Search found 841 matches

by Master_Kale
Mon Aug 22, 2005 10:02 pm
Forum: HDTP Discussion
Topic: Voices in the game
Replies: 11
Views: 8786

Is there a position for someone with a suave, debonair voice?

Like, say, me? :lol:

Actaully, I've been needing to record myself for the mod, cause I'd like to be in it. The only problem I've been having is recording in an area without sound disturbance. Any ideas on how to best capture my voice?
by Master_Kale
Sun Aug 21, 2005 4:08 am
Forum: HDTP Discussion
Topic: Enhanced OpenGL renderer for Deus Ex
Replies: 4
Views: 5688

Repeat of an existing thread

http://offtopicproductions.com/phpBB2/v ... .php?t=205

Please make sure threads with your topic don't already exist before you make a thread...
by Master_Kale
Sat Aug 13, 2005 5:19 am
Forum: HDTP Discussion
Topic: Simple qestion
Replies: 10
Views: 9458

*leans over Pointman*
*looks up at the sky*
*screams into the rain*

Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!

*sob*
by Master_Kale
Sat Aug 06, 2005 3:11 am
Forum: HDTP Discussion
Topic: Extent of update
Replies: 5
Views: 6362

Next project? Ooh, can I be involved? (what is it?) :P
by Master_Kale
Thu Aug 04, 2005 3:49 pm
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 278684

If you're referring to changing the default resolution, then yes, the new .ini file we'll include in the install can be modified to default to the larger resolution.
by Master_Kale
Sat Jul 30, 2005 6:21 pm
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 278684

I wonder why the game would include a choice of running in 1280x1024 if the game won't support that resolution. I know that UT can be run in 1280x1024, so that might be a setting built into the engine that the DX developers just defaulted to 640x480. And Jonas, what's wrong with the game graphically...
by Master_Kale
Sat Jul 30, 2005 5:24 am
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 278684

Some more comparison pics: One of Tong's "henchmen" http://www.kalenetwebdesign.com/pics/DX%20Compare_Gang_Member.jpg The Statue in Battery Park http://www.kalenetwebdesign.com/pics/DX%20Compare_Statue.jpg And the Versalife woman in the Wanchai Market District http://www.kalenetwebdesign.com/pics/DX...
by Master_Kale
Thu Jul 28, 2005 10:22 pm
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 278684

Yeah, all video settings were the same for either renderer.
by Master_Kale
Thu Jul 28, 2005 9:59 pm
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 278684

Alright, I took a couple screenshots just to compare the differences. On my machine, I notice quite a graphic difference between the Direct3D (DX-9c) and DX OpenGL (v1.14) drivers. Take a look: The Deus Ex logo on the main screen http://www.kalenetwebdesign.com/pics/DX%20Compare_1.jpg I've highlight...
by Master_Kale
Thu Jul 28, 2005 4:15 pm
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 278684

I used the new renderer on 2 different cards, an nVidia GeforceFX 5200 and now on an ATI Radeon 9550. With the GFFX, I noticed a HUGE difference between DirectX and the new OpenGL renderer. With my new ATI card, I...well... Hmm... Now that I think about it, I never ran the game in DirectX on my ATI ...
by Master_Kale
Wed Jul 27, 2005 3:04 pm
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 278684

ok, theoretically, say we included the renderer in the installation package. Could we install it and auto update the players .ini settings? ...tho they would have to switch to openGL to see the effects. If the user has all this installed and switches to directX will they still be able to play it th...
by Master_Kale
Tue Jul 26, 2005 11:57 pm
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 278684

Well, when I played around with the new renderer, I noticed a HUGE difference. There were no jaggies for me, and all the textures and lighting looked perfect! It was definetly an eye-opener, and it made me glad that I found it; DX just didn't cut it, especially for an engine designed to run in OpenG...
by Master_Kale
Tue Jul 26, 2005 4:00 pm
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 278684

You also have to edit the DeusEx.ini file with settings on the site. Here's the settings I got off his site when I first started using the new renderer: [OpenGLDrv.OpenGLRenderDevice] RefreshRate=<your default refresh rate here> DetailTextures=True UseTrilinear=True UseS3TC=True UseTNT=False LODBias...
by Master_Kale
Tue Jul 26, 2005 5:18 am
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 278684

When you hear the code phrase, "The red and blue chipmunk programs in abstract Assembly", respond "Only when the hairy alligators knit afghans from tin cans" and you'll be enrolled in the Beta test...
by Master_Kale
Mon Jul 25, 2005 10:24 pm
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 278684

I hear you, Solid. As an avid Deus Ex player, I've used that man's OpenGL renderer since v 13, and the difference between it and the DirectX render is light and day. The visuals using the new render were phenomenal, and the game looked like it came out years later than it did. I'm going to be headin...