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TNM 1.0.5 test help 
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NSF
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Joined: Sun Nov 18, 2012 4:19 pm
Posts: 68
Location: Brussels
Post Re: TNM 1.0.5 test help
Jonas wrote:
So I finally had some time off and got around to zipping up my TNM files and uploading them to ModDB. Medzernik in the OTP Discord was nice enough to test it for me and make sure all the files needed to run the game are there.

It doesn't have everything in it that I posted about here. The map additions are in, but DDL's packing nuts, Phasmatis' animated grass, and the high-def textures for the greasels and karkians don't appear to be in. For some reason the olive drab two-tone skin for AO's service pistol is there though.

You can grab the files here: http://www.moddb.com/mods/the-nameless- ... nloadsform

There's no installer, you have to install 1.0.4+ and then overwrite the existing files with the files included in the .rar.

Thanks for the heads-up, Jonas. Glad you've found the time to wrap this up. :mrgreen:

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Tue Jul 11, 2017 3:04 pm
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The Nameless Mod
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Joined: Mon Oct 17, 2005 7:29 pm
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Location: Florida, USA
Post Re: TNM 1.0.5 test help
CrocMagnum wrote:
Thanks for the heads-up, Jonas. Glad you've found the time to wrap this up. :mrgreen:


I'm also on the Discord channel started by Bogie working out some BSP updates and other mapper related fixes I can churn out. Currently I'm working on the WorldCorp Hotel because from what I hear that was one of the first things discussed being added with a 1.0.5 update. I will branch out from there after depending on what I know needs done from my personal notes.


Thu Jul 13, 2017 1:14 pm
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Joined: Sun Nov 18, 2012 4:19 pm
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Location: Brussels
Post Re: TNM 1.0.5 test help
ZeroPresence wrote:
...I'm also on the Discord channel started by Bogie working out some BSP updates and other mapper related fixes I can churn out. Currently I'm working on the WorldCorp Hotel because from what I hear that was one of the first things discussed being added with a 1.0.5 update. I will branch out from there after depending on what I know needs done from my personal notes.


Woah! The simple fact that you and Jonas kept all those files/notes for so many years! That's what I call dedication! *applause*

Thank you kindly for keeping us in the loop.

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Fri Jul 14, 2017 8:44 am
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Illuminati
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Joined: Fri Apr 10, 2009 1:20 pm
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Post Re: TNM 1.0.5 test help
Made in China wrote:
Well, if public interest wasn't always on the decline, it might be possible to use some of JeniSkunk's reports for 1.0.5+, in the same vein of Hassat Hunter's excellent fixes. It does take someone with the know-how and dedication, though.

Thanks. But know-how really isn't needed, I didn't have any.

Wonder if my dialogue fix made it in 1.0.5. Or all the insane shit I typed for e-mails. I should check it out sometime.

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Sun Oct 08, 2017 12:14 am
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Off Topic Productions
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Joined: Sat Apr 24, 2004 9:21 pm
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Location: Hafnia
Post Re: TNM 1.0.5 test help
Your apartment is in there for sure, and it does have some very weird text content that I don't remember writing, so I guess it did?

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Tue Oct 10, 2017 9:33 am
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