Search found 406 matches
Re: Flanking
Well I sort of don't really want to start to work on small fixes, but rather start to refactor/rewrite code on a larger scale, before actually digging into making much modifications. In general I do mind the exhaustive tracing which is performed in AI code, as this is likely one of the biggest perfo...
Re: Flanking
The first thing I came across that if you set bAdvancedTactics to true you get AlterDestination() events, Botpacks Bots class is implemented as: // called when using movetoward with bAdvancedTactics true to temporarily modify destination event AlterDestination() { local float dir, dist; dist = VSize...
Re: Flanking
Though I'm certainly looking forward to overhaul AI code for HX, I have basically not touched AI much apart from fixing a shitload of MP related issues and fixing a few minor bugs as the teleporter related pathnode crashes and shooting through transparent movers and tweak the difficulty setting a bi...
- Tue Aug 23, 2016 11:54 am
- Forum: DXEditing
- Topic: The Infamous New Game Inventory Bug
- Replies: 5
- Views: 6566
Re: The Infamous New Game Inventory Bug
Of course this would probably be looked down upon in a professional environment, but on the players end they won't even be able to tell a damn thing except that it is fixed, and the user experience is all I really give a crap about. Development of HX really changed the way I approach progamming. I ...
- Sun Aug 21, 2016 1:29 am
- Forum: DXEditing
- Topic: The Infamous New Game Inventory Bug
- Replies: 5
- Views: 6566
Re: The Infamous New Game Inventory Bug
Nobody has managed it, but there must be a way. Does HX count? However, for SinglePlayer here is the roadmap what one needs to do to properly fix it. The basic problem is that the game does a travels with bItems and manually tries to reset all player state, which is bad and error prone. So the basi...
- Mon Aug 15, 2016 2:50 am
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 144647
Re: Minor things worth mentioning
To clarify things about. With missing precission of the lightmaps I was not refering to the spatial resolution of them, but to the color (depth).
- Sun Aug 14, 2016 12:20 am
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 144647
Re: Minor things worth mentioning
Regarding mouse 3 & 4 support and HXMenuScreenCustomizeKeys How come the arrays have 35+ more elements than vanilla (most are [61])? IIRC I did this change, so we could use the code in Revision too. Biomod/Shifter has some extra commands, but they just increased the count of the array to exactly ma...
- Sat Aug 13, 2016 9:14 am
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 144647
Re: Minor things worth mentioning
A while back I found that Zone Ambient Lighting even with a value of 1 is too bright, which obviously isn't too good for stealth gameplay. I'm going to do more tests though as it may apply nicely on specific maps/zones. The problem which all hardware render devices carried around was that they comp...
- Fri Aug 12, 2016 12:05 am
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 144647
Re: Minor things worth mentioning
I now know why Deus Ex looks like a pile of crap. The two main factors for limiting visuals are on one hand that Deus Ex uses a (compared to Unreal, Nerf, ...) extremely low light level which results in wasting a lot of the close to barely enough available precission of lightmaps for surfaces, so qu...
- Mon Jun 27, 2016 9:26 am
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 144647
Re: Minor things worth mentioning
Thanks for the info.
- Mon Jun 27, 2016 9:24 am
- Forum: DXEditing
- Topic: Idea and practice: Creating an independent localisation pack
- Replies: 17
- Views: 18707
Re: Idea and practice: Creating an independent localisation
Thanks for the heads up. Actually I did yesterday make up some bitmap font source textures for TinyFont consisting of Basic Latin, Latin-1 Supplement and Latin Extended-A, but I didn't had the General Punctuation in mind and already started writing a replacement bitmap font importer which can import...
- Sun Jun 26, 2016 5:39 pm
- Forum: DXEditing
- Topic: Idea and practice: Creating an independent localisation pack
- Replies: 17
- Views: 18707
Re: Idea and practice: Creating an independent localisation
Which unicode range does hungarian actually use/need?
- Sat Jun 25, 2016 4:34 pm
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 144647
Re: Minor things worth mentioning
Apparently if a TextWindow has no own font set, it uses the Font of the RootWindow (probably of the next parent window with font). So the SetFont call in Extension.RootWindow.InitWindow sets implicit the Font used for the Version Window at the bottom of the MainMenu. SetFont(Font'TechMedium'); I'll ...
- Sat Jun 25, 2016 2:00 pm
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 144647
Re: Minor things worth mentioning
I figured out a way to prepare "special" 2x UI scale fonts. Special in terms of, though they have the doubled resolution, you can just use them instead of the old 1x versions and they still consume the right amount of space (e.g. they will appear at the same size as the old 1x font in 2x scale). So ...
- Tue Jun 21, 2016 3:00 am
- Forum: DXEditing
- Topic: Minor things worth mentioning
- Replies: 121
- Views: 144647
Re: Minor things worth mentioning
I added export for the ExtStrings used by the InformationDevices stored inside DeusExText.u to fullbatchexport (and noticed that i screwed up the preprocessor so the UExtStringExporterTXT was not build into the last HTK release). Additionally I created a UExtStringFactoryTXT for importing the these ...