Search found 32 matches

by Sergeant Kelly
Sat Nov 06, 2010 6:17 am
Forum: Off Topic
Topic: Small Deus Ex style project!
Replies: 2
Views: 3879

Small Deus Ex style project!

Hey there, Sergeant Kelly here! I normally don't post much around here, but I've been working on a small project on the side that might interest you guys. :smile: Because Deus Ex is one of the best games invented ever, I strong armed one of my buddies into making a prototype of the Deus Ex Assault S...
by Sergeant Kelly
Mon Mar 30, 2009 10:20 pm
Forum: TNM Spoiler Zone
Topic: Floppy disk in Sol's
Replies: 5
Views: 4668

Re: Floppy disk in Sol's

Go hit Alpha over the head with something. He'll drop it on the ground.
by Sergeant Kelly
Fri Mar 27, 2009 11:57 pm
Forum: TNM Spoiler Zone
Topic: OK I'm playing with alternate endings now I want Narcissus
Replies: 62
Views: 46215

Re: OK I'm playing with alternate endings now I want Narcissus

I got a Narcissus ending. I don't know if it's the right one though. After killing Scara and his guards on the first day, Narcissus apprehended me after I tried to use the elevator. I shot him/her/it with the smg_mod's infinity pistol and scored a kill. But then nothing happened and I was sad. :( I'...
by Sergeant Kelly
Thu Mar 26, 2009 11:22 pm
Forum: General Discussion
Topic: Semi-automatic Pistols?
Replies: 14
Views: 8299

Re: Semi-automatic Pistols?

Hejhujka's Hardcore mod has semi-automatic dual pistols in it.

http://hejhujka.deusex-online.com/

They're fairly easy to add in with basic knowledge of U-script.
by Sergeant Kelly
Thu Mar 26, 2009 10:56 pm
Forum: TNM Spoiler Zone
Topic: Maan ShadowCode was flippin' tough.
Replies: 115
Views: 54342

Re: Maan ShadowCode was flippin' tough.

I must say I loved the tough puzzles from version 1.00. They were loads of fun. The gun and fire puzzles weren't that hard, I simply used a fire extinguisher on the flaming boxes and an EMP grenade on the turrets. Instead of removing those two puzzles, perhaps those little goodies can be added in? I...
by Sergeant Kelly
Thu Mar 26, 2009 10:39 pm
Forum: TNM Discussion
Topic: How do the other forum cities function?
Replies: 39
Views: 25863

Re: How do the other forum cities function?

What about graphics?
Does it get really pretty on PlanetCrysis? :P
by Sergeant Kelly
Thu Mar 26, 2009 10:24 pm
Forum: TNM Help & Support
Topic: Patch 1.0.1
Replies: 364
Views: 292564

Re: Patch 1.0.1

Yeah, I got the same elevator bug when entering on day 2.

On day 1 everything worked fine. Also, I think that door is supposed to be locked.


By the way, it is impossible to enter the space ship without the DXOgg.dll posted earlier. So make sure you dl it.
by Sergeant Kelly
Wed Mar 25, 2009 6:30 pm
Forum: TNM Help & Support
Topic: Using HDTP with TNM
Replies: 17
Views: 37290

Re: Using HDTP with TNM

Ah yeah, the problem with the models was Shifter.

After taking it out everything worked fine.
by Sergeant Kelly
Wed Mar 25, 2009 12:13 am
Forum: TNM Discussion
Topic: How do fist improve?
Replies: 18
Views: 15494

Re: How do fist improve?

Location of the third set of gloves:
In the secret basement of WC HQ. It's in the room with all the pipes down the hallway from the UC.
by Sergeant Kelly
Wed Mar 25, 2009 12:01 am
Forum: TNM Help & Support
Topic: Terrible bug - a lot of progress lost
Replies: 21
Views: 13418

Re: Terrible bug - a lot of progress lost

Ah, that explains why all the guns I painstakingly stored in the PDX armory were gone on my return. :(
by Sergeant Kelly
Tue Mar 24, 2009 11:44 pm
Forum: TNM Help & Support
Topic: Game Freezes
Replies: 50
Views: 29982

Re: Game Freezes

I used the advanced install, so it shouldn't be affecting TNM. I also restored these as well. Actually wait, I still have the ability to spawn ammo10mmex. I think my .ini is still calling the Shifter files. Give me a second to revert to the originals and I'll try it again Shifter-free. I was wonderi...
by Sergeant Kelly
Tue Mar 24, 2009 10:14 pm
Forum: TNM Help & Support
Topic: Patch 1.0.1
Replies: 364
Views: 292564

Re: Patch 1.0.1

Woo, downloading now.

Is this going to overwrite the saves?

Edit: Scratch that, read the patch's installer notes.
by Sergeant Kelly
Tue Mar 24, 2009 9:33 pm
Forum: TNM Discussion
Topic: Easters Eggs!
Replies: 24
Views: 19367

Re: Easters Eggs!

I've found 4 so far!

I love how some are literally hidden in plain sight. :P
by Sergeant Kelly
Tue Mar 24, 2009 9:12 pm
Forum: TNM Help & Support
Topic: Patch 1.0.1
Replies: 364
Views: 292564

Re: Patch 1.0.1

Heh, it's a good thing Scara B. King can't be knocked out now. In my first playthrough I knocked him out and took him over to the PDX HQ. :P It was really odd getting PM's from an unconscious guy. I wonder if he'll still be knock-outable from poison darts though. Because that Nosferatu guy seems to ...
by Sergeant Kelly
Tue Mar 24, 2009 9:06 pm
Forum: TNM Help & Support
Topic: Testers wanted for DXOgg.dll fix
Replies: 91
Views: 69390

Re: Testers wanted for DXOgg.dll fix

I'll try this one out as well.

I've been getting quite a couple DXOgg.dll crashes. (Getting a lot more Core.dll crashes though.) Most of them seem to occur if I quickload before the death music kicks in.