DaveW,
Try to use local light source (bSpecialLit).
Search found 151 matches
- Sun Jul 22, 2012 3:58 am
- Forum: DXEditing
- Topic: Random UnrealEd questions
- Replies: 9
- Views: 5685
- Sun Jul 22, 2012 3:49 am
- Forum: DXEditing
- Topic: Distributing game
- Replies: 74
- Views: 55484
- Sat Jul 21, 2012 11:54 am
- Forum: DXEditing
- Topic: Distributing game
- Replies: 74
- Views: 55484
Re: Distributing game
I added Direct3d9 rendering library, the mod uses it by default.
- Fri Jul 20, 2012 12:39 pm
- Forum: DXEditing
- Topic: Distributing game
- Replies: 74
- Views: 55484
Re: Distributing game
I did not found any weapons yet
- Fri Jul 20, 2012 11:13 am
- Forum: DXEditing
- Topic: Distributing game
- Replies: 74
- Views: 55484
Re: Distributing game
Thanks, i'll try.Oh, it's not a marked building, but you use the call button near the glass doors across from the parking garage.
What exactly ?I would like to finalize the end of the Seattle mission, and then may I ask for your assistance?
- Fri Jul 20, 2012 10:09 am
- Forum: DXEditing
- Topic: Distributing game
- Replies: 74
- Views: 55484
Re: Distributing game
I've got it working. Now i have question: how i can do this: http://www.imagocentre.com/thumbnail/103/Image00002_217.jpg it's all good, I'm just curious if it's loading correctly, and if anyone had to do some extra work to get it to run so I know what to do for next time. I can try to make this for ...
- Thu Jul 12, 2012 8:28 pm
- Forum: DXEditing
- Topic: Distributing game
- Replies: 74
- Views: 55484
Re: Distributing game
It requires TexDetails.utx to load the first map
- Thu Jul 12, 2012 9:59 am
- Forum: DXEditing
- Topic: [release] UsableScreen for Deus Ex
- Replies: 4
- Views: 4375
[release] UsableScreen for Deus Ex
I found this mod for UT '99 long time ago. I fixed some bugs, and ported code (from version 1.5 beta) to work with Deus Ex. It allows to create interactive panels, like in Doom3. Archive includes version for DX, for UT '99 (for use with UED2), three demo maps, required textures, and my program, to c...
- Thu Jul 12, 2012 8:59 am
- Forum: DXEditing
- Topic: Cannot destroy actor... (!)
- Replies: 10
- Views: 7369
Re: Cannot destroy actor... (!)
DDL , Thank you! Now it works! function DestroyElBt() { local Button1 B; foreach allactors(class'Button1', B) if (B.event=='Underground') { B.Event=''; B.bHidden = true; B.Destroy(); } Player.ClientMessage("Removing Button"); } I noticed Interesting thing: when button just destroyed, it "activates ...
- Thu Jul 12, 2012 8:10 am
- Forum: DXEditing
- Topic: Cannot destroy actor... (!)
- Replies: 10
- Views: 7369
Re: Cannot destroy actor... (!)
Well, there is the fact you're declaring a local switch1 and then hunting for a button1. I think they're different subclasses of deusexdeco, so not related. I'm kinda suprised it compiles,to be honest. Yes, i changed it, and not tried to compile yet. But it not worked anyway. function DestroyElBt()...
- Thu Jul 12, 2012 2:18 am
- Forum: DXEditing
- Topic: Cannot destroy actor... (!)
- Replies: 10
- Views: 7369
Cannot destroy actor... (!)
I have CaroneElevator and Button1 on the map. When player did something, both actors should be destroyed. I can destroy the elevator, but i cannot manipulate with button at all. This is very strange! Here is my MissionScript, used with the map: Class MissionScript_reactor expands D2MissionScript; Co...
- Sun Jul 08, 2012 8:09 am
- Forum: DXEditing
- Topic: Deus Ex- Modern Combat
- Replies: 18
- Views: 24307
Re: Deus Ex- Modern Combat
I cannot download the file from RapidShare. ): Can you upload it to LetitBit or other file hosting?
- Thu Jun 28, 2012 7:48 am
- Forum: General Discussion
- Topic: Weird GEP Gun texture problem
- Replies: 7
- Views: 7881
Re: Weird GEP Gun texture problem
This can be fixed by using this console command (press T in game and type this):
This method was used in 2027. It works!
Code: Select all
set WeaponGepGun PlayerViewOffset (X=36.00,Y=-22.00,Z=-10.00)
- Thu May 24, 2012 2:26 pm
- Forum: DXEditing
- Topic: Difference between "decompile" and "extract"
- Replies: 4
- Views: 4915
- Thu May 24, 2012 2:58 am
- Forum: DXEditing
- Topic: Difference between "decompile" and "extract"
- Replies: 4
- Views: 4915
Re: Difference between "decompile" and "extract"
What program you using? DeusExExtractor or WotGrealExporter ?