Search found 689 matches

by bjorn98009_91
Sun Mar 08, 2015 6:47 pm
Forum: HDTP Discussion
Topic: This mod is dead, isn't it?
Replies: 4
Views: 13217

Re: This mod is dead, isn't it?

I just became aware that HDTP and New Vision will be released with Revision mod! That means HDTP development is coming to its end soon! Are there likely to be updates AFTER Revision mod comes out (which is very VERY soon!) ? We are just bundling "beta release 3" with Revision, nothing more really. ...
by bjorn98009_91
Sun Mar 08, 2015 5:34 pm
Forum: HDTP Discussion
Topic: OpenGL Renderer
Replies: 197
Views: 275773

Re: OpenGL Renderer

Wow, never spotted that. I've been using version 2.0 all along, thanks!

2.1 seems to be the latest version, it has the latest date also.
by bjorn98009_91
Thu Feb 26, 2015 11:18 am
Forum: New Vision Mod Discussion
Topic: New Vision In Multiplayer.
Replies: 17
Views: 32948

Re: New Vision In Multiplayer.

There are detail textures in the package, it's just that the textures don't use these textures. The Revision team might fix this sometime.
by bjorn98009_91
Tue Feb 24, 2015 10:59 am
Forum: DXEditing
Topic: Cel shading
Replies: 16
Views: 7157

Re: Cel shading

Might be possible on a rudimentary level with how the rendering pipeline is now, but I guess the easiest way would be to look into some sort of filter software, perhaps write some sort of shader for DX10.
by bjorn98009_91
Wed Feb 11, 2015 4:26 pm
Forum: DXEditing
Topic: Jim Bowen and homing pigeon
Replies: 6
Views: 8688

Re: Jim Bowen and homing pigeon

Do you have the .u files for it? Does it feature a native component?
by bjorn98009_91
Mon Feb 09, 2015 6:23 pm
Forum: DXEditing
Topic: Deus Ex Editing PACK 2.2 [RELEASE]
Replies: 85
Views: 108857

Re: Deus Ex Editing PACK 2.2 [RELEASE]

The path name is too long, UED 1 & 2 have a limit on how long the path can be and they truncate stuff beyond this length. Move your maps/your install elsewhere with a shorter path (ex C:\DeusEx\) and open again.
by bjorn98009_91
Wed Feb 04, 2015 11:26 am
Forum: TNM Spoiler Zone
Topic: Chatty Log File
Replies: 5
Views: 12411

Re: Chatty Log File

Woah, seems like someone didn't do their null checks, what's even worse is that this is in Tick. Well I guess there is nothing to do about that, except grab the source/decompile, add some null checks and recompile.
by bjorn98009_91
Tue Feb 03, 2015 12:24 pm
Forum: TNM Spoiler Zone
Topic: Scara's Broken Fireplace
Replies: 6
Views: 11575

Re: Scara's Broken Fireplace

Have you tried using opensesame on both the "door" and the "knob"? Try multiple times also, dx is a bit weird.
by bjorn98009_91
Tue Feb 03, 2015 12:22 pm
Forum: TNM Spoiler Zone
Topic: Chatty Log File
Replies: 5
Views: 12411

Re: Chatty Log File

Writing to the log file takes time, since everything is singletreaded this means that game performance suffers. One should especially not do writing in timers, ticks or other places where code runs a lot. Do the Warning messages have a tag assigned to them? If so it might be possible to use Suppress...
by bjorn98009_91
Sun Jan 25, 2015 10:02 pm
Forum: General Discussion
Topic: Anyone know of bugs in native function?
Replies: 0
Views: 16129

Anyone know of bugs in native function?

Hi! Not sure if this is the best place, maybe it should be in DXEditing. Anyway, me and Hanfling are making a new framework for Deus Ex for mods to use and in the process we have the opportunity to swap out native functions. So are there any modders around that know of bugs in native functions in De...
by bjorn98009_91
Fri Jan 23, 2015 3:29 pm
Forum: TNM Help & Support
Topic: TNM, Shifter, and HDTP
Replies: 12
Views: 19072

Re: TNM, Shifter, and HDTP

That makes every difference as they probably use two different config files. I'd recommend launching via the TNM shortcut. Check the shotcut to determine what ini file is used, then go into that ini file and edit paths appropriately.
by bjorn98009_91
Thu Jan 22, 2015 12:26 pm
Forum: HDTP Discussion
Topic: [Request] Asset only package with constant naming convention
Replies: 3
Views: 11259

Re: [Request] Asset only package with constant naming conven

Maybe you could provide the source files so someone with more time on their hands could normalize the HDTP names? Not that I have the time, but well someone could probably write a script that scans vanilla classes and builds a list of vanilla names for the assets and then it scans the hdtp classes t...
by bjorn98009_91
Thu Jan 22, 2015 10:50 am
Forum: TNM Help & Support
Topic: TNM, Shifter, and HDTP
Replies: 12
Views: 19072

Re: TNM, Shifter, and HDTP

Shifter and HDTP both provide a DeusEx.u file. Shifter should be placed above the HDTP line so you use Shifters DeusEx.u. His DeusEx.u should then auto-load HDTP assets. Not sure why that's not working, it should.
by bjorn98009_91
Wed Jan 21, 2015 11:07 pm
Forum: DXEditing
Topic: Deus Ex Editing PACK 2.2 [RELEASE]
Replies: 85
Views: 108857

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Thanks!

It was when I started to work on updating the HDTP map that I realized stuff was weird. Having no Biohazard barrel and two rusty ones. Checked for files that contained SC_ and then compare the default value from the game with the default value in the UED2 script.