Search found 22 matches
- Tue Oct 28, 2008 8:11 pm
- Forum: General Discussion
- Topic: The Deus Ex Mod List
- Replies: 424
- Views: 507038
- Sun Jul 27, 2008 9:28 am
- Forum: HDTP Discussion
- Topic: Weapon question: differences between pickup and 3rd model ??
- Replies: 5
- Views: 6131
Weapon question: differences between pickup and 3rd model ??
hi people, I want ask you some questions to modelling new weapons for Deus Ex. I've created a new weapon model as you can see the image below: http://img301.imageshack.us/img301/8110/screen1qz6.th.jpg Now, I've seen DeusEx use three types of mesh for a single weapon: 1st Person View (classic FPS vis...
- Fri Jul 18, 2008 10:24 am
- Forum: General Discussion
- Topic: Unreal Tournament Extension Pack
- Replies: 20
- Views: 11566
- Thu Jul 17, 2008 3:14 pm
- Forum: New Vision Mod Discussion
- Topic: Create NEW detailed texture with 3dsmax+mental ray+photoshop
- Replies: 3
- Views: 5654
- Thu Jul 17, 2008 3:13 pm
- Forum: General Discussion
- Topic: Unreal Tournament Extension Pack
- Replies: 20
- Views: 11566
- Sun Jul 13, 2008 4:20 pm
- Forum: New Vision Mod Discussion
- Topic: Create NEW detailed texture with 3dsmax+mental ray+photoshop
- Replies: 3
- Views: 5654
Create NEW detailed texture with 3dsmax+mental ray+photoshop
Hi people, let me ask you a question. I would create a new detailed texture to apply at a pistol model made with 3d studio max 2008. Is it possible create this texture directly in 3dsmax, maybe using mental ray (already installed) and bump/other options??? I've found a low texture for the pistol, bu...
- Wed Jan 16, 2008 10:58 pm
- Forum: HDTP Discussion
- Topic: Deus Ex supports character animation with bones???
- Replies: 8
- Views: 6261
Deus Ex supports character animation with bones???
as the subject...
I've made a character model in XSI (then imported and texturized with 3ds max). Now I must animate it but I would know if I can use bones for the animations or create all fucked IK keyframes by hand...
bye
I've made a character model in XSI (then imported and texturized with 3ds max). Now I must animate it but I would know if I can use bones for the animations or create all fucked IK keyframes by hand...
bye