Search found 689 matches

by bjorn98009_91
Sun Aug 02, 2015 1:49 pm
Forum: DXEditing
Topic: How to edit and successfully compile DeusExUI class?
Replies: 16
Views: 11978

Re: How to edit and successfully compile DeusExUI class?

The problem here is really that you exported the import script in DeusExUI from within the editor/via WOTgreal and that you don't have the image files in the correct places so the script fails to rebuild them. Check out this file: https://code.google.com/p/deus-ex-enhanced/downloads/detail?name=Deus...
by bjorn98009_91
Fri Jul 31, 2015 11:29 am
Forum: General Discussion
Topic: Places you can fuckup your game in Deus Ex.
Replies: 13
Views: 14649

Re: Places you can fuckup your game in Deus Ex.

We have full HDTP support implemented albeit via Shifter's facelift system and I have the original src for the TNM installer that Trestkon sent me way back, last modified 2009-12-02.
by bjorn98009_91
Fri Jul 31, 2015 11:02 am
Forum: General Discussion
Topic: Is unifiedDeusEx dead?
Replies: 1
Views: 6498

Re: Is unifiedDeusEx dead?

Most probably dead, since kocmo has left the modding scene. I'm glad to be proven wrong though.
by bjorn98009_91
Fri Jul 24, 2015 7:38 pm
Forum: DXEditing
Topic: Is there a place where to find these mods ?
Replies: 13
Views: 13749

Re: Is there a place where to find these mods ?

I have some mods, give me a list of the things you want and I'll check if I have it.
by bjorn98009_91
Tue Jul 21, 2015 1:34 pm
Forum: DXEditing
Topic: Require help with Deus Ex Editing pack 2
Replies: 13
Views: 13163

Re: Require help with Deus Ex Editing pack 2

Post the contents of the editor.log. Use Unreal Ed 1 instead of the UEd 2 hack. If you absolutely must use UEd2, be prepared for weird bugs. I don't believe you can use it with any custom DeusEx.u either, although that I'm not certain as the method I was attempting could have just been plain wrong....
by bjorn98009_91
Fri Jun 26, 2015 12:53 am
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 377143

Re: Deus Ex: Human Renovation (fan patch/mod)

Revision includes a modified version of Human Renovation as it's our default gameplay mode. One of the major things we reverted was the Athletics skill and all that involved, as we felt that was too drastic a change. We mostly wanted it as default because of the various bug fixes and small balance c...
by bjorn98009_91
Fri May 22, 2015 10:30 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 460603

Re: HDTP beta

Found two more things, the HDTP rifle plays both RifleReload and RifleReloadEnd sounds at the same time when you start reloading. Possibly related, the regular Pistol's sound doesn't really match well with the animation. Edit: Seems that a Sleep was forgotten to put in into Reload.Begin for bLazyAni...
by bjorn98009_91
Fri May 01, 2015 4:34 pm
Forum: General Discussion
Topic: hi there! and a problem
Replies: 9
Views: 12984

Re: hi there! and a problem

Try adding the package to "EditPackages" in DeusEx.ini, try loading up the package manually before you load the level.
by bjorn98009_91
Fri May 01, 2015 4:32 pm
Forum: HDTP Discussion
Topic: Why won't FOV settings stick after installing HDTP?
Replies: 2
Views: 9451

Re: Why won't FOV settings stick after installing HDTP?

I think 90 is better for 16:9. Anyway if you are running from C:\DeusEx or similar the game may simply not have permission to write to the files, does changing any other settings/saving work?
by bjorn98009_91
Fri May 01, 2015 4:25 pm
Forum: HDTP Discussion
Topic: Best renderer - DirectX 7/9/10/11 or OpenGL?
Replies: 13
Views: 13976

Re: Best renderer - DirectX 7/9/10/11 or OpenGL?

I recommend using Hanfling's launcher instead, http://coding.hanfling.de/launch/
by bjorn98009_91
Fri Apr 10, 2015 9:38 am
Forum: DXEditing
Topic: Numerous keyboard controls unresponsive
Replies: 18
Views: 16544

Re: Numerous keyboard controls unresponsive

And well it's possible to add variables to native classes one MUST do it at the end, but since it still creates a binary mismatch it's not really recommended. If you can move those variables to a non-native class that would be much better. Modifying the native classes to add variables causes a size...
by bjorn98009_91
Thu Apr 09, 2015 2:54 pm
Forum: DXEditing
Topic: Numerous keyboard controls unresponsive
Replies: 18
Views: 16544

Re: Numerous keyboard controls unresponsive

Yeah, Human is safe to use.
by bjorn98009_91
Thu Apr 09, 2015 12:48 pm
Forum: DXEditing
Topic: Numerous keyboard controls unresponsive
Replies: 18
Views: 16544

Re: Numerous keyboard controls unresponsive

Yeah, I've also found that launching from the editor gives weird results, especially from UED2. I thus only start from any editors when I'm on the hunt for BSP's and stuff like that and then launch the map from within the game to test stuff that's scripted. And well it's possible to add variables to...
by bjorn98009_91
Thu Apr 09, 2015 7:24 am
Forum: DXEditing
Topic: Numerous keyboard controls unresponsive
Replies: 18
Views: 16544

Re: Numerous keyboard controls unresponsive

Yeah, double check that you haven't added vars to native classes, since that will make the binary layout differ from the C++ and the UC side of the class.
by bjorn98009_91
Mon Apr 06, 2015 11:30 pm
Forum: General Discussion
Topic: DEUS EX V2 latest version download link?
Replies: 2
Views: 7390

Re: DEUS EX V2 latest version download link?

Work on that just died off, I think the 2010 one is the latest version (the last one I have is last modified 2010).