Search found 156 matches
- Fri Dec 23, 2011 1:42 am
- Forum: TNM Discussion
- Topic: How to talk to NVSHacker without accidentally killing him?
- Replies: 7
- Views: 14622
Re: How to talk to NVSHacker without accidentally killing hi
If TNM had achievements, I'm pretty sure "keep NVShacker alive through the whole game" would be one. I'm guessing what happened, OP, is that someone steps on the bot, it murders them (totally normal thus far) and in my panic I step on it too and get roasted. I suggest building a barricade of some ki...
- Wed Aug 17, 2011 8:14 pm
- Forum: Off Topic
- Topic: Gifting DDL Deus Ex 3
- Replies: 42
- Views: 25739
Re: What this is about
$5 sent to our accountant for embezzling purposes.
- Sun Apr 17, 2011 10:25 pm
- Forum: TNM Help & Support
- Topic: Any way to increase font size for high resolutions?
- Replies: 48
- Views: 82281
Re: Any way to increase font size for high resolutions?
Try running
in the console (~ or 'T' and erase 'say '), alternatively maybe
but the former SHOULD work, and save your config for you.
Code: Select all
toggleconvofonts
Code: Select all
set trestkon bUseSmallConplayfonts true
- Tue Apr 06, 2010 12:22 am
- Forum: DXEditing
- Topic: Script/Code help
- Replies: 22
- Views: 17110
Re: Script/Code help
There's no escape sequence ("|n" isn't even a language level escape sequence, just a convention) but you can use Object's Chr method to get a string that contains a quote, it returns a string containing a character based on what I believe is the ascii value of the parameter, double quote is 34 so yo...
- Sun Sep 20, 2009 11:50 am
- Forum: TNM Help & Support
- Topic: Regarding the console
- Replies: 3
- Views: 3948
Re: Regarding the console
He can do something like:
Where X is a key ID, 0 should disable it altogether (you'd probably want to do that from the chat console by hitting t so you aren't stuck in the console), 34 should be page down if he still wants it but on an out of the way key.
Code: Select all
set tnmConsole ConsoleKey X
- Mon Jul 20, 2009 12:48 am
- Forum: TNM Spoiler Zone
- Topic: Tell me more about This...
- Replies: 3
- Views: 4228
Re: Tell me more about This...
It's a... functional game, in a sense, though I'm afraid you may be disapointed by the amount of content. I have no earthly clue as to what the terminal password is though, best of luck finding it.
- Fri Apr 03, 2009 12:23 pm
- Forum: TNM Discussion
- Topic: teknikal's FAN ART thread of joy - now with Kylie!
- Replies: 95
- Views: 104268
Re: Hello, thanks for the mod, and FANART!
Oh I definitely like that Scara sketch, do me do me! xD It's always fun to see a fan of our work, and the sketches are slick (everyone I've talked to on the team likes them, though I admit they perhaps liked them more after I pointed out that you also fall into the 'holy shit it's a female TNM fan' ...
- Fri Mar 27, 2009 8:20 pm
- Forum: TNM Discussion
- Topic: Can you change enemy difficulty without a restart?
- Replies: 3
- Views: 4791
Re: Can you change enemy difficulty without a restart?
As a disclaimer we don't support changing the difficulty mid-game in any way, shape or form and any difficulties you experience trying this are obviously not going to be fixed, that said besides pawns not being spawned on new maps I believe there shouldn't be any problems, all you have to do is load...
- Sat Mar 21, 2009 11:23 pm
- Forum: TNM Help & Support
- Topic: How to remove the 64 FPS limit?
- Replies: 19
- Views: 13252
Re: How to remove the 64 FPS limit?
While I'm incredibly dubious as to whether or not a framerate increase is actually something with a noticable impact on gameplay, here's what I can tell you: Nothing in the TNM code explicitly states that the game can run at a maximum of 64 FPS The only two components of TNM that are even remotely l...
- Mon Mar 16, 2009 6:27 am
- Forum: TNM Spoiler Zone
- Topic: Is there any non-violent way to get AlphaOne's disk?
- Replies: 7
- Views: 5988
Re: Is there any non-violent way to get AlphaOne's disk?
This is actually related to another bug that causes Sol's Bar to get shut down, not something intended -- it's just a side effect of some odd code that caused the game to think that someone had died. It shall be fixed in the next patch.
- Sun Mar 15, 2009 9:03 pm
- Forum: TNM Discussion
- Topic: Cheats enabled?
- Replies: 7
- Views: 7978
Re: Cheats enabled?
They will stay enabled for your current saves, if it irks you at all you can open up the console and type after removing -hax0r and save again with that and you'll be fine.
Code: Select all
set trestkon bcheatsenabled false
- Sun Jun 29, 2008 2:25 am
- Forum: Off Topic
- Topic: Diablo 3 - Right in your face!
- Replies: 27
- Views: 14859
- Wed Jun 18, 2008 1:03 am
- Forum: HDTP Discussion
- Topic: The shots don't look so bad... (56k take a nap)
- Replies: 21
- Views: 18706
I was thinking of increasing the character resolution of conversation font... Is there code for that that I could change? There's a really simple DeusEx.u change, I do something similar for TNM: Open up ConPlay.uc and replace this: ConversationSpeechFonts(0)=Font'DeusExUI.FontConversation' Conversa...
- Mon Jun 02, 2008 9:46 pm
- Forum: HDTP Discussion
- Topic: Partial install
- Replies: 34
- Views: 19529
- Mon Jun 02, 2008 8:01 pm
- Forum: HDTP Discussion
- Topic: Partial install
- Replies: 34
- Views: 19529