Search found 82 matches
- Thu Mar 26, 2009 12:57 pm
- Forum: TNM Spoiler Zone
- Topic: Downtown Weapon Stash
- Replies: 16
- Views: 10796
Re: Downtown Weapon Stash
Grenades are the simplest form of climbing. You only need 2. No need to get every trashcan in the city.
- Thu Mar 26, 2009 12:56 pm
- Forum: TNM Spoiler Zone
- Topic: Wiki
- Replies: 129
- Views: 128587
Re: Wiki
Wiki's feature a history tab which shows exactly what each person contributed to the page.
- Thu Mar 26, 2009 5:30 am
- Forum: TNM Help & Support
- Topic: Using HDTP with TNM
- Replies: 17
- Views: 37760
Re: Using HDTP with TNM
The guy above is a good reason why its always good to allow users to delete there posts.
- Thu Mar 26, 2009 5:23 am
- Forum: TNM Help & Support
- Topic: Testers wanted for DXOgg.dll fix
- Replies: 91
- Views: 69411
Re: Testers wanted for DXOgg.dll fix
Query: why didn't you add Exception handling(I posted a link to a MSDN article on it pages ago)? It would help to narrow down errors.
- Wed Mar 25, 2009 6:59 am
- Forum: TNM Help & Support
- Topic: Using HDTP with TNM
- Replies: 17
- Views: 37760
Re: Using HDTP with TNM
Are you sure you placed the HDTP lines in the correct places? Im using HDTP and its rendering the correct models. It should be like: [Core.System] PurgeCacheDays=30 SavePath=..\TNM\Save CachePath=..\Cache CacheExt=.uxx Paths=..\TNM\System\*.u Paths=..\TNM\Maps\*.dx Paths=..\TNM\Textures\*.utx Paths=...
- Wed Mar 25, 2009 6:40 am
- Forum: TNM Help & Support
- Topic: Patch 1.0.1
- Replies: 364
- Views: 294035
Re: Patch 1.0.1
Stereo in the weapons shop has no songs to play. Clicking on Credits brings up the blank.ogg is invalid.
- Tue Mar 24, 2009 6:48 pm
- Forum: TNM Help & Support
- Topic: Testers wanted for DXOgg.dll fix
- Replies: 91
- Views: 69411
Re: Testers wanted for DXOgg.dll fix
Any word on a new version which doesn't have the blank.ogg bug(I know a rollback works)?
- Tue Mar 24, 2009 11:49 am
- Forum: TNM Help & Support
- Topic: Patch 1.0.1
- Replies: 364
- Views: 294035
Re: Patch 1.0.1
DXI: What's the point of the base with the Matrix-style lobby with metal detectors ? None of the rooms seem to lead anywhere and you can only disable the meter detector AFTER setting it off when you enter the place. You can jump over the middle bit. But you can't jump back over it due to the comput...
- Tue Mar 24, 2009 4:03 am
- Forum: TNM Help & Support
- Topic: Patch 1.0.1
- Replies: 364
- Views: 294035
Re: Patch 1.0.1
I killed Kevo but never killed the WC pilot(I saved, killed WC pilot, then reloaded ), yet the helicopter crashes at ABI and That Guy sais "Nice flying hotshot". I wasn't flying it. Also got a crash on the same level.
- Tue Mar 24, 2009 3:22 am
- Forum: TNM Help & Support
- Topic: ZeroPresence, Oilnutter and co.
- Replies: 3
- Views: 3331
Re: ZeroPresence, Oilnutter and co.
Goats stayed friendly with me, except the 2 that came out with oinutter which then infected the guards near the entrance. Killing all of the guards didn't make the other goats hate me. They were still going "Wow your Trestkon, you just slaughtered some guards, but wow, i must tell my friends i met y...
- Tue Mar 24, 2009 3:16 am
- Forum: TNM Help & Support
- Topic: can a brother get a lol cat (AI solution)
- Replies: 18
- Views: 11585
Re: can a brother get a lol cat (AI solution)
Will do, as soon as you replace the physics system with something PhysX-ish and the lighting system with something CryEngine-esque. Get to work! PhysX sucks(It has a tendancy for objects to "Blow up"). Would it actualy be possible to use a different physics library, or is that done in the actual EX...
- Tue Mar 24, 2009 2:51 am
- Forum: TNM Spoiler Zone
- Topic: TNM CHEATS
- Replies: 13
- Views: 19976
Re: TNM CHEATS
To The Chap That Posted The Cheats First , Thanks A Lot !! , But When You Talk About This Matrix Box Above The Firewall Agent In Downtown , Ive Tried What You Said While Looking For This DataCube , But I Can't Seem To Find It Anywhere !! Explain in more detail where it is exactly It Is :) If you go...
- Tue Mar 24, 2009 2:33 am
- Forum: TNM Help & Support
- Topic: Patch 1.0.1
- Replies: 364
- Views: 294035
Re: Patch 1.0.1
Uh, killed Evil? How are you still playing the game if you've killed Evil Invasion in the PDX storyline? I didn't take the PDX storyline. Hence the bug. Proberly should have mentioned that :roll:. I was on the WC knock the guy out mission(Thought id go back into DX0 and nick some stuff). He shouldn...
- Mon Mar 23, 2009 4:14 pm
- Forum: TNM Help & Support
- Topic: Patch 1.0.1
- Replies: 364
- Views: 294035
Re: Patch 1.0.1
Even if you have killed Evil Invasion, if you go into DX0's storage room and knock out/kill Kevo (Also i had the Knock Out Kevo at his helicopter mission...) you get a message from Evil Invasion talking about his helicopter codes.
- Mon Mar 23, 2009 2:55 pm
- Forum: TNM Help & Support
- Topic: Patch 1.0.1
- Replies: 364
- Views: 294035
Re: Patch 1.0.1
if your friendly with the goats and go in athena's room the camera's are hostile to you, yet the worshipers that come running arn't hostile to you. Also the turrets in the stairs don't seem to pop out. Just the metal bit pops out.