Search found 151 matches
- Wed Mar 13, 2013 2:27 am
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31026
Re: Deus Ex : Delta ]2[. [release 1] [English]
Other than losing the weapon (actually it's due to registering multiple items as "equipped"), the other major problem I noted was that on the menu screens you can trigger them with the left mouse button and use whatever item you happen to have. It seems to mainly be the throwable ones (flares, LAMs...
- Tue Mar 12, 2013 4:13 am
- Forum: General Discussion
- Topic: DX Loader 2.03
- Replies: 56
- Views: 82861
Re: DX Loader
Very interesting project! But unfortunately, this program does not works for me. I only see this: http://www.imagocentre.com/images/114/Image_276_614.jpg Maybe this is my problem, but i cannot do this: 1) The path of Deus Ex will be found by reading the "Folder" value in the "HKLM\SOFTWARE\Unreal Te...
- Tue Mar 12, 2013 3:37 am
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31026
Download link
New version is ready. See first post for details. Changelog: * Now Playerclass uses model from MPCharacters.u (thanks to DDL for suggestion) * Some textures are left with Russian text, now fixed. * Removed hardcoded bind for ENTER key (now only in User.ini) * Also translated few texts in datacubes a...
- Mon Mar 11, 2013 4:02 am
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31026
Re: Deus Ex : Delta ]2[. [release 1] [English]
Sorry for delays. The new version is almost ready. This time i'll include the latest version of the HDTP. Also i increased resolution of some textures, so they are looks better.
- Fri Mar 08, 2013 4:03 am
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31026
Re: Deus Ex : Delta ]2[. [release 1] [English]
Okay? How to use it? Or is it not supported yet? Suspicious-looking guy in the Lost City can sell you the weapon that uses these ammo :). For 21600 credits. But as i mentioned earlier, this part not translated yet. Morpheus , i need the log just after this: Next, I got tothe top of the elevator aft...
- Thu Mar 07, 2013 9:18 pm
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31026
Re: Deus Ex : Delta ]2[. [release 1] [English]
This is explosive ammo. For now, FOV is locked, because i'm rendering some weapon flashes using RenderOverlays event. Remove the Internal.bin (in Delta][/System/ directory) file and any key bindings should work correctly. First, I saved at the door where the mechanic has to open it, before the conve...
- Thu Mar 07, 2013 2:18 am
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31026
Re: Deus Ex : Delta ]2[. [release 1] [English]
Thanks to pointing me to my mistakes. I'll translate untranslated strings today or tomorrow :) And of course, textures too. One little hint about the greasels on the bridge: don't try to kill them. The pistol has high MomentumTransfer, so you can just clash them into fire (almost like in end of the ...
- Wed Mar 06, 2013 7:57 am
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31026
Re: Deus Ex : Delta ]2[. [release 1] [English]
In this release you can play up to Teleport Station #2. And that is all for now . Got any more plans with it (like adding new maps or items) or is it basically finished? The next release will include: Lost City (part one and two) Dangerous tunnel ...In the future: ... <spoiler :) > Military base (th...
- Wed Mar 06, 2013 3:48 am
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31026
Re: Deus Ex : Delta ]2[. [release 1] [English]
No, this is story from previous part. It seems like the entire regular DX directory was zipped up No, the files was copied by FirstRun.cmd file. How did you installed it? Yes, and i'd like to see the log (D43K.log) Important : Download the fixed texture package: here >> ( important! ) and unzip the ...
- Tue Mar 05, 2013 12:37 pm
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31026
Re: Deus Ex : Delta ]2[. [release 1] [English]
Download is ready. Everything in first post.
- Mon Mar 04, 2013 9:26 am
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31026
Re: Deus Ex : Delta ]2[. [release 1] [English]
Not exactly. Videos on my YT channel opened for everyone, so everyone can know about the mod from the videos (if will find them of course)
- Mon Mar 04, 2013 3:15 am
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31026
Deus Ex : Delta ]2[. [release 1] [English]
The story: This mod starts in place where JC Denton saw the mechanic, who helped him to burn the Universal Constructor in last time. And now you're playing as that mechanic. Your name is Jerry. And you're have only pistol and some grenades. And you're want to escape from this place forgotten by God...
- Thu Jan 03, 2013 8:02 am
- Forum: DXEditing
- Topic: [RELEASE] MoreTriggers compiled
- Replies: 11
- Views: 24739
Re: MoreTriggers compiled [RELEASE]
Check the DeusEx/Mission05.uc, function FirstFrame(), starting from
// remove the player's inventory and put it in a room
// remove the player's inventory and put it in a room
- Thu Jan 03, 2013 1:42 am
- Forum: DXEditing
- Topic: [release] D2_MoveTrigger
- Replies: 3
- Views: 4678
Re: [release] D2_MoveTrigger
See this code:
I'll compile the script and demo map will be included. With version for UED2
Code: Select all
If (bDonNotMoveDirectly) //=true
{
P.SetLocation(SP.Location);
P.SetRotation(SP.Rotation);
}
- Wed Jan 02, 2013 2:21 am
- Forum: DXEditing
- Topic: [release] D2_MoveTrigger
- Replies: 3
- Views: 4678
[release] D2_MoveTrigger
I made this trigger as extended replacement for OrdersTrigger. It very useful for me, and maybe will be useful for someone else. NOTE : Use SpawnPoint for this trigger. This is important, otherwise it will not work. Here is the code: //============================== // D2_MoveTrigger // Class D2_Mov...