Search found 621 matches

by G-Flex
Sun Jan 12, 2014 10:49 pm
Forum: DXEditing
Topic: The Story why you can ignite yourself with a FireExinguisher
Replies: 7
Views: 8306

Re: The Story why you can ignite yourself with a FireExingui

Huh, why is Flamed being used for the damage type? There's got to be some reason for that.
by G-Flex
Sun Jan 12, 2014 10:44 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 378875

Re: Deus Ex: Human Renovation (fan patch/mod)

Good news, everyone! I'm not dead! I apologize for the long delay and lack of contact; there have been a few things contributing to that. I was doing some really annoying and difficult work on the mod before, which caused me to lose some motivation. I also wasn't doing very good version control, gen...
by G-Flex
Tue Oct 08, 2013 12:54 pm
Forum: DXEditing
Topic: autosaves
Replies: 9
Views: 10499

Re: autosaves

Hrm, that can't be right. That would make it occur before the mission script timer starts, not after. Mind uploading a copy of the script somewhere, or pasting the relevant bits?
by G-Flex
Tue Oct 08, 2013 1:44 am
Forum: DXEditing
Topic: autosaves
Replies: 9
Views: 10499

Re: autosaves

Well, where exactly does yours happen in the code? I'm curious.
by G-Flex
Mon Oct 07, 2013 11:59 pm
Forum: DXEditing
Topic: autosaves
Replies: 9
Views: 10499

Re: autosaves

Delaying it worked for me as well, although that just meant an even greater delay between beginning play and the game saving, which felt really awkward to me. It's also worth mentioning that since the game will refuse to save during an infolink conversation, any map that opens with one won't get aut...
by G-Flex
Wed Oct 02, 2013 3:43 am
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 378875

Re: Deus Ex: Human Renovation (fan patch/mod)

Hi im wondering if this information is up to date http://kentie.net/article/dxguide/index.htm#downloads "Deus Ex Enhanced fixes some niggles Deus Exe does not: it includes high-res fonts and user interface elements, and fixes scopes/binoculars at high resolutions. Especially recommended if you find...
by G-Flex
Tue Oct 01, 2013 3:23 am
Forum: DXEditing
Topic: Deus Ex Physics
Replies: 16
Views: 17388

Re: Deus Ex Physics

Sorry about being snippy; I was playing Dungeon Crawl: Stone Soup and my character died due to my own stupidity and I was peeved about it. Yes, that's my excuse, and I'm going to have to live with it.
by G-Flex
Tue Oct 01, 2013 12:46 am
Forum: DXEditing
Topic: Deus Ex Physics
Replies: 16
Views: 17388

Re: Deus Ex Physics

Admittedly its way out of my comfort zone, but maybe? Classes: Actor, Triggers, Trigger, ShakeTrigger, properties: set collision and ShakeTrigger settings to match your cage size and desired shake-i-ness? Are you just guessing here or what? That's not even close to what ShakeTrigger does... or trig...
by G-Flex
Sat Sep 28, 2013 9:00 pm
Forum: DXEditing
Topic: autosaves
Replies: 9
Views: 10499

Re: autosaves

There's an autosave mechanism included in the working build of Deus Ex 2.0 (by DXBlaster, I think?). Unfortunately, it's kind of quirky (doesn't save until a fraction of a second after you gain control of the player character on the map) and also has some weird bugs I've been able to reproduce under...
by G-Flex
Tue Sep 24, 2013 5:01 am
Forum: DXEditing
Topic: Code Request
Replies: 3
Views: 5571

Re: Code Request

That's a pretty good point. It's generally smart to see if a combination of triggers (or other actors) will work before scrambling to make a new one.
by G-Flex
Sat Sep 21, 2013 4:41 am
Forum: Off Topic
Topic: Science question.
Replies: 47
Views: 43141

Re: Science question.

I have no idea if the above post is a joke or what, but antimatter does exist and has been produced artificially, albeit not in large quantities at all. It's also produced naturally in minute amounts in the form of positron decay (used in PET scans).
by G-Flex
Wed Sep 11, 2013 12:31 pm
Forum: DXEditing
Topic: Code Request
Replies: 3
Views: 5571

Re: Code Request

Can't this be done via a simple "else" statement added to FlagTrigger.uc?
by G-Flex
Mon Sep 09, 2013 5:29 pm
Forum: Off Topic
Topic: Maths Problem
Replies: 6
Views: 8376

Re: Maths Problem

Phasmatis wrote:I'm still a bit confused where does the 180 come from in this part?

130/180 * pi = (13/18)pi
Converting degrees to radians, since (degrees / 180)pi = radians.
by G-Flex
Mon Sep 09, 2013 1:06 pm
Forum: Off Topic
Topic: Maths Problem
Replies: 6
Views: 8376

Re: Maths Problem

I have nooooo idea where you're getting that math from at the end, and for what it's worth, there's also no way in hell that arc is 90 degrees. This is easily viewed if you look at the picture rotated. There are nine segments in the outer ring per 90 degrees, so 360 total, so 10 degrees per segment....
by G-Flex
Thu Sep 05, 2013 3:56 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 378875

Re: Deus Ex: Human Renovation (fan patch/mod)

Under what circumstances did you end up with anomalous health in the detention center? I know the game checks your health and sets your body parts to 50% health if they're below that, but if that screws up sometimes, I'd definitely want to fix it. Regarding poison damage: The conversation would stil...