Search found 155 matches

by AlvinD
Sat Aug 24, 2013 11:58 pm
Forum: General Discussion
Topic: Death of a Duclare (movie pre-production)
Replies: 9
Views: 12284

Re: Death of a Duclare (movie pre-production)

Good luck but if you've come to the forum looking ideas etc you're going to hit an awful block during script creation and filming. Something tells me because you have done this you havent had/got the experience to see it through. Good luck though. :lol:
by AlvinD
Wed Aug 21, 2013 9:32 pm
Forum: TNM Discussion
Topic: Where do you learn to speak English like Phasmatis?
Replies: 14
Views: 24167

Re: Where do you learn to speak English like Phasmatis?

I was watching a tv program last night about archeology near Urecht if I've spelt that right. I thoroughly enjoyed the accent :mrgreen: "Can ssssshhom one hand me the ssshhhhisel?"

It's still stuck in my head lol
by AlvinD
Wed Aug 21, 2013 1:27 am
Forum: DXEditing
Topic: Sound FX
Replies: 3
Views: 5398

Re: Sound FX

Anybody any idea? :roll:
by AlvinD
Tue Aug 20, 2013 2:38 am
Forum: DXEditing
Topic: Unrealed (and UED2) Crash
Replies: 15
Views: 15515

Re: Unrealed (and UED2) Crash

Something must have changed OP. Program's just don't stop working. Something is ticking it off :-k
by AlvinD
Mon Aug 19, 2013 11:33 pm
Forum: DXEditing
Topic: Deus Ex Hands
Replies: 2
Views: 5278

Re: Deus Ex Hands

Exactly what I was after, thanks DJ :) ill get in touch with Jonas accordingly.
by AlvinD
Sun Aug 18, 2013 10:00 am
Forum: DXEditing
Topic: Deus Ex Hands
Replies: 2
Views: 5278

Deus Ex Hands

Hi does anyone have a set of Deus Ex Hands in either ms3d format or similar they could send across? My DX Xtractor doesnt extract readable files. They always end up i error. Textures as well please if possible :)
by AlvinD
Sat Aug 17, 2013 10:02 pm
Forum: DXEditing
Topic: DXE Updates
Replies: 8
Views: 23157

Re: DXE Updates

erm.....this is and old thread but this might be useful to someone. I have tutorials from i believed to be the original DXE site by Jered and TraX2000. These involve the following: 1. Linking Maps 2. Doors & Triggers 3. Elevators 4. Water 5. Ladders 6. Lighting Switches 7. Security Consoles and Came...
by AlvinD
Thu Aug 15, 2013 11:09 pm
Forum: DXEditing
Topic: Sound FX
Replies: 3
Views: 5398

Sound FX

.....I have another problem :mrgreen: I have created a .u file with some sound Fx at 22kz 16bit mono format. Now, I can load the .u file in the sound browser and select the sounds and apply then to AmbientSound and they work and play in game but whenever I close the ask and reopen. The .u file hasn'...
by AlvinD
Thu Aug 15, 2013 2:58 pm
Forum: DXEditing
Topic: Conedit and NPC following JC...
Replies: 10
Views: 10069

Re: Conedit and NPC following JC...

There's someone I haven't spoken o in a while :) I will do this as you say! Hankssss!
by AlvinD
Thu Aug 15, 2013 12:22 am
Forum: DXEditing
Topic: Conedit and NPC following JC...
Replies: 10
Views: 10069

Re: Conedit and NPC following JC...

Share the knowledge definitely! That's a brilliant idea. Finish off what Tack and UC could not :)
by AlvinD
Wed Aug 14, 2013 6:00 pm
Forum: DXEditing
Topic: Conedit and NPC following JC...
Replies: 10
Views: 10069

Re: Conedit and NPC following JC...

Bjorn you are the man! That's exactly what I was looking for! Thank you very very much :)
by AlvinD
Tue Aug 13, 2013 7:57 pm
Forum: DXEditing
Topic: Conedit and NPC following JC...
Replies: 10
Views: 10069

Re: Conedit and NPC following JC...

oOoOoOoOo I never knew that table existed :) much appreciated. Any idea under what bit I use it in conEdit?
by AlvinD
Tue Aug 13, 2013 12:07 am
Forum: DXEditing
Topic: Conedit and NPC following JC...
Replies: 10
Views: 10069

Conedit and NPC following JC...

Hi guys I'm baack this time looking to know if anyone knows any tutorials on giving an NPC the chance to join you/follow you after a choice made in conversation. Exactly like Miguel in unatco. I'm making some real nice progress so some light shed would be nice.
by AlvinD
Sun Aug 11, 2013 1:35 pm
Forum: DXEditing
Topic: From camera to player view
Replies: 4
Views: 6618

Re: From camera to player view

Hi guys,

I was going to go to JCs perspective after the cutscene. Cutscene first then into normal gameplay without loading screens?

@DJ I don't where all that stuff goes XD
by AlvinD
Sat Aug 10, 2013 7:45 pm
Forum: DXEditing
Topic: From camera to player view
Replies: 4
Views: 6618

From camera to player view

Hi guys m working on some cinematics and I'm looking to know how do I get to normal FOV after some camera angles have been executed? Eg. Some camera angles of JC walking about then it resumes normal gameplay.