Search found 151 matches

by Andrievskaya Veronika
Sun Jul 22, 2012 3:58 am
Forum: DXEditing
Topic: Random UnrealEd questions
Replies: 9
Views: 5685

Re: Random UnrealEd questions

DaveW,

Try to use local light source (bSpecialLit).
by Andrievskaya Veronika
Sun Jul 22, 2012 3:49 am
Forum: DXEditing
Topic: Distributing game
Replies: 74
Views: 55484

Re: Distributing game

I've recorded video with instructions :D.

http://youtu.be/OZ4xrIw9VFg
by Andrievskaya Veronika
Sat Jul 21, 2012 11:54 am
Forum: DXEditing
Topic: Distributing game
Replies: 74
Views: 55484

Re: Distributing game

I added Direct3d9 rendering library, the mod uses it by default.
by Andrievskaya Veronika
Fri Jul 20, 2012 12:39 pm
Forum: DXEditing
Topic: Distributing game
Replies: 74
Views: 55484

Re: Distributing game

I did not found any weapons yet :)
by Andrievskaya Veronika
Fri Jul 20, 2012 11:13 am
Forum: DXEditing
Topic: Distributing game
Replies: 74
Views: 55484

Re: Distributing game

Oh, it's not a marked building, but you use the call button near the glass doors across from the parking garage.
Thanks, i'll try.
I would like to finalize the end of the Seattle mission, and then may I ask for your assistance?
What exactly ?
by Andrievskaya Veronika
Fri Jul 20, 2012 10:09 am
Forum: DXEditing
Topic: Distributing game
Replies: 74
Views: 55484

Re: Distributing game

I've got it working. Now i have question: how i can do this: http://www.imagocentre.com/thumbnail/103/Image00002_217.jpg it's all good, I'm just curious if it's loading correctly, and if anyone had to do some extra work to get it to run so I know what to do for next time. I can try to make this for ...
by Andrievskaya Veronika
Thu Jul 12, 2012 8:28 pm
Forum: DXEditing
Topic: Distributing game
Replies: 74
Views: 55484

Re: Distributing game

It requires TexDetails.utx to load the first map :)
by Andrievskaya Veronika
Thu Jul 12, 2012 9:59 am
Forum: DXEditing
Topic: [release] UsableScreen for Deus Ex
Replies: 4
Views: 4375

[release] UsableScreen for Deus Ex

I found this mod for UT '99 long time ago. I fixed some bugs, and ported code (from version 1.5 beta) to work with Deus Ex. It allows to create interactive panels, like in Doom3. Archive includes version for DX, for UT '99 (for use with UED2), three demo maps, required textures, and my program, to c...
by Andrievskaya Veronika
Thu Jul 12, 2012 8:59 am
Forum: DXEditing
Topic: Cannot destroy actor... (!)
Replies: 10
Views: 7369

Re: Cannot destroy actor... (!)

DDL , Thank you! Now it works! function DestroyElBt() { local Button1 B; foreach allactors(class'Button1', B) if (B.event=='Underground') { B.Event=''; B.bHidden = true; B.Destroy(); } Player.ClientMessage("Removing Button"); } I noticed Interesting thing: when button just destroyed, it "activates ...
by Andrievskaya Veronika
Thu Jul 12, 2012 8:10 am
Forum: DXEditing
Topic: Cannot destroy actor... (!)
Replies: 10
Views: 7369

Re: Cannot destroy actor... (!)

Well, there is the fact you're declaring a local switch1 and then hunting for a button1. I think they're different subclasses of deusexdeco, so not related. I'm kinda suprised it compiles,to be honest. Yes, i changed it, and not tried to compile yet. But it not worked anyway. function DestroyElBt()...
by Andrievskaya Veronika
Thu Jul 12, 2012 2:18 am
Forum: DXEditing
Topic: Cannot destroy actor... (!)
Replies: 10
Views: 7369

Cannot destroy actor... (!)

I have CaroneElevator and Button1 on the map. When player did something, both actors should be destroyed. I can destroy the elevator, but i cannot manipulate with button at all. This is very strange! Here is my MissionScript, used with the map: Class MissionScript_reactor expands D2MissionScript; Co...
by Andrievskaya Veronika
Sun Jul 08, 2012 8:09 am
Forum: DXEditing
Topic: Deus Ex- Modern Combat
Replies: 18
Views: 24307

Re: Deus Ex- Modern Combat

I cannot download the file from RapidShare. ): Can you upload it to LetitBit or other file hosting?
by Andrievskaya Veronika
Thu Jun 28, 2012 7:48 am
Forum: General Discussion
Topic: Weird GEP Gun texture problem
Replies: 7
Views: 7881

Re: Weird GEP Gun texture problem

This can be fixed by using this console command (press T in game and type this):

Code: Select all

set WeaponGepGun PlayerViewOffset (X=36.00,Y=-22.00,Z=-10.00)
This method was used in 2027. It works!
by Andrievskaya Veronika
Thu May 24, 2012 2:26 pm
Forum: DXEditing
Topic: Difference between "decompile" and "extract"
Replies: 4
Views: 4915

Re: Difference between "decompile" and "extract"

Usually you need to Extract classes.

Extracted textures, sounds and models will be located in "base DX directory"\"Package". See screenshot for example.
Image
by Andrievskaya Veronika
Thu May 24, 2012 2:58 am
Forum: DXEditing
Topic: Difference between "decompile" and "extract"
Replies: 4
Views: 4915

Re: Difference between "decompile" and "extract"

What program you using? DeusExExtractor or WotGrealExporter ?