Search found 38 matches
- Sat Jun 07, 2008 12:54 pm
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
I used to believe that too...but now I know better! It's all about the "equipment". Although my monitors only are 6,5"....I also have 6x10" and 1x15"... ...anyways I can see on the audio list that the Slums outro still is missing...that's a mistake - I finished it long time ago...so here is it: www....
- Wed Oct 31, 2007 3:53 pm
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
- Mon Aug 20, 2007 8:25 am
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
- Thu Aug 16, 2007 10:32 am
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
- Sat Jul 28, 2007 9:38 pm
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
- Sat Jul 28, 2007 8:20 pm
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
And a convo track
www.ahmatron.com/DXO_Conversation.ogg
And just in case you wondered...I don't do any drugs,....it's my new equipment
And since you asked: Adam a7 monitors and Akg k271 headphones
www.ahmatron.com/DXO_Conversation.ogg
And just in case you wondered...I don't do any drugs,....it's my new equipment
And since you asked: Adam a7 monitors and Akg k271 headphones
- Sat Jul 28, 2007 4:05 pm
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
- Fri Jul 27, 2007 9:16 pm
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
Thanks for the comment!
Here's the ogg version:
www.ahmatron.com/DXO_Ambient.ogg
And the loop is fine...funny how silence is so good for the end and the start
Here's the ogg version:
www.ahmatron.com/DXO_Ambient.ogg
And the loop is fine...funny how silence is so good for the end and the start
- Fri Jul 27, 2007 7:56 pm
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
- Wed May 23, 2007 1:40 pm
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
No, I haven't checked it in game - but it's very DX like so I think it would fit perfect. When I heard it the first time I kind of expected that it would evolve to some kind of grand theme....more than it is now - with a beat and stuff. Just a thought...It's not a big deal or anything...the track is...
- Wed May 23, 2007 8:28 am
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
I finally finished the combat track for goat city. I must've tried to write one like 5 times, but it never worked. Enjoy: http://www.tnm.offtopicproductions.com/teamftp/PACKAGES/Music/Sensei/GoatCity_Combat.ogg Nice track and great themes. But I don't think it's hostile enough for a combat track. H...
- Tue Apr 17, 2007 8:41 am
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
That's a great track! Love the strings and drums :-) What samples do you use? Nice transition at 1.06 Have you considered giving the bass a little more lows or making a sub-bass? Maybe a sub-bass would be a better idea. And how about some simple spanish guitar at 2.38 or the end - where the strings ...
- Wed Jan 31, 2007 2:48 pm
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
- Wed Jan 31, 2007 10:26 am
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372
- Sun Oct 22, 2006 4:35 am
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 228372