Search found 2302 matches

by Trestkon
Tue Oct 18, 2005 11:25 pm
Forum: Off Topic
Topic: Hello
Replies: 4
Views: 5277

The avatar seems to be working nicely!
by Trestkon
Tue Oct 18, 2005 10:44 pm
Forum: Off Topic
Topic: The Second Topic of Tests
Replies: 17
Views: 17201

Weird. I'll have to look into that when I get a chance.
by Trestkon
Tue Oct 18, 2005 9:58 pm
Forum: Off Topic
Topic: The Second Topic of Tests
Replies: 17
Views: 17201

test of new, more obvious New Posts icon.
by Trestkon
Mon Oct 17, 2005 11:22 pm
Forum: TNM Discussion
Topic: Animals
Replies: 91
Views: 67484

ZeroPresence wrote:Evenin' gents.

Trestkon, fix your sentence structure old boy!
Yesir, sorry sir, my mistake, sir.
by Trestkon
Mon Oct 17, 2005 10:32 pm
Forum: TNM Discussion
Topic: Animals
Replies: 91
Views: 67484

All it took was a server change to coax the other 3 fans out of the bushes :)
by Trestkon
Mon Oct 17, 2005 9:02 pm
Forum: TNM Development Forum Archive
Topic: TNM Alpha Thread
Replies: 42
Views: 21816

Alpha 1.1.0 posted! The bug tracker is still out of order, but hopefully it'll be back quite soon.

The Nameless Mod Alpha v1.1.0
by Trestkon
Mon Oct 17, 2005 8:19 pm
Forum: Off Topic
Topic: Hello
Replies: 4
Views: 5277

Hey there, Nap, welcome to the forums:-)
by Trestkon
Mon Oct 17, 2005 2:46 pm
Forum: TNM Development Forum Archive
Topic: Writing
Replies: 57
Views: 61649

Writing

Writing: Jonas To-do list: Conversations needing to be done: - The Narcissus Entity ending - Ryan's infolinks for mission 24 ( kind of important!) + holocom? Text stuff which needs to be written: - Fill up the DXI email accounts - Fill up the GameSpy email accounts - Update relevant M22 mail accoun...
by Trestkon
Mon Oct 17, 2005 2:45 pm
Forum: TNM Development Forum Archive
Topic: Mapping
Replies: 163
Views: 123712

Mapping

Mapping crew: Jonas ZeroPresence Map progress: Note: "Done" is a relative term. I expect we'll be fixing and adding stuff until the very second the mod is released. "Done" implies that a map has progressed so far that we non-mappers can finish it. - Phasmatis' Apartment - FC Slum Sector - FC Slum S...
by Trestkon
Mon Oct 17, 2005 2:42 pm
Forum: TNM Development Forum Archive
Topic: Modeling
Replies: 505
Views: 212827

Modeling

Modeling crew:
Trestkon
Phasmatis

To-do list:
Radish Leaf
WeaponHandTex

Level 3D renders:

- DX Editing (ready)
- ABI labs (ready)

Random deco (low priority):
by Trestkon
Mon Oct 17, 2005 2:41 pm
Forum: TNM Development Forum Archive
Topic: Graphics
Replies: 90
Views: 85378

Graphics

Graphics crew: Breadfan Ricemanu Ryan fub A couple of to-do lists ordered after importance. Top jobs are most important to get done. (Resolution is given in width x height) Datavault textures : - PDX HQ map Miscellaneous stuff : - Space textures for the skybox in the space station maps - Textures f...
by Trestkon
Mon Oct 17, 2005 2:40 pm
Forum: TNM Development Forum Archive
Topic: Coding
Replies: 158
Views: 125576

Coding

Coding crew: That Guy 20_WCHQ01, 20_WCHQ02, 20_WCHQ03, and 20_WCHQ04 (planting some spyware): QR_MAIN_WCSpyware=TRUE QR_MAIN_ShadowCode=FALSE 20_DXO, 20_PDXHQ01, and 20_PDXHQ02 (stealing the news script): QR_MAIN_GetNewsscript=TRUE QR_MAIN_KillPhas=FALSE 20_GoatCity (destroying the melk fountains):...
by Trestkon
Mon Oct 17, 2005 2:39 pm
Forum: TNM Development Forum Archive
Topic: Packages
Replies: 111
Views: 95674

Packages

QA list: Mac: WaltonSimons (yahoo.com) Windows: Scott C (scoptic.com) Windows: Deus Diablo (hotmail.com) Windows: Aemer (hotmail.com) Windows: Chris the Cynic (maine.rr.com) Windows: Noah (yahoo.com) Windows: Master Kale (hotmail.com) Windows: Ozmo (hotmail.com) Windows: Philip Wood (europe.com) Wi...
by Trestkon
Mon Oct 17, 2005 2:37 pm
Forum: TNM Development Forum Archive
Topic: Audio
Replies: 396
Views: 225535

Audio

Audio crew: Grub Spaic Brian Gerstle Musicians: Leo Bad Ahmatron Steve Foxon Note on Death Tracks Death tracks should be 15 seconds in length and DO NOT have to loop RMS Scale: 0 to -6 dbFS for dialog -6 to -13 dbFS for sound effects -13 to -18dbFS for the music How to hear your .ogg tracks ingame ...
by Trestkon
Mon Oct 17, 2005 2:33 pm
Forum: TNM Development Forum Archive
Topic: Voice Acting
Replies: 300
Views: 177788

Voice Acting

This is to help keep track of who's voicing which character. Audio Tracker URL http://tnm.offtopicproductions.com/audiotracker/ Recording Volume It is easier to reduce the volume of sound files than it is to increase them, as such, we don't want recordings that are too quiet. Here's a sample from DX...