Search found 155 matches
- Sat Aug 24, 2013 11:58 pm
- Forum: General Discussion
- Topic: Death of a Duclare (movie pre-production)
- Replies: 9
- Views: 12284
Re: Death of a Duclare (movie pre-production)
Good luck but if you've come to the forum looking ideas etc you're going to hit an awful block during script creation and filming. Something tells me because you have done this you havent had/got the experience to see it through. Good luck though.
- Wed Aug 21, 2013 9:32 pm
- Forum: TNM Discussion
- Topic: Where do you learn to speak English like Phasmatis?
- Replies: 14
- Views: 24167
Re: Where do you learn to speak English like Phasmatis?
I was watching a tv program last night about archeology near Urecht if I've spelt that right. I thoroughly enjoyed the accent "Can ssssshhom one hand me the ssshhhhisel?"
It's still stuck in my head lol
It's still stuck in my head lol
Re: Sound FX
Anybody any idea?
- Tue Aug 20, 2013 2:38 am
- Forum: DXEditing
- Topic: Unrealed (and UED2) Crash
- Replies: 15
- Views: 15515
Re: Unrealed (and UED2) Crash
Something must have changed OP. Program's just don't stop working. Something is ticking it off
- Mon Aug 19, 2013 11:33 pm
- Forum: DXEditing
- Topic: Deus Ex Hands
- Replies: 2
- Views: 5278
Re: Deus Ex Hands
Exactly what I was after, thanks DJ ill get in touch with Jonas accordingly.
- Sun Aug 18, 2013 10:00 am
- Forum: DXEditing
- Topic: Deus Ex Hands
- Replies: 2
- Views: 5278
Deus Ex Hands
Hi does anyone have a set of Deus Ex Hands in either ms3d format or similar they could send across? My DX Xtractor doesnt extract readable files. They always end up i error. Textures as well please if possible
- Sat Aug 17, 2013 10:02 pm
- Forum: DXEditing
- Topic: DXE Updates
- Replies: 8
- Views: 23157
Re: DXE Updates
erm.....this is and old thread but this might be useful to someone. I have tutorials from i believed to be the original DXE site by Jered and TraX2000. These involve the following: 1. Linking Maps 2. Doors & Triggers 3. Elevators 4. Water 5. Ladders 6. Lighting Switches 7. Security Consoles and Came...
Sound FX
.....I have another problem :mrgreen: I have created a .u file with some sound Fx at 22kz 16bit mono format. Now, I can load the .u file in the sound browser and select the sounds and apply then to AmbientSound and they work and play in game but whenever I close the ask and reopen. The .u file hasn'...
- Thu Aug 15, 2013 2:58 pm
- Forum: DXEditing
- Topic: Conedit and NPC following JC...
- Replies: 10
- Views: 10069
Re: Conedit and NPC following JC...
There's someone I haven't spoken o in a while I will do this as you say! Hankssss!
- Thu Aug 15, 2013 12:22 am
- Forum: DXEditing
- Topic: Conedit and NPC following JC...
- Replies: 10
- Views: 10069
Re: Conedit and NPC following JC...
Share the knowledge definitely! That's a brilliant idea. Finish off what Tack and UC could not
- Wed Aug 14, 2013 6:00 pm
- Forum: DXEditing
- Topic: Conedit and NPC following JC...
- Replies: 10
- Views: 10069
Re: Conedit and NPC following JC...
Bjorn you are the man! That's exactly what I was looking for! Thank you very very much
- Tue Aug 13, 2013 7:57 pm
- Forum: DXEditing
- Topic: Conedit and NPC following JC...
- Replies: 10
- Views: 10069
Re: Conedit and NPC following JC...
oOoOoOoOo I never knew that table existed much appreciated. Any idea under what bit I use it in conEdit?
- Tue Aug 13, 2013 12:07 am
- Forum: DXEditing
- Topic: Conedit and NPC following JC...
- Replies: 10
- Views: 10069
Conedit and NPC following JC...
Hi guys I'm baack this time looking to know if anyone knows any tutorials on giving an NPC the chance to join you/follow you after a choice made in conversation. Exactly like Miguel in unatco. I'm making some real nice progress so some light shed would be nice.
- Sun Aug 11, 2013 1:35 pm
- Forum: DXEditing
- Topic: From camera to player view
- Replies: 4
- Views: 6618
Re: From camera to player view
Hi guys,
I was going to go to JCs perspective after the cutscene. Cutscene first then into normal gameplay without loading screens?
@DJ I don't where all that stuff goes XD
I was going to go to JCs perspective after the cutscene. Cutscene first then into normal gameplay without loading screens?
@DJ I don't where all that stuff goes XD
- Sat Aug 10, 2013 7:45 pm
- Forum: DXEditing
- Topic: From camera to player view
- Replies: 4
- Views: 6618
From camera to player view
Hi guys m working on some cinematics and I'm looking to know how do I get to normal FOV after some camera angles have been executed? Eg. Some camera angles of JC walking about then it resumes normal gameplay.