Search found 2302 matches
- Tue Oct 18, 2005 10:44 pm
- Forum: Off Topic
- Topic: The Second Topic of Tests
- Replies: 17
- Views: 17201
- Tue Oct 18, 2005 9:58 pm
- Forum: Off Topic
- Topic: The Second Topic of Tests
- Replies: 17
- Views: 17201
- Mon Oct 17, 2005 11:22 pm
- Forum: TNM Discussion
- Topic: Animals
- Replies: 91
- Views: 67484
- Mon Oct 17, 2005 10:32 pm
- Forum: TNM Discussion
- Topic: Animals
- Replies: 91
- Views: 67484
- Mon Oct 17, 2005 9:02 pm
- Forum: TNM Development Forum Archive
- Topic: TNM Alpha Thread
- Replies: 42
- Views: 21816
Alpha 1.1.0 posted! The bug tracker is still out of order, but hopefully it'll be back quite soon.
The Nameless Mod Alpha v1.1.0
The Nameless Mod Alpha v1.1.0
- Mon Oct 17, 2005 2:46 pm
- Forum: TNM Development Forum Archive
- Topic: Writing
- Replies: 57
- Views: 61649
Writing
Writing: Jonas To-do list: Conversations needing to be done: - The Narcissus Entity ending - Ryan's infolinks for mission 24 ( kind of important!) + holocom? Text stuff which needs to be written: - Fill up the DXI email accounts - Fill up the GameSpy email accounts - Update relevant M22 mail accoun...
- Mon Oct 17, 2005 2:45 pm
- Forum: TNM Development Forum Archive
- Topic: Mapping
- Replies: 163
- Views: 123712
Mapping
Mapping crew: Jonas ZeroPresence Map progress: Note: "Done" is a relative term. I expect we'll be fixing and adding stuff until the very second the mod is released. "Done" implies that a map has progressed so far that we non-mappers can finish it. - Phasmatis' Apartment - FC Slum Sector - FC Slum S...
- Mon Oct 17, 2005 2:42 pm
- Forum: TNM Development Forum Archive
- Topic: Modeling
- Replies: 505
- Views: 212827
Modeling
Modeling crew:
Trestkon
Phasmatis
To-do list:
Radish Leaf
WeaponHandTex
Level 3D renders:
- DX Editing (ready)
- ABI labs (ready)
Random deco (low priority):
Trestkon
Phasmatis
To-do list:
Radish Leaf
WeaponHandTex
Level 3D renders:
- DX Editing (ready)
- ABI labs (ready)
Random deco (low priority):
- Mon Oct 17, 2005 2:41 pm
- Forum: TNM Development Forum Archive
- Topic: Graphics
- Replies: 90
- Views: 85378
Graphics
Graphics crew: Breadfan Ricemanu Ryan fub A couple of to-do lists ordered after importance. Top jobs are most important to get done. (Resolution is given in width x height) Datavault textures : - PDX HQ map Miscellaneous stuff : - Space textures for the skybox in the space station maps - Textures f...
- Mon Oct 17, 2005 2:40 pm
- Forum: TNM Development Forum Archive
- Topic: Coding
- Replies: 158
- Views: 125576
Coding
Coding crew: That Guy 20_WCHQ01, 20_WCHQ02, 20_WCHQ03, and 20_WCHQ04 (planting some spyware): QR_MAIN_WCSpyware=TRUE QR_MAIN_ShadowCode=FALSE 20_DXO, 20_PDXHQ01, and 20_PDXHQ02 (stealing the news script): QR_MAIN_GetNewsscript=TRUE QR_MAIN_KillPhas=FALSE 20_GoatCity (destroying the melk fountains):...
- Mon Oct 17, 2005 2:39 pm
- Forum: TNM Development Forum Archive
- Topic: Packages
- Replies: 111
- Views: 95674
Packages
QA list: Mac: WaltonSimons (yahoo.com) Windows: Scott C (scoptic.com) Windows: Deus Diablo (hotmail.com) Windows: Aemer (hotmail.com) Windows: Chris the Cynic (maine.rr.com) Windows: Noah (yahoo.com) Windows: Master Kale (hotmail.com) Windows: Ozmo (hotmail.com) Windows: Philip Wood (europe.com) Wi...
- Mon Oct 17, 2005 2:37 pm
- Forum: TNM Development Forum Archive
- Topic: Audio
- Replies: 396
- Views: 225535
Audio
Audio crew: Grub Spaic Brian Gerstle Musicians: Leo Bad Ahmatron Steve Foxon Note on Death Tracks Death tracks should be 15 seconds in length and DO NOT have to loop RMS Scale: 0 to -6 dbFS for dialog -6 to -13 dbFS for sound effects -13 to -18dbFS for the music How to hear your .ogg tracks ingame ...
- Mon Oct 17, 2005 2:33 pm
- Forum: TNM Development Forum Archive
- Topic: Voice Acting
- Replies: 300
- Views: 177788
Voice Acting
This is to help keep track of who's voicing which character. Audio Tracker URL http://tnm.offtopicproductions.com/audiotracker/ Recording Volume It is easier to reduce the volume of sound files than it is to increase them, as such, we don't want recordings that are too quiet. Here's a sample from DX...