Supplementary GMDX Weapon Topic
I don't see that being a problem, as long as it remains unchanged during the integration process.Cybernetic pig wrote:Good luck with your mod. If I like the end result I hope you won't mind if I optionally support it nonetheless?
- Mon Jan 09, 2017 5:04 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: The Supplementary GMDX Weapon Topic
Farcry 3 and 4 Excuse my lack of knowledge on the matter as I'm only a very mild gun enthusiast, but when you attach an ACOG scope to a weapon in Far Cry (or indeed real life), aren't they all aesthetically the same too? Just searched "Far Cry 4 ACOG" and they all look very similar no matter the gu...
- Mon Jan 09, 2017 4:50 am
- Forum: General Discussion
- Topic: GMDX Art Thread
- Replies: 282
- Views: 188035
Re: GMDX Art Thread
Actually, I'm forgetting I should have some notable input as I'm the one that has to code it all, and besides, I'm meant to be the game/GMDX designer. Doh. It should still be your vision as you came to me and proposed it, but we need to come to some kind of agreement/compromise on this. I think the...
- Mon Jan 09, 2017 2:16 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: The Supplementary GMDX Weapon Topic
I kind of agree that variable zoom should be only in select guns - the sniper rifle, the assault rifle and the plasma rifle. They are all big enough and their projectiles accurate enough to justify a big scope, and they all still need to have their functionality for the short-range. In the case of ...
- Sun Jan 08, 2017 5:03 pm
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 128459
Re: The Supplementary GMDX Weapon Topic
I was waiting until I have more models to show before I was going to create a new topic. But this will be good for these sorts of discussions such as scopes and the like. To copy what I have mentioned in the art thread, which is appropriate to this discussion, I think it would be a good middle groun...