Search found 155 matches
- Sun Apr 22, 2012 10:59 am
- Forum: DXEditing
- Topic: DeusExMovers dont show up correctly
- Replies: 1
- Views: 3442
DeusExMovers dont show up correctly
Hey all Ive created DXMovers (Doors) that show up black ingame. they only show when i hit F12 to see the texture, any ideas?
- Fri Mar 09, 2012 7:10 pm
- Forum: DXEditing
- Topic: Unreal Ed keeps changing
- Replies: 5
- Views: 4405
Re: Unreal Ed keeps changing
unreal ed 1 m8!
- Thu Mar 08, 2012 10:18 pm
- Forum: DXEditing
- Topic: Unreal Ed keeps changing
- Replies: 5
- Views: 4405
Re: Unreal Ed keeps changing
excellent! good man Jonas and kudos points for the very quickly reply!
- Thu Mar 08, 2012 10:01 pm
- Forum: DXEditing
- Topic: Unreal Ed keeps changing
- Replies: 5
- Views: 4405
Unreal Ed keeps changing
God knows why but whenever i go to create a cube say. normal settings are 256,256,256. I open unreal ed at a later date and i have to create something stupid like 74,74,74 to create the same size, at times its even bigger. anyone know what this problem is as it stops me from mapping essentially!?
- Mon Feb 27, 2012 10:54 pm
- Forum: DXEditing
- Topic: Interpolation question
- Replies: 5
- Views: 3570
Re: Interpolation question
Simple. i didnt know about multiple order triggers lol! I noticed that the npc ran but it was like he was drifting and then it disappeared
- Mon Feb 27, 2012 6:40 pm
- Forum: DXEditing
- Topic: Interpolation question
- Replies: 5
- Views: 3570
Interpolation question
I can get an NPC to run toward me down a corridor but i need it to run away to the end of the corridor and onto another map still running to a chopper. Ive done some work on Interpolation today but I cant ge tmy head round how to do this??
- Wed Feb 22, 2012 11:19 pm
- Forum: DXEditing
- Topic: Lighting Issue
- Replies: 12
- Views: 5923
Re: Lighting Issue
Just for refernce its going to be on a map around 10k x 10k
- Mon Feb 20, 2012 9:51 pm
- Forum: DXEditing
- Topic: Lighting Issue
- Replies: 12
- Views: 5923
Lighting Issue
Is there any way on Earth using UeD that i would be able to acheive ambient lighting through out a map using one light bulb? i want the lighting distributed evenly throughout eg. day time outdoors
- Sat Jan 21, 2012 11:04 pm
- Forum: DXEditing
- Topic: Map to good home
- Replies: 0
- Views: 4104
Map to good home
Here i have a map free to go to new home. I dont have the time to finish it off (although it could be considered around 75%-80% completed) due to working on DAI. It could be used as a small DXMP map or for other purposes. All i ask for is the usual stuff (credits etc). Can be downloaded here http://...
map size
I know most of this will be down to the users computer spec but does anybody know how much the unreal edit
- Wed Jan 04, 2012 6:59 pm
- Forum: HDTP Discussion
- Topic: Merry Christmas! (Progress roundup)
- Replies: 17
- Views: 20767
Re: Merry Christmas! (Progress roundup)
Never was my strong point
- Tue Jan 03, 2012 11:39 am
- Forum: DXEditing
- Topic: Anyone still modding DX for poops and giggles?
- Replies: 24
- Views: 14950
Re: Anyone still modding DX for poops and giggles?
Lmao small man, big strength, immense temper!
- Tue Jan 03, 2012 10:15 am
- Forum: HDTP Discussion
- Topic: Merry Christmas! (Progress roundup)
- Replies: 17
- Views: 20767
Re: Merry Christmas! (Progress roundup)
Hey Salk,
I did a couple of weapon models for HDTP but the ones that actually made it in were the GEP gun, LAW, Stun Prod, Crossbow, Stealth Pistol and Flamethrower and maybe one or two other but I cant rememeber lol, but I only did the modelling on them.
I did a couple of weapon models for HDTP but the ones that actually made it in were the GEP gun, LAW, Stun Prod, Crossbow, Stealth Pistol and Flamethrower and maybe one or two other but I cant rememeber lol, but I only did the modelling on them.
- Mon Jan 02, 2012 11:34 am
- Forum: HDTP Discussion
- Topic: Merry Christmas! (Progress roundup)
- Replies: 17
- Views: 20767
Re: Merry Christmas! (Progress roundup)
Last update I knew of was from around 6 to 7 months ago on an unspecified place lol but all did look excellent! Haven't heard from anyone in ages so couldn't really say.
- Mon Jan 02, 2012 11:23 am
- Forum: DXEditing
- Topic: Freelancing for d.a.I
- Replies: 5
- Views: 4624
Re: Freelancing for d.a.I
Lol I've got the feeling that I need to be specific! I take care of the modelling, mapping and dialogue but that's as far as my skills go. I just need a texture artist/skinner and a coder and someone to do small soundfx. Music has been done. Texture artist- involving uv mapping and skinning of a set...