Search found 100 matches

by Captain_Destro
Thu Jan 17, 2013 10:41 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 377043

Re: Deus Ex: Human Renovation (fan patch/mod)

To fire actual secondary ammotypes they'd need to have the ability to search through their weapon's ammonames, check they have the corresponding ammo for that, then convert those to damagetypes, THEN run all those options through switchtobestweapon to select the alternative ammo. They currently hav...
by Captain_Destro
Thu Jan 17, 2013 6:38 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 377043

Re: Deus Ex: Human Renovation (fan patch/mod)

Under what circumstances do they seem to be trying to use them? NPCs should probably never be using secondary ammo types. I made a 6 round MGL Grenade Launcher that works for the player, but NPC can't use it. Secondary ammo types could increase the difficulty a bit. If the weapon fires rockets it w...
by Captain_Destro
Thu Jan 17, 2013 6:15 am
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 377043

Re: Deus Ex: Human Renovation (fan patch/mod)

Did find something odd. I know it isn't practical in a normal Deus Ex Game but NPCs can't use 20mm Grenades for some reason. They just stand there shooting at the player but no projectile class ever spawns lol..
by Captain_Destro
Wed Jan 09, 2013 12:05 am
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 377043

Re: Deus Ex: Human Renovation (fan patch/mod)

Does the noise level of the weapon have an effect on the radius of distress? Stupid Question.
by Captain_Destro
Tue Jan 08, 2013 11:42 pm
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 377043

Re: Deus Ex: Human Renovation (fan patch/mod)

Just an update on the firing sound mod. It makes things very interesting, but not impossible in regards to stealth. But say a terrorist shoots at you, his buddies in the immediate area will hear it and help.
by Captain_Destro
Mon Dec 31, 2012 12:07 am
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 377043

Re: Deus Ex: Human Renovation (fan patch/mod)

I'm very interested about those results Captn Destro. I though I was the only one bothered by the gun shots. What about explosions? It seems that they suffer from the same problem. If an NPC is not close enough to the explosion they completely ignore it. PS: Sorry to spam your thread with non-relat...
by Captain_Destro
Sun Dec 30, 2012 6:50 am
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 377043

Re: Deus Ex: Human Renovation (fan patch/mod)

I'll boot up Unreal Ed right now and see how it goes with my mod. (Since the enemies in it are set at max hearing wise.) This will be rather hilarious.. Looks like I already edited all the weapons. Must have been drunk. Pending Change here is what I have as far as Noise Level. Some sounds levels are...
by Captain_Destro
Sat Dec 29, 2012 8:17 am
Forum: DXEditing
Topic: Deus Ex: Human Renovation (fan patch/mod)
Replies: 543
Views: 377043

Re: Deus Ex: Human Renovation (fan patch/mod)

Hey guys I had one suggestion. I was tweaking my own copy of TNM and my Modern Combat mod. The weapons in the actual game are just too quiet. Some NPC's won't notice a gun shot even if they are only 100 feet away. It just bugs me a little since 10mm/762 is pretty loud. Most NPC by default seem deaf....
by Captain_Destro
Fri Nov 23, 2012 9:08 pm
Forum: DXEditing
Topic: Terminus Machina - A DX Mod
Replies: 278
Views: 208350

Re: Terminus Machina - A DX Mod

I honestly don't have a clue in regards to lighting :/
by Captain_Destro
Thu Nov 22, 2012 7:34 pm
Forum: DXEditing
Topic: Terminus Machina - A DX Mod
Replies: 278
Views: 208350

Re: Terminus Machina - A DX Mod

The Combat Style -1 makes it so the NPCs shoot at a distance instead of running up to you like idiots just to be in the maximum effective range (pistols as an example.) Also the use back up weapon function is hilarious. If you rush a bad guy head on he will pull out a knife or sword and take you dow...
by Captain_Destro
Wed Nov 21, 2012 6:37 am
Forum: DXEditing
Topic: Terminus Machina - A DX Mod
Replies: 278
Views: 208350

Re: Terminus Machina - A DX Mod

Change the AI Style of the NPCs to a Sniper. I think thats what I did in the Modern Weapons mod.

Combat-> Combat Style -1 as a setting.

Also making the hearing and vision more sensitive makes it a bit more realistic. Helps with reaction time and making combat much better.
by Captain_Destro
Wed Aug 29, 2012 4:57 pm
Forum: DXEditing
Topic: Terminus Machina - A DX Mod
Replies: 278
Views: 208350

Re: Terminus Machina - A DX Mod

Anybody know how the "Move" and "MoveSmooth" functions work? I'm trying to get my predator drone-like UAV to fly but it seems like these functions stop working after like 2 seconds? I've got the vector set to (10,0,0) to make them move steadily on the X Axis, and I stuck the Move() function in the ...
by Captain_Destro
Tue Aug 28, 2012 9:49 pm
Forum: Off Topic
Topic: It feels like the real world is starting to reflect DX
Replies: 31
Views: 26318

Re: It feels like the real world is starting to reflect DX

The future soldier program prototype looks cheesy. It looks like a Halo Suit. +o(
by Captain_Destro
Sun Aug 26, 2012 1:22 am
Forum: Off Topic
Topic: It feels like the real world is starting to reflect DX
Replies: 31
Views: 26318

Re: It feels like the real world is starting to reflect DX

Like I said - rational discussion takes a nose-dive out the window the moment you start comparing things to 1984. I will make no further comment to you if you feel that way and don't feel like contributing to the discussion. No need to waste each others, and this board's time by starting a potentia...
by Captain_Destro
Sun Aug 26, 2012 12:56 am
Forum: Off Topic
Topic: It feels like the real world is starting to reflect DX
Replies: 31
Views: 26318

Re: It feels like the real world is starting to reflect DX

Is there really any point in making such statements? If you don't care for such a discussion why bother chiming in. I'm not comparing it directly to 1984, but there are certain aspects that are tough to ignore. :roll: I'm trying not to be completely serious at all. It just make for an interesting/en...