Search found 165 matches

by LeoBad
Thu Feb 16, 2006 1:04 pm
Forum: TNM Development Forum Archive
Topic: Audio
Replies: 396
Views: 228216

Update

Hi.

Just a quick update to let you know that I uploaded the PDXHQ/ Phas' Apartment Combat track.

You can get it here

cheers
by LeoBad
Sun Feb 05, 2006 10:13 pm
Forum: TNM Development Forum Archive
Topic: Audio
Replies: 396
Views: 228216

Mormalizing to RMS

Hey guys, after Jonas' suggestion to explain how to normalize to RMS I'm posting a little guide to do it using the current tools you work with. Those of us who use Soundforge are the lucky ones since Soundforge has this feature already built in. Just go to the Process menu, select "normalize" and a ...
by LeoBad
Tue Jan 31, 2006 8:15 am
Forum: TNM Development Forum Archive
Topic: Audio
Replies: 396
Views: 228216

Sensei wrote:Ok, so I finished my new track for goat city, because Jonas kept poking me.
http://www.livingstonian.com/music/goatcity2intro.ogg
http://www.livingstonian.com/music/goatcity2loop.ogg
...
I love this track.
by LeoBad
Fri Jan 27, 2006 4:44 am
Forum: TNM Development Forum Archive
Topic: Audio
Replies: 396
Views: 228216

Partyzone

Ok I've changed some things, the song is not finished yet but I'd like your opinions on how it sounds so far, I'm aware the chior isn't right on, but I'm still tweaking that. Tell me what you think of the composition and the frequencies. . Hi Spirit. I hope I'm not too intrusive with my opinions. I...
by LeoBad
Thu Jan 19, 2006 11:21 am
Forum: TNM Development Forum Archive
Topic: Audio
Replies: 396
Views: 228216

Hey ppl!

I just uploaded the PhasApartment/PDX HQ track. You can get the full version here
the edited intro and ambient .oggs are in the PACKAGES/music/Leo/ folder, in case you want to check how it loops.

comments are welcome.
by LeoBad
Mon Dec 12, 2005 7:54 pm
Forum: TNM Discussion
Topic: Warren Spector on Steam
Replies: 40
Views: 34853

Speaking as a graphically minded person, I very much prefer HL2 graphics over Doom3. Dynamic lights just don't do it for me, they are too hard and very ugly. It's very rare to get hard shadows on a surface like that in reallife, light bounces like crazy. Speaking of which, did you check the unrelea...
by LeoBad
Mon Dec 12, 2005 7:47 pm
Forum: TNM Discussion
Topic: Warren Spector on Steam
Replies: 40
Views: 34853

Speaking as a graphically minded person, I very much prefer HL2 graphics over Doom3. Dynamic lights just don't do it for me, they are too hard and very ugly. It's very rare to get hard shadows on a surface like that in reallife, light bounces like crazy. Speaking of which, did you check the unrelea...
by LeoBad
Mon Dec 12, 2005 7:39 pm
Forum: TNM Development Forum Archive
Topic: Audio
Replies: 396
Views: 228216

The RMS Scale

This is not my idea, it appears on the book "Audio for Games" by Alexander Brandon, and according to him was suggested by Todd Simmons (Sound Designer for Ion Storm) while they were working on DX: Invisible War. The idea behind setting an RMS scale (or volume scale or whatever you wanna call it) is ...
by LeoBad
Mon Dec 12, 2005 7:17 pm
Forum: TNM Development Forum Archive
Topic: Hi, new guy...
Replies: 8
Views: 5787

acolmiztli wrote:Yeah, I also need an explanation of the RMS scale... um... not a familiar term to me. What does it mean?
Hey Andy welcome to the team.

I'll do the explaining on the audio thread, thank you.
by LeoBad
Wed Nov 23, 2005 3:33 pm
Forum: TNM Discussion
Topic: What Do You Know of Your Team Members?
Replies: 30
Views: 29000

that guy wrote:If Wikipedia and Google had a child, that child would not be Leo.
Rite.

:)
by LeoBad
Mon Nov 14, 2005 4:54 am
Forum: TNM Discussion
Topic: What Do You Know of Your Team Members?
Replies: 30
Views: 29000

...the egos of Chris and I are so large that their gravitational pull easily makes the Earth's gravity look like a weak Toys R Us magnet. Luckily for all of us, these two astronimically sized objects exist far away from this world, in a solar system not unlike ours. At least once per month, they cl...
by LeoBad
Tue Oct 18, 2005 11:38 pm
Forum: TNM Development Forum Archive
Topic: TNM Alpha Thread
Replies: 42
Views: 21937

Re: TNM Alpha Thread

Jonas wrote:Alpha 2.0.0

This build will contain every TNM map, all properly linked, with full mission scripting as per MS.html. This will be the version distributed to the Strike Team.
...Who is the Strike Team?
.....What is their purpose?
by LeoBad
Tue Oct 18, 2005 11:00 pm
Forum: Off Topic
Topic: Unknown Phenomenon Seen Before The Collapse of Columbia.....
Replies: 18
Views: 15607

Re: Unknown Phenomenon Seen Before The Collapse of Columbia.

The off top section really attracted my attention, cause it has U.F.O's in the explanation. Anyways, I guess I'll tell you a little bit about my history...... TURN AWAY NOW!... about. I have a crazy childhood. Happy Fragging! Hehe I love this warning arguments and "don't do that" posts. They just m...
by LeoBad
Fri May 13, 2005 1:19 pm
Forum: HDTP Discussion
Topic: Hello
Replies: 4
Views: 4191

Ha, just as expected! :D. Of course. That's the gentleman I am. I was born with a hat so I could take it off when meeting the nurse. Welcome to this facinating mod, would you like to help out in any way? By any chance, did you stuble across this forum because of PCGAMER? No, like Pointman said I wo...
by LeoBad
Thu May 12, 2005 8:49 am
Forum: HDTP Discussion
Topic: Hello
Replies: 4
Views: 4191

Hello

Hi guys, I just stumbled upon this forum and decided to say hi.
...ok. Hi!

that felt good
talk to you later.