Search found 875 matches
- Sat Jun 01, 2013 5:18 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382307
Re: Deus Ex: Human Renovation (fan patch/mod)
As for player use: There's a comparison to the other rifle guns fully modded out: http://www.youtube.com/watch?v=PMsqXgVrKnM Kinda becomes a one-shotter. A fully modded pistol or sniper rifle are better one-shotters. I really don't think it's so unbalanced that it isn't worth boosting it for NPC use...
- Sat Jun 01, 2013 2:54 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382307
Re: Deus Ex: Human Renovation (fan patch/mod)
It's all good. I'm gonna use a subclass. It's just an absolute death sentence for an NPC without this compromise, and I need it to be better than the pistol, or all of my thug class citizenry are relegated to pistol use (other than the pistol and dart gun, it's the only thing believably wielded by a...
- Sat Jun 01, 2013 8:52 am
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382307
Re: Deus Ex: Human Renovation (fan patch/mod)
Yeah, here's a test at double damage. It's worth it, imo. Useful alternative thug weapon, and makes it dangerous to ignore them in a close area, like running by some of them in a hallway: http://www.youtube.com/watch?v=I29W0SICmQA Take note that vanilla the sawed off is an absolute beast in the han...
- Sat Jun 01, 2013 2:35 am
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382307
Re: Deus Ex: Human Renovation (fan patch/mod)
Yeah, here's a test at double damage. It's worth it, imo. Useful alternative thug weapon, and makes it dangerous to ignore them in a close area, like running by some of them in a hallway: http://www.youtube.com/watch?v=I29W0SICmQA
- Sat Jun 01, 2013 2:06 am
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382307
Re: Deus Ex: Human Renovation (fan patch/mod)
Yeah, I dunno what it is, but it's like, even on hard, they will miss you point blank, and even when they hit, it's like barely any damage, which sucks because they only get 4 shots, and as soon as they go for the reload, it takes them half an hour. I know that a pistol shot to the head will kill th...
- Fri May 31, 2013 10:43 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382307
Re: Deus Ex: Human Renovation (fan patch/mod)
-actually- can anything be done to make the sawed off shotgun worth having, especially in terms of making them more lethal in the hands of enemies? It tends to be the case, imo, that NPCs with pistols are far more dangerous than those with sawed offs Well, in scripted pawn you could probably make a...
- Fri May 31, 2013 2:02 am
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382307
Re: Deus Ex: Human Renovation (fan patch/mod)
-actually- can anything be done to make the sawed off shotgun worth having, especially in terms of making them more lethal in the hands of enemies? It tends to be the case, imo, that NPCs with pistols are far more dangerous than those with sawed offs
- Thu May 30, 2013 8:12 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382307
Re: Deus Ex: Human Renovation (fan patch/mod)
I noticed something not in the readme (or at least I dont recall seeing it) but it shows breable movers threshold and also shows a damaged texture as one causes the mover damage. Also, may I humbly make a request? Could you modify the GEPGun such that it allows for the somewhat standard emp rockets ...
- Wed May 29, 2013 7:15 pm
- Forum: DXEditing
- Topic: Can't Use DX10 renderer
- Replies: 4
- Views: 6069
Re: Can't Use DX10 renderer
maybe it's your computer? Have you tried running your game on another comp?
- Sun May 26, 2013 11:21 am
- Forum: DXEditing
- Topic: modpath.exe?
- Replies: 3
- Views: 5292
Re: modpath.exe?
thanks! Still don't understand it, though, or what it is for. It also appears to need users to download an autoit script so I guess it isn't useful for distribution.
- Sun May 26, 2013 2:50 am
- Forum: DXEditing
- Topic: modpath.exe?
- Replies: 3
- Views: 5292
modpath.exe?
I have some sort of file in my deusex folder called modpath.exe. When I try to run it, it says:
Usage:
modpath.exe {/add | /del} <path>
Does anybody know what this is and how it works?
Usage:
modpath.exe {/add | /del} <path>
Does anybody know what this is and how it works?
- Sun May 19, 2013 12:44 am
- Forum: DXEditing
- Topic: UnrealED -- "Play level" doesn't work!
- Replies: 7
- Views: 7759
Re: UnrealED -- "Play level" doesn't work!
In the log window that opens up it should describe if something is missing.
- Wed May 15, 2013 8:52 pm
- Forum: DXEditing
- Topic: I can't remember what I did
- Replies: 4
- Views: 6512
I can't remember what I did
I'm trying to play Deus Ex and TNM (but I need to run DX first to install TNM), and when I try to run the executable, it loads my mod instead when I press new game. The training level just takes me to the training level but as Alex Denton. Does anyone know what file I altered to get it to do this? P...
- Sun May 12, 2013 12:54 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382307
Re: Deus Ex: Human Renovation (fan patch/mod)
I like to think of G-Flex's current mod build as being the unofficial final patch for Deus Ex, lol.
- Sat May 11, 2013 12:25 pm
- Forum: DXEditing
- Topic: Deus Ex: Human Renovation (fan patch/mod)
- Replies: 543
- Views: 382307
Re: Deus Ex: Human Renovation (fan patch/mod)
So, I can't figure out what it is, but something happens in these mods present in this and TNM, which causes the looking/aiming/mouse movement to be more smooth. This is what I called the "catchiness" of aiming in DX, and I could never figure out why TNM wasn't catchy. It were as though the old vers...