Search found 144 matches

by Y|yukichigai
Mon Jul 15, 2013 12:58 am
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

Alright, that's more or less the difference I've been seeing. Intentional then. Yay.

I may alter the default to match, actually. Provided I can math right.
by Y|yukichigai
Sun Jul 14, 2013 7:16 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

Another thing of note: the scope view with the new textures seems to be of a decidedly wider aperture than stock. Is that on purpose or did I just mess up on math?
by Y|yukichigai
Sun Jul 14, 2013 5:44 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

A Future Pilot wrote:What kind of unresolved bugs are present in the original game?
This thread has a good summary of a bunch of them. WARNING: possible spoilers. The game is complicated enough that the mentions there shouldn't spoil much, but it can still happen.
by Y|yukichigai
Sat Jul 13, 2013 11:52 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

At least until Y|yukichigai is done updating Shifter. Seems to me that he is almost done with that anyway, so you might just want to stick around a little for that. Working on it. I just need to figure out how I'm going to address the MJ12 bug. Also I added a new feature: lootable containers. I'm s...
by Y|yukichigai
Fri Jul 12, 2013 5:45 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

Two questions:

1) Does this affect the UNATCO Troop mesh?

2) How dissimilar are the UNATCO and MJ12 meshes?

Might be able to do a doesn't-look-as-bad workaround by swapping to the UNATCO mesh with MJ12 textures overlaid when the MJ12 troops enter the sitting state.
by Y|yukichigai
Wed Jul 10, 2013 4:51 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

I could totally make them revert back to the old mesh when they sat down. Srs. :P
by Y|yukichigai
Wed Jul 10, 2013 12:58 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

It allows the user to enable/disable the new character models on a per-character basis. It allows for more customization plus it's a workaround for the MJ12 bug. I might be able to "borrow" bits of code for that, yes. First I just need to get all of this stuff in place and working. And what MJ12 bug?
by Y|yukichigai
Wed Jul 10, 2013 9:34 am
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

bjorn98009_91 wrote:Will Shifter include the "HDTP settings" menu item?
I hadn't even looked into it yet. Because I'm lazy, what does it do? :P
by Y|yukichigai
Tue Jul 09, 2013 7:07 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

I was thinking of something like that, except unfortunately multiskins is a collection of overrides. It's not updated automatically from the mesh, best I can tell. Same with Skin, Texture, etc. etc. Bah, it's okay. I'm missing out on two relatively small portions of the massive massive chunk of stuf...
by Y|yukichigai
Tue Jul 09, 2013 3:30 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

Ah. Well poo. Sounds like its required then. The maddening part is that I can load meshes which then reference that utx file by default, and the textures will load on the mesh just fine. I used that for a few things already. That doesn't make the textures themselves directly accessible though for wh...
by Y|yukichigai
Tue Jul 09, 2013 12:08 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

I don't actually have a UTX. All the optional textures I have are stuck in a .U which I can dynamically load.

Actually, why are your animated textures all in a .utx instead of a .u? If it was in the latter I think DynamicLoadObject would work on it. Is there something a utx has over .u?
by Y|yukichigai
Tue Jul 09, 2013 3:21 am
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

DDL wrote:Preload the entire package via an exec obj load?
That would make HDTP mandatory for running Shifter then I think. Exec Obj Load is a compiler command.
by Y|yukichigai
Mon Jul 08, 2013 6:16 am
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

Yeah it looks like I can't dynamically import the spark and flame effects for the new flares. It probably also means I can't update the flame effects for the flamethrower either, sadly. DynamicLoadObject is a great function but apparently it demands that what is loaded is in a .u file. A .utx simply...
by Y|yukichigai
Sun Jul 07, 2013 9:25 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

Wow ! I thought I was a ‘stick-in-the-mud’ gamer, but jeez ! You’ve beaten me by a country mile. Heck ! This is almost Guinness Book-like ! :mrgreen: By the way I never had the chance to thank you for Shifter. This is the time I guess. Cheers for your dedication and good luck for the next version. ...
by Y|yukichigai
Sun Jul 07, 2013 9:06 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 461568

Re: HDTP beta

Alright, I can't find any good tutorials on envmapping in Unreal 1/Deus Ex. Someone got a link? I don't even know the syntax I'm looking at using.