Search found 3541 matches

by DDL
Thu Apr 17, 2014 3:19 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 460304

Re: HDTP beta

As far as I can tell, it just needed the scaleglow/unlit stuff to be called separately (keeping it in postbeginplay() just didn't work) so: //============================================================================= // Lamp. //=====================================================================...
by DDL
Wed Apr 16, 2014 8:39 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 460304

Re: HDTP beta

Nah, it's fixed now. It just really NEEDED to be told to swap to unlit. Silly DX code.
by DDL
Wed Apr 16, 2014 11:51 am
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 460304

Re: HDTP beta

I actually DID recode that (back in 2007 apparently).

Its just that I never (I guess?) got around to actually testing it, and because DX code sometimes just doesn't work for no fucking reason, it doesn't actually work (for no fucking reason).

I'll add it to the list. *sigh*
by DDL
Wed Apr 16, 2014 11:23 am
Forum: HDTP Discussion
Topic: Paul's skin bug
Replies: 1
Views: 10013

Re: Paul's skin bug

Huh, probably just me mis-assigning some variables. I'll doublecheck. Yep. Fuck.

Seems odd that it'd take this long for someone to spot it, though. Shows you how many people use the non-default JC, I guess.

I'll add it to the list of fixes.
by DDL
Wed Apr 16, 2014 10:48 am
Forum: Off Topic
Topic: What are you playing?
Replies: 8068
Views: 2128513

Re: What are you playing?

I'm toying with playing that. I've been a kickstarter backer of D:OS since like, forever (I really quite enjoyed the DII: dragon knight game, and when I read that larian were planning to do things like "cast spell of stupidity, enemy stands in lava because 'ooh shiny'.." I was pretty much sold). ......
by DDL
Wed Mar 26, 2014 5:29 pm
Forum: HDTP Discussion
Topic: GMDX: v4. (HDTP Compatible)
Replies: 142
Views: 134606

Re: GMDX: Gameplay Mod. (HDTP Compatible)

Just fyi, the other secbot is entirely good to go, since basically all the bot code is in robot, not the respective bot classes themselves.

It just looks a bit 80s Sci-fi, in all honesty. And should probably be called 'Calvin' or something.
by DDL
Tue Mar 25, 2014 3:54 pm
Forum: DXEditing
Topic: Ideas on how to make glowing textures for meshes?
Replies: 18
Views: 19280

Re: Ideas on how to make glowing textures for meshes?

Import line: #exec MESH LODPARAMS MESH=YOURMESHNAMEHERE STRENGTH=SOMELOWNUMBER 1 is (I believe) default, so SOMELOWNUMBER can be basically anything lower than that, and it (as far as I'm aware) either applies less stringent LOD scaling, or simply starts the LOD scaling at greater distances from the ...
by DDL
Tue Mar 25, 2014 10:18 am
Forum: DXEditing
Topic: Ideas on how to make glowing textures for meshes?
Replies: 18
Views: 19280

Re: Ideas on how to make glowing textures for meshes?

You could be right, for "actually modern" machines. I know switching from vanilla to HDTP makes a noticable difference to my poor ca. 8 year old laptop with an onboard gfx card, so there IS a difference, but this may be so small as to be irrelevant on any half-decent hardware (in which case it would...
by DDL
Tue Mar 18, 2014 12:18 pm
Forum: DXEditing
Topic: Ideas on how to make glowing textures for meshes?
Replies: 18
Views: 19280

Re: Ideas on how to make glowing textures for meshes?

I'd say starting off with a 1.7k poly model that you're going to spam everywhere is a pretty bad idea for the poor ageing unreal engine. Does it really need to be that high-definition?

Of course, LOD scaling should help, but it's often quite...ugly.
by DDL
Mon Mar 10, 2014 4:49 pm
Forum: DXEditing
Topic: Ideas on how to make glowing textures for meshes?
Replies: 18
Views: 19280

Re: Ideas on how to make glowing textures for meshes?

If you can't open and modify the mesh in a nice easy 3D modelling program, the only other option is a dirty, ugly trick. Have two meshes, one sliiiiiiightly bigger than the other. The first is your lamp post, the second is your lamp post again, but with a texture that is JUST the light portion, with...
by DDL
Mon Mar 10, 2014 3:31 pm
Forum: HDTP Discussion
Topic: HDTP beta
Replies: 612
Views: 460304

Re: HDTP beta

Neither of those are HDTP-related (or if they are I have NO idea how they would be). None of the aug code has changed, and while energy shield was always an amazing aug against plasma and...basically plasma, it shouldn't be 100%, though honestly outside of Omega where it's super useful, I've never u...
by DDL
Fri Feb 07, 2014 12:06 pm
Forum: HDTP Discussion
Topic: GMDX: v4. (HDTP Compatible)
Replies: 142
Views: 134606

Re: GMDX: Gameplay Mod. Final Version Released (HDTP Compati

FWIW, here's the nade code. It's ridiculously simple: basically multiply the player's accuracy by 10 (acc decreases as it gets better, so larger numbers are worse) and then also use the player's accuracy to adjust the distance thrown (+ random factor). So at untrained you throw a grenade and it migh...
by DDL
Wed Feb 05, 2014 1:57 pm
Forum: HDTP Discussion
Topic: GMDX: v4. (HDTP Compatible)
Replies: 142
Views: 134606

Re: GMDX: Gameplay Mod. Final Version Released (HDTP Compati

Are you? I thought you said you didn't need it anymore?
by DDL
Wed Feb 05, 2014 12:37 pm
Forum: HDTP Discussion
Topic: GMDX: v4. (HDTP Compatible)
Replies: 142
Views: 134606

Re: GMDX: Gameplay Mod. Final Version Released (HDTP Compati

Cybernetic pig wrote:Update:

Laser guided (think Half-life, attach and toggle laser mod)
Goddamnit. I've had that for aaages. I really should just release the shit I've made before you replicate all my ideas. :(
by DDL
Mon Jan 06, 2014 4:47 pm
Forum: Off Topic
Topic: What are you playing?
Replies: 8068
Views: 2128513

Re: What are you playing?

I decided to look through my backlog, and opted for..dungeon siege 3. It's..interesting. Full disclaimer, I never managed to stick with either dungeon siege 1 or 2 long enough to get any idea of any kind of plot (and to be honest, the first game was basically: "you are a farmer...MONSTERS APPEAR ZOM...