Search found 9 matches

by KlauZ
Thu Dec 15, 2016 3:08 am
Forum: General Discussion
Topic: GMDX Art Thread
Replies: 281
Views: 183384

Re: GMDX Art Thread

Don't really need an artist, just someone who knows cantonese and can post proper kanji for me to write on signs.
by KlauZ
Wed Dec 07, 2016 2:51 pm
Forum: General Discussion
Topic: GMDX Art Thread
Replies: 281
Views: 183384

Re: GMDX Art Thread

integrated, internal suppressor is entirely unrealistic.
I actually agree on that part, pistol design implies that it should be using special ammo instead of silencer, but gameplay beats reason. Still, i think compactness defines the gun's character.
by KlauZ
Tue Dec 06, 2016 8:36 pm
Forum: General Discussion
Topic: GMDX Art Thread
Replies: 281
Views: 183384

Re: GMDX Art Thread

While external silencer does look cool, yet it goes completely against the lore (silencer is built-in) and the idea of the gun (it should be compact and easily hidden).
by KlauZ
Wed Nov 30, 2016 8:14 am
Forum: General Discussion
Topic: GMDX Art Thread
Replies: 281
Views: 183384

Re: GMDX Art Thread

Nah, mirroring is just mirroring. Did you create model from scratch or edited vanilla?
by KlauZ
Tue Nov 29, 2016 9:02 am
Forum: General Discussion
Topic: GMDX Art Thread
Replies: 281
Views: 183384

Re: GMDX Art Thread

#exec TEXTURE IMPORT NAME=BarrelFire2 FILE=Models\ BarrelFire2.pcx GROUP=Skins // logs, SKIN000001 #exec MESHMAP SETTEXTURE MESHMAP=HDTPBarrelFire2016 NUM=2 TEXTURE=BarrelFire2 #exec TEXTURE IMPORT NAME=BarrelFire3 FILE=Models\ BarrelFire2.pcx GROUP=Skins // dirt, SKIN000002 #exec MESHMAP SETTEXTURE...
by KlauZ
Mon Nov 28, 2016 11:22 am
Forum: General Discussion
Topic: GMDX Art Thread
Replies: 281
Views: 183384

Re: GMDX Art Thread

Barrel mesh needs double-sided polys What program are you using? So far it seems the only way is to use 3dmax and assign material named TWOSIDED. Textures aren't making it through the compile process, yet they are visible in Unreal Editor when I load the package Most likely specs aren't correct. it...
by KlauZ
Sun Nov 27, 2016 12:29 am
Forum: General Discussion
Topic: GMDX Art Thread
Replies: 281
Views: 183384

Re: GMDX Art Thread

How did you fix UVmap? It looks like the same glitching as i have in my cabinet model.
Also you missed the strap texture, stripes should be vertical.
by KlauZ
Sat Nov 26, 2016 6:42 pm
Forum: General Discussion
Topic: GMDX Art Thread
Replies: 281
Views: 183384

Re: GMDX Art Thread

Cool, modulated should work for moss then.
by KlauZ
Sat Nov 26, 2016 4:52 pm
Forum: General Discussion
Topic: GMDX Art Thread
Replies: 281
Views: 183384

Re: GMDX Art Thread

What's the differnce between modulated and masked textures?

Modulated seems more convinient, why even use masked?