Search found 151 matches
- Sun Mar 11, 2018 4:39 am
- Forum: HDTP Discussion
- Topic: How and where i can get HDTP sources?
- Replies: 4
- Views: 9213
How and where i can get HDTP sources?
If this is possible. I would like to use them in Deus Ex : Reborn project.
- Sat Nov 11, 2017 8:49 am
- Forum: DXEditing
- Topic: Make NPCs sit or crouch
- Replies: 6
- Views: 12786
Re: Make NPCs sit or crouch
In UnrealEd in pawn's properties set orders to Sitting. In ordersTag set tag of chair.
Also set bUseFirstSeatOnly to false, so pawn will try to find another chair when required.
Also set bUseFirstSeatOnly to false, so pawn will try to find another chair when required.
- Thu Jul 13, 2017 8:44 am
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 145160
Re: Minor things worth mentioning
The ROMM version looks more colorful than others, so i would prefer it.
- Thu Jul 13, 2017 8:21 am
- Forum: General Discussion
- Topic: Deus Ex Reborn (a big surprise!)
- Replies: 56
- Views: 69978
Re: Deus Ex Reborn (a big surprise!)
If someone wants to help us to finish this project, PM me. We are already have all maps converted into UT2004 format (with lighting, texturing, and all objects and pickups), some sort of working HUD, few weapons, working object highlight (exactly as in original DX) and frob, multitools, lockpicks an...
- Wed Jul 12, 2017 9:20 am
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 145160
Re: Minor things worth mentioning
Cargo_ROMM
- Thu Sep 01, 2016 2:39 am
- Forum: DXEditing
- Topic: Deus Ex Editing PACK 2.2 [RELEASE]
- Replies: 84
- Views: 108051
Re: Deus Ex Editing PACK 2.2 [RELEASE]
As the SDK comes with dialogues for just the first levels... does someone have any idea on how can I extract the original .con files for all the levels in the game? Use DeusExExtractor GUI or this command deedcui R:\DeusEx\System\ /D:U:\unpack where R:\DeusEx\System\ is your Deus Ex System director...
- Wed Aug 31, 2016 4:27 am
- Forum: DXEditing
- Topic: Deus Ex Extractor...
- Replies: 2
- Views: 6984
Re: Deus Ex Extractor...
It included into DX Editing Pack
http://www.offtopicproductions.com/foru ... 36&t=10464
http://www.offtopicproductions.com/foru ... 36&t=10464
- Sun Jun 26, 2016 3:43 am
- Forum: DXEditing
- Topic: Silent laser beams and security bots
- Replies: 1
- Views: 4094
Silent laser beams and security bots
Once i needed to make laser beams noiseless, but changing BeamTrigger's defprops does not works. So i used MissionScript to implement this. The idea is changing properties of laserbeams directly. The functions are used in Timer(); You can get location of any Actor from the editor: http://www.imagoce...
- Sun Jun 19, 2016 2:55 am
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 145160
Re: Minor things worth mentioning
The link is brokenHanfling wrote: http://coding.hanfling.de/HTK-20160618.zip
- Sat Jun 18, 2016 9:40 pm
- Forum: DXEditing
- Topic: DXOgg .dll Errors?
- Replies: 7
- Views: 10200
- Sat Jun 18, 2016 1:16 pm
- Forum: DXEditing
- Topic: DXOgg .dll Errors?
- Replies: 7
- Views: 10200
Re: DXOgg .dll Errors?
Veronika: That sounds like you are using my DXOgg.u but the "stock" DXOgg.dll since Revision introduced the CheckFiles function. So basically the .u file is looking for the native CheckFiles function but can't find it since it's not in your .dll. I tried files from your archive, but nothing changed...
- Mon Jun 06, 2016 2:30 pm
- Forum: DXEditing
- Topic: DXOgg .dll Errors?
- Replies: 7
- Views: 10200
Re: DXOgg .dll Errors?
I have same problem with DxOgg. Can't find 'intADxOggexecCheckFiles' in 'DxOgg.dll' History: UPackage::GetDllExport <- UFunction::Bind <- UField::PostLoad <- UStruct::PostLoad <- UFunction::PostLoad <- UObject::ConditionalPostLoad <- (Function DxOgg.DxOgg.CheckFiles) <- PostLoadObjects <- UObject::E...
- Thu Apr 25, 2013 2:09 am
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31076
Re: Deus Ex : Delta ]2[. [release 1] [English]
Recently i decided to change storyline a bit. Thus, bad ending will be removed. New screenshots of the modified level: http://www.imagocentre.com/thumbnail/117/NoExit_00001_322.jpg http://www.imagocentre.com/thumbnail/117/NoExit_00002_795.jpg http://www.imagocentre.com/thumbnail/117/NoExit_00003_222...
- Sat Mar 23, 2013 3:43 am
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31076
Re: Deus Ex : Delta ]2[. [release 1] [English]
What situation causes that? I never saw anything like this, even when i tried to make speedrun.
- Thu Mar 21, 2013 2:27 am
- Forum: General Discussion
- Topic: Deus Ex : Delta ]2[. [release 1] [English]
- Replies: 38
- Views: 31076
Re: Deus Ex : Delta ]2[. [release 1] [English]
Can i see the log file (if not empty) ?