Search found 319 matches

by SilverSpook
Fri Jun 07, 2013 10:20 pm
Forum: DXEditing
Topic: Terminus Machina - A DX Mod
Replies: 278
Views: 208399

Re: Terminus Machina - A DX Mod

Thanks! Help help help! I just tried doing an install of Terminus Machina on a fresh computer and I'm getting this error: Log: Log file open, 06/07/13 14:47:32 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.1 (Build: 7601) Init: Version: 1100 Init: Compiled: Jan 29 2001 16:4...
by SilverSpook
Fri Jun 07, 2013 7:41 am
Forum: DXEditing
Topic: Terminus Machina - A DX Mod
Replies: 278
Views: 208399

Re: Terminus Machina - A DX Mod

What's the code/method for returning to the main menu from inside a level? Like after a training mission is finished?
by SilverSpook
Wed Jun 05, 2013 6:25 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 184561

Re: Deus Ex: Nihilum [Post-Release Issues]

Oh, the one thing I noticed was a bunch of doors and other movers can be hacked through with a sword. I'd guess about half of them. I didn't have to use very many lockpicks. Not sure if this was intentional.
by SilverSpook
Wed Jun 05, 2013 11:55 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 184561

Re: Deus Ex: Nihilum [Post-Release Issues]

Just finished it! Mind = blown! Bugs wise, nothing that hasn't already been reported I don't think. I think people have suggested maybe a few more hints as to the right path, but I suppose the coming walkthroughs and wiki material and such will sort that out. Excellent work! Also, I cried during the...
by SilverSpook
Mon Jun 03, 2013 11:42 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 184561

Re: Deus Ex: Nihilum [Post-Release Issues]

Ok, now where the hell is the oval office... lol
by SilverSpook
Mon Jun 03, 2013 8:43 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 184561

Re: Deus Ex: Nihilum [Post-Release Issues]

Stuck now in the mission at Hutter Neushtadt where you have to meet Lana at the closed airport area so she can tell you something. I can't figure out what area the goal is talking about and I'm getting the "Can't find ConCamera" error when I try to get on the shuttle.
by SilverSpook
Sat Jun 01, 2013 6:20 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 184561

Re: DX: Nihilum Final Editing Needs [Possible spoilers]

Yeah pretty awesome game all around. I stayed up till almost 5 AM last night playing. Man it is weird hearing your own voice all of a sudden in a game though! I'm just like moseying along, taking down the Illuminati and hacking security consoles and stuff and then: "Hello agent, I am your new superv...
by SilverSpook
Fri May 31, 2013 1:11 pm
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 184561

Re: DX: Nihilum Final Editing Needs [Possible spoilers]

Now stuck in bath house (unlocked all three tiers but having trouble finding David Yoon's safe house thing)
by SilverSpook
Fri May 31, 2013 1:21 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 184561

Re: DX: Nihilum Final Editing Needs [Possible spoilers]

Aha, yeah must've just zoned out during that hint hehe.
by SilverSpook
Thu May 30, 2013 11:22 am
Forum: DXEditing
Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Replies: 204
Views: 184561

Re: DX: Nihilum Final Editing Needs [Possible spoilers]

Getting stuck after the David Yoon missions are done. How do you get to Tuen district to Yumashev industries?
by SilverSpook
Thu May 30, 2013 8:27 am
Forum: DXEditing
Topic: Can't Use DX10 renderer
Replies: 4
Views: 6010

Re: Can't Use DX10 renderer

Ok, what's actually happening is that the screen turns black and the game freezes. I then have to alt-tab out of Deus Ex to close the program. Here is the log file after the crash: Log: Log file open, 05/29/13 22:22:01 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.1 (Build:...
by SilverSpook
Thu May 30, 2013 6:40 am
Forum: DXEditing
Topic: Terminus Machina - A DX Mod
Replies: 278
Views: 208399

Re: Terminus Machina - A DX Mod

Yeah I'm pretty sure I've got everything updated. Still not sure what the deal is. Also, I'm thinking about making a Wiki for Terminus Machina so people can get help with the game mechanics and hints/tips etc. Does anyone have any experience with this and if so what's the best site to use for making...
by SilverSpook
Thu May 30, 2013 6:37 am
Forum: DXEditing
Topic: Can't Use DX10 renderer
Replies: 4
Views: 6010

Re: Can't Use DX10 renderer

I did get DX10 to work on my old comp but that one died. There's something wrong in some hardware setting or something but I just can't figure out what it is. I'm running Windows 7 on a Dell Lattitude E5510 all default hardware.
by SilverSpook
Wed May 29, 2013 6:26 pm
Forum: DXEditing
Topic: Can't Use DX10 renderer
Replies: 4
Views: 6010

Can't Use DX10 renderer

Got this weird problem where I can't run Deus Ex with DX10 renderer without the game crashing when I look at a mirror or certain srfaces. I'm trying to play DXN with Kenties and DX10 but when I run the intro sequence the game just goes black and I have to force-shutdown. Not sure why this is happeni...
by SilverSpook
Wed May 29, 2013 10:50 am
Forum: DXEditing
Topic: Terminus Machina - A DX Mod
Replies: 278
Views: 208399

Re: Terminus Machina - A DX Mod

Got this weird problem where I can't run Deus Ex with DX10 renderer without the game crashing when I look at a mirror or certain srfaces. I'm trying to play DXN with Kenties and DX10 but when I run the intro sequence the game just goes black and I have to force-shutdown. Not sure why this is happeni...