Search found 118 matches
- Sun Apr 30, 2017 2:50 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 127183
Re: Mortecha's Weapon Mod Discussion
Ahh yes, I must have seen another date and drew that conclusion. Looking at it now I was incorrect haha.
- Sun Apr 23, 2017 6:50 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 127183
Re: Mortecha's Weapon Mod Discussion
Well, it seems this project is on hiatus, together with its author. Too bad. It was promising. Not at all, still here and still in development. And your post was like a day after my last reply, quite confused about thatXD The mod will be a standalone replacement of all the ingame weapons retaining ...
- Sat Jan 21, 2017 2:32 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 127183
Re: Mortecha's Weapon Mod Discussion
Sad to see there cannot be a true collaboration in the creation of this mod but I think there is a rather simple solution. Mortecha will do everything the way he feels it should be and CP may be given permission to use the created material that fits into his vision of GDMX. This way nobody gets hur...
- Fri Jan 20, 2017 9:31 am
- Forum: General Discussion
- Topic: MWM Feature List
- Replies: 29
- Views: 28823
Re: MWM Feature List
"more logical" Snort. From magic pouches, a pre-existing concept, to magic morphing scopes that disregards the original design in more than one way. Such logic! Anyway, I won't "waste your time" and will no longer get in the way of your pursuit to do whatever the hell you want just because you thin...
- Fri Jan 20, 2017 6:52 am
- Forum: General Discussion
- Topic: MWM Feature List
- Replies: 29
- Views: 28823
Re: GMDX MWM Post Discussion Feature List
Nope there will be no magic pouches XD Now that I have removed the biggest obstacle in the way of seeing my ideas come to fruition, we can now pursue a more logical way of doing things.Salk wrote:Magic pouch it is then...
- Fri Jan 20, 2017 6:46 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 127183
Re: Mortecha's Weapon Mod Discussion
I am glad to have stopped working with you and I can now focus on creating a mod with functionality I want without having to waste time and dealing with sheer frustration of trying to get one idea across. That's really all this was about. My planning and attempts to get things to fit in with the pr...
- Fri Jan 20, 2017 1:31 am
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 127183
Re: Mortecha's Weapon Mod Discussion
You're confusing me being open to and willing to discuss your concepts with some deluded idea that because we are talking about it, it must be the concept we are going for and not any of the other proposed concepts. I backtracked on absolutely nothing. Deluded? So you just like wasting my time for ...
- Thu Jan 19, 2017 1:28 am
- Forum: General Discussion
- Topic: MWM Combat Knife Discussions and Previews
- Replies: 12
- Views: 14110
Re: GMDX MWM Combat Knife Discussions and Previews
Yeah, we use 3 types of rifle strikes - slashing with the end of the barrel, jabbing with the end of the barrel and a jab/push with the magazine. Striking and uppercutting with the stock was deemed unsafe as it points the barrel away from the enemy and so if the weapon misfires during the strike (w...
- Wed Jan 18, 2017 11:24 pm
- Forum: General Discussion
- Topic: GMDXv9.0 Release
- Replies: 983
- Views: 590631
Re: GMDXv9.0 Announced
Yeah would much rather make stamina optional. Fuck your logic CP haha.
- Wed Jan 18, 2017 2:50 pm
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 127183
Re: Mortecha's Weapon Mod Discussion
Lets not confuse this one disagreement with the potential for the same amount of problems associated with other disagreements down the line for any future functionality suggestions I have in mind. While you did not specifically agree to the functionality I was after (Scopes detach to inventory), You...
- Tue Jan 17, 2017 12:03 pm
- Forum: General Discussion
- Topic: Mortecha's Weapon Mod Discussion
- Replies: 161
- Views: 127183
Re: Mortecha's Weapon Mod Discussion
The time for discussion is over. I don't have time anymore to continue any discussion regarding how the implementation behind the weapons or any future ideas changing the status quo. I'll only be able to redesign the weapons under the my current design mandate with no care for the semantics of their...
- Tue Jan 17, 2017 11:57 am
- Forum: General Discussion
- Topic: MWM Feature List
- Replies: 29
- Views: 28823
Re: GMDX MWM Post Discussion Feature List
The time for discussion is over. I don't have time anymore to continue any discussion regarding how the implementation behind the weapons or any future ideas changing the status quo. I'll only be able to redesign the weapons under the my current design mandate with no care for the semantics of their...
- Tue Jan 17, 2017 11:56 am
- Forum: General Discussion
- Topic: MWM Feature List
- Replies: 29
- Views: 28823
Re: GMDX MWM Post Discussion Feature List
The time for discussion is over. I don't have time anymore to continue any discussion regarding how the implementation behind the weapons or any future ideas changing the status quo. I'll only be able to redesign the weapons under the my current design mandate with no care for the semantics of their...
- Tue Jan 17, 2017 9:53 am
- Forum: General Discussion
- Topic: MWM Feature List
- Replies: 29
- Views: 28823
Re: GMDX MWM Post Discussion Feature List
What would you like the the compromise to be?Cybernetic pig wrote:You're going to have to compromise to fit Deus Ex's design more sensibly.
- Tue Jan 17, 2017 9:09 am
- Forum: General Discussion
- Topic: MWM Feature List
- Replies: 29
- Views: 28823
Re: GMDX MWM Post Discussion Feature List
I have made it clear countless times that I want them to return to the inventory when detached.Cybernetic pig wrote:So we're agreed and scopes/sights should not re-materialize? Is that what you meant?