Search found 156 matches

by NVShacker
Fri Dec 23, 2011 1:42 am
Forum: TNM Discussion
Topic: How to talk to NVSHacker without accidentally killing him?
Replies: 7
Views: 11383

Re: How to talk to NVSHacker without accidentally killing hi

If TNM had achievements, I'm pretty sure "keep NVShacker alive through the whole game" would be one. I'm guessing what happened, OP, is that someone steps on the bot, it murders them (totally normal thus far) and in my panic I step on it too and get roasted. I suggest building a barricade of some ki...
by NVShacker
Wed Aug 17, 2011 8:14 pm
Forum: Off Topic
Topic: Gifting DDL Deus Ex 3
Replies: 42
Views: 15780

Re: What this is about

$5 sent to our accountant for embezzling purposes.
by NVShacker
Sun Apr 17, 2011 10:25 pm
Forum: TNM Help & Support
Topic: Any way to increase font size for high resolutions?
Replies: 45
Views: 52996

Re: Any way to increase font size for high resolutions?

Try running

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toggleconvofonts
in the console (~ or 'T' and erase 'say '), alternatively maybe

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set trestkon bUseSmallConplayfonts true
but the former SHOULD work, and save your config for you.
by NVShacker
Tue Apr 06, 2010 12:22 am
Forum: DXEditing
Topic: Script/Code help
Replies: 22
Views: 11621

Re: Script/Code help

There's no escape sequence ("|n" isn't even a language level escape sequence, just a convention) but you can use Object's Chr method to get a string that contains a quote, it returns a string containing a character based on what I believe is the ascii value of the parameter, double quote is 34 so yo...
by NVShacker
Sun Sep 20, 2009 11:50 am
Forum: TNM Help & Support
Topic: Regarding the console
Replies: 3
Views: 2487

Re: Regarding the console

He can do something like:

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set tnmConsole ConsoleKey X
Where X is a key ID, 0 should disable it altogether (you'd probably want to do that from the chat console by hitting t so you aren't stuck in the console), 34 should be page down if he still wants it but on an out of the way key.
by NVShacker
Mon Jul 20, 2009 12:48 am
Forum: TNM Spoiler Zone
Topic: Tell me more about This...
Replies: 3
Views: 2670

Re: Tell me more about This...

It's a... functional game, in a sense, though I'm afraid you may be disapointed by the amount of content. I have no earthly clue as to what the terminal password is though, best of luck finding it.
by NVShacker
Fri Apr 03, 2009 12:23 pm
Forum: TNM Discussion
Topic: teknikal's FAN ART thread of joy - now with Kylie!
Replies: 95
Views: 58278

Re: Hello, thanks for the mod, and FANART!

Oh I definitely like that Scara sketch, do me do me! xD It's always fun to see a fan of our work, and the sketches are slick (everyone I've talked to on the team likes them, though I admit they perhaps liked them more after I pointed out that you also fall into the 'holy shit it's a female TNM fan' ...
by NVShacker
Fri Mar 27, 2009 8:20 pm
Forum: TNM Discussion
Topic: Can you change enemy difficulty without a restart?
Replies: 3
Views: 3189

Re: Can you change enemy difficulty without a restart?

As a disclaimer we don't support changing the difficulty mid-game in any way, shape or form and any difficulties you experience trying this are obviously not going to be fixed, that said besides pawns not being spawned on new maps I believe there shouldn't be any problems, all you have to do is load...
by NVShacker
Sat Mar 21, 2009 11:23 pm
Forum: TNM Help & Support
Topic: How to remove the 64 FPS limit?
Replies: 19
Views: 7929

Re: How to remove the 64 FPS limit?

While I'm incredibly dubious as to whether or not a framerate increase is actually something with a noticable impact on gameplay, here's what I can tell you: Nothing in the TNM code explicitly states that the game can run at a maximum of 64 FPS The only two components of TNM that are even remotely l...
by NVShacker
Mon Mar 16, 2009 6:27 am
Forum: TNM Spoiler Zone
Topic: Is there any non-violent way to get AlphaOne's disk?
Replies: 7
Views: 3332

Re: Is there any non-violent way to get AlphaOne's disk?

This is actually related to another bug that causes Sol's Bar to get shut down, not something intended -- it's just a side effect of some odd code that caused the game to think that someone had died. It shall be fixed in the next patch.
by NVShacker
Sun Mar 15, 2009 9:03 pm
Forum: TNM Discussion
Topic: Cheats enabled?
Replies: 7
Views: 5818

Re: Cheats enabled?

They will stay enabled for your current saves, if it irks you at all you can open up the console and type

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set trestkon bcheatsenabled false
after removing -hax0r and save again with that and you'll be fine.
by NVShacker
Sun Jun 29, 2008 2:25 am
Forum: Off Topic
Topic: Diablo 3 - Right in your face!
Replies: 27
Views: 9366

There's a possibility I'll play if everyone else does, it's pretty far off though I guess.
by NVShacker
Wed Jun 18, 2008 1:03 am
Forum: HDTP Discussion
Topic: The shots don't look so bad... (56k take a nap)
Replies: 21
Views: 13096

I was thinking of increasing the character resolution of conversation font... Is there code for that that I could change? There's a really simple DeusEx.u change, I do something similar for TNM: Open up ConPlay.uc and replace this: ConversationSpeechFonts(0)=Font'DeusExUI.FontConversation' Conversa...
by NVShacker
Mon Jun 02, 2008 9:46 pm
Forum: HDTP Discussion
Topic: Partial install
Replies: 34
Views: 12339

You could do it with native code but that'd reduce compatibility and be harder to implement since you'd have to handle the serialization yourself.
by NVShacker
Mon Jun 02, 2008 8:01 pm
Forum: HDTP Discussion
Topic: Partial install
Replies: 34
Views: 12339

DX does indeed handle config vars that way. I assumed that's what we were talking about the whole time or I would have chimed in.