Search found 32 matches
- Sat Nov 06, 2010 6:17 am
- Forum: Off Topic
- Topic: Small Deus Ex style project!
- Replies: 2
- Views: 3880
Small Deus Ex style project!
Hey there, Sergeant Kelly here! I normally don't post much around here, but I've been working on a small project on the side that might interest you guys. :smile: Because Deus Ex is one of the best games invented ever, I strong armed one of my buddies into making a prototype of the Deus Ex Assault S...
- Mon Mar 30, 2009 10:20 pm
- Forum: TNM Spoiler Zone
- Topic: Floppy disk in Sol's
- Replies: 5
- Views: 4673
Re: Floppy disk in Sol's
Go hit Alpha over the head with something. He'll drop it on the ground.
- Fri Mar 27, 2009 11:57 pm
- Forum: TNM Spoiler Zone
- Topic: OK I'm playing with alternate endings now I want Narcissus
- Replies: 62
- Views: 46219
Re: OK I'm playing with alternate endings now I want Narcissus
I got a Narcissus ending. I don't know if it's the right one though. After killing Scara and his guards on the first day, Narcissus apprehended me after I tried to use the elevator. I shot him/her/it with the smg_mod's infinity pistol and scored a kill. But then nothing happened and I was sad. :( I'...
- Thu Mar 26, 2009 11:22 pm
- Forum: General Discussion
- Topic: Semi-automatic Pistols?
- Replies: 14
- Views: 8299
Re: Semi-automatic Pistols?
Hejhujka's Hardcore mod has semi-automatic dual pistols in it.
http://hejhujka.deusex-online.com/
They're fairly easy to add in with basic knowledge of U-script.
http://hejhujka.deusex-online.com/
They're fairly easy to add in with basic knowledge of U-script.
- Thu Mar 26, 2009 10:56 pm
- Forum: TNM Spoiler Zone
- Topic: Maan ShadowCode was flippin' tough.
- Replies: 115
- Views: 54354
Re: Maan ShadowCode was flippin' tough.
I must say I loved the tough puzzles from version 1.00. They were loads of fun. The gun and fire puzzles weren't that hard, I simply used a fire extinguisher on the flaming boxes and an EMP grenade on the turrets. Instead of removing those two puzzles, perhaps those little goodies can be added in? I...
- Thu Mar 26, 2009 10:39 pm
- Forum: TNM Discussion
- Topic: How do the other forum cities function?
- Replies: 39
- Views: 25874
Re: How do the other forum cities function?
What about graphics?
Does it get really pretty on PlanetCrysis?
Does it get really pretty on PlanetCrysis?
- Thu Mar 26, 2009 10:24 pm
- Forum: TNM Help & Support
- Topic: Patch 1.0.1
- Replies: 364
- Views: 293936
Re: Patch 1.0.1
Yeah, I got the same elevator bug when entering on day 2.
On day 1 everything worked fine. Also, I think that door is supposed to be locked.
By the way, it is impossible to enter the space ship without the DXOgg.dll posted earlier. So make sure you dl it.
On day 1 everything worked fine. Also, I think that door is supposed to be locked.
By the way, it is impossible to enter the space ship without the DXOgg.dll posted earlier. So make sure you dl it.
- Wed Mar 25, 2009 6:30 pm
- Forum: TNM Help & Support
- Topic: Using HDTP with TNM
- Replies: 17
- Views: 37734
Re: Using HDTP with TNM
Ah yeah, the problem with the models was Shifter.
After taking it out everything worked fine.
After taking it out everything worked fine.
- Wed Mar 25, 2009 12:13 am
- Forum: TNM Discussion
- Topic: How do fist improve?
- Replies: 18
- Views: 15513
Re: How do fist improve?
Location of the third set of gloves:
In the secret basement of WC HQ. It's in the room with all the pipes down the hallway from the UC.
In the secret basement of WC HQ. It's in the room with all the pipes down the hallway from the UC.
- Wed Mar 25, 2009 12:01 am
- Forum: TNM Help & Support
- Topic: Terrible bug - a lot of progress lost
- Replies: 21
- Views: 13422
Re: Terrible bug - a lot of progress lost
Ah, that explains why all the guns I painstakingly stored in the PDX armory were gone on my return.
- Tue Mar 24, 2009 11:44 pm
- Forum: TNM Help & Support
- Topic: Game Freezes
- Replies: 50
- Views: 30007
Re: Game Freezes
I used the advanced install, so it shouldn't be affecting TNM. I also restored these as well. Actually wait, I still have the ability to spawn ammo10mmex. I think my .ini is still calling the Shifter files. Give me a second to revert to the originals and I'll try it again Shifter-free. I was wonderi...
- Tue Mar 24, 2009 10:14 pm
- Forum: TNM Help & Support
- Topic: Patch 1.0.1
- Replies: 364
- Views: 293936
Re: Patch 1.0.1
Woo, downloading now.
Is this going to overwrite the saves?
Edit: Scratch that, read the patch's installer notes.
Is this going to overwrite the saves?
Edit: Scratch that, read the patch's installer notes.
- Tue Mar 24, 2009 9:33 pm
- Forum: TNM Discussion
- Topic: Easters Eggs!
- Replies: 24
- Views: 19368
Re: Easters Eggs!
I've found 4 so far!
I love how some are literally hidden in plain sight.
I love how some are literally hidden in plain sight.
- Tue Mar 24, 2009 9:12 pm
- Forum: TNM Help & Support
- Topic: Patch 1.0.1
- Replies: 364
- Views: 293936
Re: Patch 1.0.1
Heh, it's a good thing Scara B. King can't be knocked out now. In my first playthrough I knocked him out and took him over to the PDX HQ. :P It was really odd getting PM's from an unconscious guy. I wonder if he'll still be knock-outable from poison darts though. Because that Nosferatu guy seems to ...
- Tue Mar 24, 2009 9:06 pm
- Forum: TNM Help & Support
- Topic: Testers wanted for DXOgg.dll fix
- Replies: 91
- Views: 69408
Re: Testers wanted for DXOgg.dll fix
I'll try this one out as well.
I've been getting quite a couple DXOgg.dll crashes. (Getting a lot more Core.dll crashes though.) Most of them seem to occur if I quickload before the death music kicks in.
I've been getting quite a couple DXOgg.dll crashes. (Getting a lot more Core.dll crashes though.) Most of them seem to occur if I quickload before the death music kicks in.