Search found 319 matches
- Fri Jun 07, 2013 10:20 pm
- Forum: DXEditing
- Topic: Terminus Machina - A DX Mod
- Replies: 278
- Views: 208399
Re: Terminus Machina - A DX Mod
Thanks! Help help help! I just tried doing an install of Terminus Machina on a fresh computer and I'm getting this error: Log: Log file open, 06/07/13 14:47:32 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.1 (Build: 7601) Init: Version: 1100 Init: Compiled: Jan 29 2001 16:4...
- Fri Jun 07, 2013 7:41 am
- Forum: DXEditing
- Topic: Terminus Machina - A DX Mod
- Replies: 278
- Views: 208399
Re: Terminus Machina - A DX Mod
What's the code/method for returning to the main menu from inside a level? Like after a training mission is finished?
- Wed Jun 05, 2013 6:25 pm
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 184561
Re: Deus Ex: Nihilum [Post-Release Issues]
Oh, the one thing I noticed was a bunch of doors and other movers can be hacked through with a sword. I'd guess about half of them. I didn't have to use very many lockpicks. Not sure if this was intentional.
- Wed Jun 05, 2013 11:55 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 184561
Re: Deus Ex: Nihilum [Post-Release Issues]
Just finished it! Mind = blown! Bugs wise, nothing that hasn't already been reported I don't think. I think people have suggested maybe a few more hints as to the right path, but I suppose the coming walkthroughs and wiki material and such will sort that out. Excellent work! Also, I cried during the...
- Mon Jun 03, 2013 11:42 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 184561
Re: Deus Ex: Nihilum [Post-Release Issues]
Ok, now where the hell is the oval office... lol
- Mon Jun 03, 2013 8:43 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 184561
Re: Deus Ex: Nihilum [Post-Release Issues]
Stuck now in the mission at Hutter Neushtadt where you have to meet Lana at the closed airport area so she can tell you something. I can't figure out what area the goal is talking about and I'm getting the "Can't find ConCamera" error when I try to get on the shuttle.
- Sat Jun 01, 2013 6:20 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 184561
Re: DX: Nihilum Final Editing Needs [Possible spoilers]
Yeah pretty awesome game all around. I stayed up till almost 5 AM last night playing. Man it is weird hearing your own voice all of a sudden in a game though! I'm just like moseying along, taking down the Illuminati and hacking security consoles and stuff and then: "Hello agent, I am your new superv...
- Fri May 31, 2013 1:11 pm
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 184561
Re: DX: Nihilum Final Editing Needs [Possible spoilers]
Now stuck in bath house (unlocked all three tiers but having trouble finding David Yoon's safe house thing)
- Fri May 31, 2013 1:21 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 184561
Re: DX: Nihilum Final Editing Needs [Possible spoilers]
Aha, yeah must've just zoned out during that hint hehe.
- Thu May 30, 2013 11:22 am
- Forum: DXEditing
- Topic: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
- Replies: 204
- Views: 184561
Re: DX: Nihilum Final Editing Needs [Possible spoilers]
Getting stuck after the David Yoon missions are done. How do you get to Tuen district to Yumashev industries?
- Thu May 30, 2013 8:27 am
- Forum: DXEditing
- Topic: Can't Use DX10 renderer
- Replies: 4
- Views: 6010
Re: Can't Use DX10 renderer
Ok, what's actually happening is that the screen turns black and the game freezes. I then have to alt-tab out of Deus Ex to close the program. Here is the log file after the crash: Log: Log file open, 05/29/13 22:22:01 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.1 (Build:...
- Thu May 30, 2013 6:40 am
- Forum: DXEditing
- Topic: Terminus Machina - A DX Mod
- Replies: 278
- Views: 208399
Re: Terminus Machina - A DX Mod
Yeah I'm pretty sure I've got everything updated. Still not sure what the deal is. Also, I'm thinking about making a Wiki for Terminus Machina so people can get help with the game mechanics and hints/tips etc. Does anyone have any experience with this and if so what's the best site to use for making...
- Thu May 30, 2013 6:37 am
- Forum: DXEditing
- Topic: Can't Use DX10 renderer
- Replies: 4
- Views: 6010
Re: Can't Use DX10 renderer
I did get DX10 to work on my old comp but that one died. There's something wrong in some hardware setting or something but I just can't figure out what it is. I'm running Windows 7 on a Dell Lattitude E5510 all default hardware.
- Wed May 29, 2013 6:26 pm
- Forum: DXEditing
- Topic: Can't Use DX10 renderer
- Replies: 4
- Views: 6010
Can't Use DX10 renderer
Got this weird problem where I can't run Deus Ex with DX10 renderer without the game crashing when I look at a mirror or certain srfaces. I'm trying to play DXN with Kenties and DX10 but when I run the intro sequence the game just goes black and I have to force-shutdown. Not sure why this is happeni...
- Wed May 29, 2013 10:50 am
- Forum: DXEditing
- Topic: Terminus Machina - A DX Mod
- Replies: 278
- Views: 208399
Re: Terminus Machina - A DX Mod
Got this weird problem where I can't run Deus Ex with DX10 renderer without the game crashing when I look at a mirror or certain srfaces. I'm trying to play DXN with Kenties and DX10 but when I run the intro sequence the game just goes black and I have to force-shutdown. Not sure why this is happeni...