Search found 151 matches

by Andrievskaya Veronika
Sun Mar 11, 2018 4:39 am
Forum: HDTP Discussion
Topic: How and where i can get HDTP sources?
Replies: 4
Views: 9213

How and where i can get HDTP sources?

If this is possible. I would like to use them in Deus Ex : Reborn project.
by Andrievskaya Veronika
Sat Nov 11, 2017 8:49 am
Forum: DXEditing
Topic: Make NPCs sit or crouch
Replies: 6
Views: 12786

Re: Make NPCs sit or crouch

In UnrealEd in pawn's properties set orders to Sitting. In ordersTag set tag of chair.
Also set bUseFirstSeatOnly to false, so pawn will try to find another chair when required.
by Andrievskaya Veronika
Thu Jul 13, 2017 8:44 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 145160

Re: Minor things worth mentioning

The ROMM version looks more colorful than others, so i would prefer it.
by Andrievskaya Veronika
Thu Jul 13, 2017 8:21 am
Forum: General Discussion
Topic: Deus Ex Reborn (a big surprise!)
Replies: 56
Views: 69978

Re: Deus Ex Reborn (a big surprise!)

If someone wants to help us to finish this project, PM me. We are already have all maps converted into UT2004 format (with lighting, texturing, and all objects and pickups), some sort of working HUD, few weapons, working object highlight (exactly as in original DX) and frob, multitools, lockpicks an...
by Andrievskaya Veronika
Wed Jul 12, 2017 9:20 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 145160

Re: Minor things worth mentioning

Cargo_ROMM
by Andrievskaya Veronika
Thu Sep 01, 2016 2:39 am
Forum: DXEditing
Topic: Deus Ex Editing PACK 2.2 [RELEASE]
Replies: 84
Views: 108051

Re: Deus Ex Editing PACK 2.2 [RELEASE]

As the SDK comes with dialogues for just the first levels... does someone have any idea on how can I extract the original .con files for all the levels in the game? Use DeusExExtractor GUI or this command deedcui R:\DeusEx\System\ /D:U:\unpack where R:\DeusEx\System\ is your Deus Ex System director...
by Andrievskaya Veronika
Wed Aug 31, 2016 4:27 am
Forum: DXEditing
Topic: Deus Ex Extractor...
Replies: 2
Views: 6984

Re: Deus Ex Extractor...

by Andrievskaya Veronika
Sun Jun 26, 2016 3:43 am
Forum: DXEditing
Topic: Silent laser beams and security bots
Replies: 1
Views: 4094

Silent laser beams and security bots

Once i needed to make laser beams noiseless, but changing BeamTrigger's defprops does not works. So i used MissionScript to implement this. The idea is changing properties of laserbeams directly. The functions are used in Timer(); You can get location of any Actor from the editor: http://www.imagoce...
by Andrievskaya Veronika
Sun Jun 19, 2016 2:55 am
Forum: DXEditing
Topic: Minor things worth mentioning
Replies: 121
Views: 145160

Re: Minor things worth mentioning

The link is broken :?
by Andrievskaya Veronika
Sat Jun 18, 2016 9:40 pm
Forum: DXEditing
Topic: DXOgg .dll Errors?
Replies: 7
Views: 10200

Re: DXOgg .dll Errors?

Hanfling wrote:If it's just for make just add the -nobind switch which ignores missing natives.
Thanks, now it works :D
Image
by Andrievskaya Veronika
Sat Jun 18, 2016 1:16 pm
Forum: DXEditing
Topic: DXOgg .dll Errors?
Replies: 7
Views: 10200

Re: DXOgg .dll Errors?

Veronika: That sounds like you are using my DXOgg.u but the "stock" DXOgg.dll since Revision introduced the CheckFiles function. So basically the .u file is looking for the native CheckFiles function but can't find it since it's not in your .dll. I tried files from your archive, but nothing changed...
by Andrievskaya Veronika
Mon Jun 06, 2016 2:30 pm
Forum: DXEditing
Topic: DXOgg .dll Errors?
Replies: 7
Views: 10200

Re: DXOgg .dll Errors?

I have same problem with DxOgg. Can't find 'intADxOggexecCheckFiles' in 'DxOgg.dll' History: UPackage::GetDllExport <- UFunction::Bind <- UField::PostLoad <- UStruct::PostLoad <- UFunction::PostLoad <- UObject::ConditionalPostLoad <- (Function DxOgg.DxOgg.CheckFiles) <- PostLoadObjects <- UObject::E...
by Andrievskaya Veronika
Thu Apr 25, 2013 2:09 am
Forum: General Discussion
Topic: Deus Ex : Delta ]2[. [release 1] [English]
Replies: 38
Views: 31076

Re: Deus Ex : Delta ]2[. [release 1] [English]

Recently i decided to change storyline a bit. Thus, bad ending will be removed. New screenshots of the modified level: http://www.imagocentre.com/thumbnail/117/NoExit_00001_322.jpg http://www.imagocentre.com/thumbnail/117/NoExit_00002_795.jpg http://www.imagocentre.com/thumbnail/117/NoExit_00003_222...
by Andrievskaya Veronika
Sat Mar 23, 2013 3:43 am
Forum: General Discussion
Topic: Deus Ex : Delta ]2[. [release 1] [English]
Replies: 38
Views: 31076

Re: Deus Ex : Delta ]2[. [release 1] [English]

What situation causes that? I never saw anything like this, even when i tried to make speedrun.
by Andrievskaya Veronika
Thu Mar 21, 2013 2:27 am
Forum: General Discussion
Topic: Deus Ex : Delta ]2[. [release 1] [English]
Replies: 38
Views: 31076

Re: Deus Ex : Delta ]2[. [release 1] [English]

Can i see the log file (if not empty) ?