Search found 689 matches
- Sun Aug 02, 2015 1:49 pm
- Forum: DXEditing
- Topic: How to edit and successfully compile DeusExUI class?
- Replies: 16
- Views: 11978
Re: How to edit and successfully compile DeusExUI class?
The problem here is really that you exported the import script in DeusExUI from within the editor/via WOTgreal and that you don't have the image files in the correct places so the script fails to rebuild them. Check out this file: https://code.google.com/p/deus-ex-enhanced/downloads/detail?name=Deus...
- Fri Jul 31, 2015 11:29 am
- Forum: General Discussion
- Topic: Places you can fuckup your game in Deus Ex.
- Replies: 13
- Views: 14649
Re: Places you can fuckup your game in Deus Ex.
We have full HDTP support implemented albeit via Shifter's facelift system and I have the original src for the TNM installer that Trestkon sent me way back, last modified 2009-12-02.
- Fri Jul 31, 2015 11:02 am
- Forum: General Discussion
- Topic: Is unifiedDeusEx dead?
- Replies: 1
- Views: 6498
Re: Is unifiedDeusEx dead?
Most probably dead, since kocmo has left the modding scene. I'm glad to be proven wrong though.
- Fri Jul 24, 2015 7:38 pm
- Forum: DXEditing
- Topic: Is there a place where to find these mods ?
- Replies: 13
- Views: 13749
Re: Is there a place where to find these mods ?
I have some mods, give me a list of the things you want and I'll check if I have it.
- Tue Jul 21, 2015 1:34 pm
- Forum: DXEditing
- Topic: Require help with Deus Ex Editing pack 2
- Replies: 13
- Views: 13163
Re: Require help with Deus Ex Editing pack 2
Post the contents of the editor.log. Use Unreal Ed 1 instead of the UEd 2 hack. If you absolutely must use UEd2, be prepared for weird bugs. I don't believe you can use it with any custom DeusEx.u either, although that I'm not certain as the method I was attempting could have just been plain wrong....
- Fri Jun 26, 2015 12:53 am
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 377143
Re: Deus Ex: Human Renovation (fan patch/mod)
Revision includes a modified version of Human Renovation as it's our default gameplay mode. One of the major things we reverted was the Athletics skill and all that involved, as we felt that was too drastic a change. We mostly wanted it as default because of the various bug fixes and small balance c...
- Fri May 22, 2015 10:30 pm
- Forum: HDTP Discussion
- Topic: HDTP beta
- Replies: 612
- Views: 460603
Re: HDTP beta
Found two more things, the HDTP rifle plays both RifleReload and RifleReloadEnd sounds at the same time when you start reloading. Possibly related, the regular Pistol's sound doesn't really match well with the animation. Edit: Seems that a Sleep was forgotten to put in into Reload.Begin for bLazyAni...
- Fri May 01, 2015 4:34 pm
- Forum: General Discussion
- Topic: hi there! and a problem
- Replies: 9
- Views: 12984
Re: hi there! and a problem
Try adding the package to "EditPackages" in DeusEx.ini, try loading up the package manually before you load the level.
- Fri May 01, 2015 4:32 pm
- Forum: HDTP Discussion
- Topic: Why won't FOV settings stick after installing HDTP?
- Replies: 2
- Views: 9451
Re: Why won't FOV settings stick after installing HDTP?
I think 90 is better for 16:9. Anyway if you are running from C:\DeusEx or similar the game may simply not have permission to write to the files, does changing any other settings/saving work?
- Fri May 01, 2015 4:25 pm
- Forum: HDTP Discussion
- Topic: Best renderer - DirectX 7/9/10/11 or OpenGL?
- Replies: 13
- Views: 13976
Re: Best renderer - DirectX 7/9/10/11 or OpenGL?
I recommend using Hanfling's launcher instead, http://coding.hanfling.de/launch/
- Fri Apr 10, 2015 9:38 am
- Forum: DXEditing
- Topic: Numerous keyboard controls unresponsive
- Replies: 18
- Views: 16544
Re: Numerous keyboard controls unresponsive
And well it's possible to add variables to native classes one MUST do it at the end, but since it still creates a binary mismatch it's not really recommended. If you can move those variables to a non-native class that would be much better. Modifying the native classes to add variables causes a size...
- Thu Apr 09, 2015 2:54 pm
- Forum: DXEditing
- Topic: Numerous keyboard controls unresponsive
- Replies: 18
- Views: 16544
Re: Numerous keyboard controls unresponsive
Yeah, Human is safe to use.
- Thu Apr 09, 2015 12:48 pm
- Forum: DXEditing
- Topic: Numerous keyboard controls unresponsive
- Replies: 18
- Views: 16544
Re: Numerous keyboard controls unresponsive
Yeah, I've also found that launching from the editor gives weird results, especially from UED2. I thus only start from any editors when I'm on the hunt for BSP's and stuff like that and then launch the map from within the game to test stuff that's scripted. And well it's possible to add variables to...
- Thu Apr 09, 2015 7:24 am
- Forum: DXEditing
- Topic: Numerous keyboard controls unresponsive
- Replies: 18
- Views: 16544
Re: Numerous keyboard controls unresponsive
Yeah, double check that you haven't added vars to native classes, since that will make the binary layout differ from the C++ and the UC side of the class.
- Mon Apr 06, 2015 11:30 pm
- Forum: General Discussion
- Topic: DEUS EX V2 latest version download link?
- Replies: 2
- Views: 7390
Re: DEUS EX V2 latest version download link?
Work on that just died off, I think the 2010 one is the latest version (the last one I have is last modified 2010).